Be forewarned about something I found on in the Workshop

So I tried and subscribed to it :p

My game did not crash.

It's actually ~240 items on top of each other and for me the framerate only tanked when I zoomed in very close.
I don't think this was meant as a troll post, I can imagine that it really looks cool when it's not all synchronized.
 
So I tried and subscribed to it :p

My game did not crash.

It's actually ~240 items on top of each other and for me the framerate only tanked when I zoomed in very close.
I don't think this was meant as a troll post, I can imagine that it really looks cool when it's not all synchronized.

Yes but the thing is it instantly synchronizes as soon as you build it. Rendering it pointless.
 
So I tried and subscribed to it :p

My game did not crash.

It's actually ~240 items on top of each other and for me the framerate only tanked when I zoomed in very close.
I don't think this was meant as a troll post, I can imagine that it really looks cool when it's not all synchronized.

I agree and the op could have just undo or delete. Let's not restrict what ok or not for the workshop if they don't break rule.
 


I wrote a note letting the author know that the animations all reset.


Thanks for solving this, I'm totally with you on this Steam "Baby Burp!" . After all we are still in Alpha [yesnod] , Also if it was me, I too would want to know if my prized upload was performing as expected, and not causing distress.
I have checked and The upsetting prop has since been removed.
Well done CHC, What a great Forum [up][up]
 
Multi select would have been option or just press the "undo" [wink]

Yeah, I know...but I didn't think about that. Should've...didn't... And I took another look at it, and I think it says there's only 200 or so objects. I was thinking 7000 just because of the price tag of over $14000. The prop costs $2 in game. Unless there's some other reason for that price. I put it in again, and tried the multi-select to try to get rid of it, and it worked. So now I know how to use it.
 
If we would simply see how many props, scenery items, animatronix and building pieces are in a blueprint this would help alot I guess
 
Yeah, I know...but I didn't think about that. Should've...didn't... And I took another look at it, and I think it says there's only 200 or so objects. I was thinking 7000 just because of the price tag of over $14000. The prop costs $2 in game. Unless there's some other reason for that price. I put it in again, and tried the multi-select to try to get rid of it, and it worked. So now I know how to use it.

The price you are talking about is not the price for the item but for the running costs (which is 2$/month)
 
This is why, I don't tend to mod my games. I have just subscribed to the celebrities submissions do to so many dodgy assets. I admit I do prefer the Planet Coaster handles buildings and stuff as its just done with in game items and shouldn't be affected much with patches.

My time is precious and the workshop is swamped with even my own test bulidings. its going to get even worse due to how easily it is to submit items. There is both Pro's and Con's to this.

ive seen a lot of people floating around these forums using the word "mod" to define added objects in the game.....i just want to clarify to you, and anyone else, that "modding" is not the proper definition of content that has originated from the developers. which is what blueprints is, "modding" defines a modification to the game from outside the original developers, which this is not, the content is originating from the developers, and the community creates with those tools provided from within the game, which is NOT a "mod"

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TIME PARADOX!!!

the name gives away the fact that its a troll, a bit clever i suppose but think about it... the "time paradox" will freeze/slowdown your game
[haha]
sucks that this sort of stuff happens but hopefully frontier can fix this, lol @ 7000 objects ontop of each other

uh, i think your looking too deeply into this one, by the look of the item, it was meant to have barrels going in and coming out creating an infinite loop of an object, which is a paradox. and while the OP may have not been able to run it, it seems others had less of a problem.

i dont want to see blueprints too restricted, the thing about this is everyone has a different gaming computer, and i dont feel the ones with powerful machines should suffer because other people dont have the ability. the easy fix for this situation to add an object count to the steam workshop for every item, that way if someone sees 1 animatronic, but the object count is 1000, then they know what to expect.

i kinda dont feel that item should have even been taken down, (if thats what frontier did) just because 1 person had a problem using it.
 
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I don't think Frontier took it down. The creator probably just realized that it didn't work as intended and took it down himself.
This issue is exactly why there is an object limit of 1000. They could easily change it to 10000 but then a lot of people would compain that the workshop items kill their performance.
In the future when the game is better optimized I can see them increasing the limit though.
 
I don't think Frontier took it down. The creator probably just realized that it didn't work as intended and took it down himself.
This issue is exactly why there is an object limit of 1000. They could easily change it to 10000 but then a lot of people would compain that the workshop items kill their performance.
In the future when the game is better optimized I can see them increasing the limit though.

I would rather see each item weighted with a performance score, and your workshop file has to be under that limit.

A building with 1000 basic pieces is very different to 1000 animatronics.
 
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