Beagle 2 Landing to Beagle Point

I can't contribute to that thread as it has been archived... But 2 mins after landing on one of the most distant planets, I came across a wreck with a canister of animal meat. I can't find the words to describe just how horrible this is so I'll let these emoticons do the talking: :(:mad::S:eek:

Could be viewed as a testament to the popularity of tea and coffee and how widely spread these commodities really are in this galaxy...
 
When I find tea and animal meat at the far rim I'm just goinh to keep the emmersion ny blaming it on you Allitnil.

"What, theres tea here?"
"Sure, Allitnil probably left it on his way through"
 
Rumbled. Yes, they are just the remains of my supper. Sorry, should have cleaned up after myself!

Also came across a couple of escape pods but I left them there as the occupants would obviously have magically respawned back in a station like the rest of us. Still can't think of any legitimate reason why nav beacons should be crashing so far out....

Seriously though, the real issue here surely is that explorers will quickly start ignoring any artificial POIs. So if FDev intend any of their storylines (eg The Missing) to involve finding stuff on distant worlds then they are likely to find them never being progressed.
 
They also to fix that bug with the data scanner not deploying unless you have "fire to deploy" turned on. I for one have scanned zero data points so far because I don't want to change my deploy settings.
 
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I can't contribute to that thread as it has been archived... But 2 mins after landing on one of the most distant planets, I came across a wreck with a canister of animal meat. I can't find the words to describe just how horrible this is so I'll let these emoticons do the talking: :(:mad::S:eek:


THANKS SO MUCH Allitnil, now i can pretend you dropped all the nonsensical stuff I'll find in the Far Out Rim. It's all tagged by you anyway!

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Seriously, I'm already avoiding POIs. If they are near the bubble I'm not interested in them, if they are away they break immersion. That's a missed opportunity to add something tasty and exciting to find, vut i like so much Horizon implementation that I am in forgive mode.
 
Rumbled. Yes, they are just the remains of my supper. Sorry, should have cleaned up after myself!

Also came across a couple of escape pods but I left them there as the occupants would obviously have magically respawned back in a station like the rest of us. Still can't think of any legitimate reason why nav beacons should be crashing so far out....

Seriously though, the real issue here surely is that explorers will quickly start ignoring any artificial POIs. So if FDev intend any of their storylines (eg The Missing) to involve finding stuff on distant worlds then they are likely to find them never being progressed.

I've already started doing that. Every single POI I stumble across is the same old garbage, crashed nav beacon, escape pod, tea and coffee... every few KMs too, on every world, no matter the distance from Sol.

I'm at a point now that I don't even drive towards those signals anymore.

I posted in a discussion thread during beta that finding POIs out this far should be exceptionally rare and should immediately get the adrenalin going because a.. its unusual, and b.. you're going to find something non-human on the most part.

In the same thread Michael said that would be addressed at some point, so I'm hoping we get a patch before Distant Worlds launches otherwise its going to show FD up for this shortsighted mess.
 
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I've haven't been bothering with POIs at all. Seeing some footage on youtube and reading what they contain, it sounded like nothing I would like. When I hear that certain higher freq tone on the scanner I turn the opposite direction, lol. I did try to check one out a few days ago though: "Oh look some wreckage with canisters laying about", then some skimmers popping up. Who would have thought? :p

It's allot more interesting surveying mineral-veins in the search of maximum jump boost ;)
 
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Only occasionally go to POI when stumbled upon in the SRV. Don't actively seek them from the ship. Exception would be missions like "Strange Alloys". Surprising how prolific tea, coffee and narcotics is in the galaxy....
 
Great work, Commander!

I don't see why this has caused any controversy, to be honest, but that's just me. I honked/scooped/jumped for about 9k yesterday and it almost drove me mad. This run not exploring to see the sights and get some nice first discoveries but an absolute test of endurance... and concentration as misjudging anywhere along the line costs time and could end up breaking the ship! My brain is hurting even thinking about this trip.
 
Could a dispensation be given to starting from Sol and going via Sag A*?

I plan to do the buckyball Sag A* run near the end of next month probably and plan to continue right through to Beagle point to try and set 2 records in one go. (Did 40Kly in 8 hours with a 55ly ship for a fuel rat rescue, properly done I can get 68Ly out and optimise my neutron jumps).
 
Time from Sol to Beagle point:
6hrs 35min 51sec

Sleeping now but more details will come when I surface again either today or tomorrow, been awake 29hrs now. Did not do the return journey in 1 sitting, thats going to have to wait until a holiday where I can truly wreck my sleep pattern...
 
Time from Sol to Beagle point:
6hrs 35min 51sec

Sleeping now but more details will come when I surface again either today or tomorrow, been awake 29hrs now. Did not do the return journey in 1 sitting, thats going to have to wait until a holiday where I can truly wreck my sleep pattern...

Impressive, CMDR.
 
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