Be honest everyone. Who will most likely purchase the Python MkII..?

No, I don't think or hope ship legs are coming because I got the Python 2. I can't speak for anyone else on that though.
That is good, because FDev has no obligation towards you. They
could shut the game servers down a day after you bought the new Python.
If you really want to support the company, buy their shares! Everything else is quite naive.
 
Some impressions on the Python MkII, based on using it a bit and reading several people's comments and reviews:

It appears to genuinely be a very combat-focused ship, as its use for other roles is severely limited (ie. unlike eg. the Python, it's not really a "multi-role" ship). Its maximum jump range, when fully optimized, is about 51 LY, which isn't the best possible for exploration (although some commanders are using it for exploration. However, they are using fleet carriers as their "home base" and doing meticulous short range exploration, rather than long-range "I want to see what's there" sort of exploration.) Because of its very limited amount of module slots it's not the optimal ship for cargo transport either, so that's pretty much ruled out (the original Python is much better in that regard, and in fact the best medium-sized ship for that purpose.) I don't really know if it's good for mining, but, once again, the original Python is much better for that role as well.

I'm not an expert in combat, but from what I have read and seen, it appears to be a very "meta" PvP combat ship in particular. Many are comparing it to the Fer-de-lance, which appears to be a sort of "ultimate" best ship for PvP, with the Python MkII now seriously challenging its top place for that role.

I have not tested it extensively for PvE combat, but from the little I have, if you are the sort of commander who wants to fly in a tank that wins against NPCs by soaking huge amounts of damage thanks to the sheer amount of hull and hull reinforcement packages, the Python MkII might not be the best ship for that either (again because of its limited amount of module slots), especially compared to something like the Krait MkII. While you can stuff the Krait full of hull reinforcement packages, make it an absolute beast, you can't really do that with the Python MkII because there simply aren't slots for that. So you are left with your combat flying skills rather than your ship just soaking all that damage.

So, as cool as the ship is, it appears to be extremely narrowly focused on high-end PvP combat, exchanging blows (figuratively and literally) with the Fer-de-lance on that role, meaning that it's not the best ship for any other role. The only reason to use it for other roles is the coolness factor and the better SCO handling.
I use it for PvE, and it is excellent for that role. G5 reinforced bi-weave with fast charge (lowers the recharge rate very nicely), six SBs (four HD w. super capacitor, one thermal with thermo block, one resistance augmented with thermo block). Class 4 fuel scoop, one 3, one 2, one 1 HRP (the smallest is thermal, the others heavy duty). Reactive armour (heavy duty w. deep plating) for giggles.

Weapons wise, I stick with two overcharged G5 MCs (class 3) with autoloader, two G5 efficient beams (fixed) with thermal vent, one G5 gimballed MC (corrosive), one railgun (G5 high capacity w. thermal cascade).

This configuration deletes just about any NPC ship with ease, while being fast and sturdy enough to evade/take anything thrown my way. In some ways, it is superior to my murder corvette.
 
Mine feels somewhat like a mini corvette, and I haven't even finished engineering it. I've also got a class 4 fuel scope on mine, and even SCA and docking computer. At the moment mine is equipped with 4 large overcharged autoloader multi cannons, with corrosive and incendiary overcharged mc's in the medium ports. It's a hoot, especially doing haz res or high CZ hunting in a pack (PvE).
 
I’ve got two builds fairly etched in stone so far.

https://edsy.org/s/v1o6P1D 4 pacifiers and two PAs, with a mix of experimentals to balance anti-shield and anti-hull. This ship is born to shoot pacifiers. I like high cap so I can be more precise with ammo usage, and since two clicks of high cap is more damage than one click of Overcharged.

https://edsy.org/s/vMWXAHX The top center large and the mediums seem to have the best central convergence, so PAs are set there for power plant shots. The corrosive pacifier gets added to that trigger when shields are down. The beams are a bit thirsty for the distributor, but I’m getting used to keeping WEP full and heat down.

(EDSY has the Python Mk II and SCOs now, if anyone doesn’t know yet.)
 
That is good, because FDev has no obligation towards you. They
could shut the game servers down a day after you bought the new Python.
While on the subject of improbabilities: The world could be invaded by aliens and destroyed tomorrow. Enjoy things while you still can.

Everything else is quite naive.
Whether FD will correctly use funding or not isn't something we can divine. It's either a hope or a conspiratorial mindset. Regardless of that, funding IS a requirement for development.
 
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While on the subject of improbabilities: The world could be invaded by aliens and destroyed tomorrow. Enjoy things while you still can.
One realistic scenario is a Carrington Event (a solar mega-flare that hits the Earth) that may kill all electronics on Earth.

It happened in 1859. Luckily back then there were no electronics to fry. But there's nothing stopping it from happening again, and we probably would only have a few days of warning.
 
P2W or not. I'd happily pay to get versions of the Gecko, Moray Star Boat, Boa, Constrictor, Wyrm and, heck, Interplanetary Shuttles into the game. Oh, and the Panther Clipper of course.

I'd also pay for the Skeet to never be in the game. ;)
 

If/when one of those hits, a game will be the least of our worries. We should wish that we'll have found ways and taken to space like we did to the seas before that happens, and this game certainly helps to foster the dream. That's why seeing it succeed is good for more than just entertainment. I'm happy to hear that the latest developments are well received.
 
One realistic scenario is a Carrington Event (a solar mega-flare that hits the Earth) that may kill all electronics on Earth.

It happened in 1859. Luckily back then there were no electronics to fry. But there's nothing stopping it from happening again, and we probably would only have a few days of warning.

Days? I thought it would be more on the scale of hours. The light that tells us that a solar flare is happening isn't that much faster than the blast of charged particles that can cause problems.
 
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