Rumbled. Yes, they are just the remains of my supper. Sorry, should have cleaned up after myself!
Also came across a couple of escape pods but I left them there as the occupants would obviously have magically respawned back in a station like the rest of us. Still can't think of any legitimate reason why nav beacons should be crashing so far out....
Seriously though, the real issue here surely is that explorers will quickly start ignoring any artificial POIs. So if FDev intend any of their storylines (eg The Missing) to involve finding stuff on distant worlds then they are likely to find them never being progressed.
I've already started doing that. Every single POI I stumble across is the same old garbage, crashed nav beacon, escape pod, tea and coffee... every few KMs too, on every world, no matter the distance from Sol.
I'm at a point now that I don't even drive towards those signals anymore.
I posted in a discussion thread during beta that finding POIs out this far should be exceptionally rare and should immediately get the adrenalin going because a.. its unusual, and b.. you're going to find something non-human on the most part.
In the same thread Michael said that would be addressed at some point, so I'm hoping we get a patch before Distant Worlds launches otherwise its going to show FD up for this shortsighted mess.