Beam lasers and module damage?

My cutter has 2 small Efficient Beam (thermal vent) turrets and 4 Efficient (Thermal vent) gimballed beams - deals with NPCs no problems at all.

Never considered Short Range but may look in to that!
It gives you more damage than efficient within about 1km and MUCH better thermal venting. It's harder on the distributor though, and that isn't the cutter's strong point. I tend to run frags/multis on a cutter and get thermal damage from incendiary rounds myself.
 
I've just slapped two short range/Inertial impact Cytos on my MC Gunship.
Oof!
It works very well, but I'm tempted to experiment with a large beam on it now as well.
Nice :D
I run a large SRB thermal vent beam on my Vulture (if you hadn't guessed)...it's good, very good.
I also have a similar setup on my FDL and Mamba, Huge SRB thermal vent beam + 4 SRB MCs...staying close to the target is a lot harder than the vulture, but the dps is huge. The only issue is that with the vulture you only have to synth 1 MC if you're farming and the vulture is soooooooooo much nicer to fly, it's easy to stick like glue to your target and more often than not ships like large condas pop before they even get to land a single shot on you. I am not a fan of the FDL/Mamba flight model :(

..and keeping on topic, from what I've seen the beam dps looks like it applies damage on a tick, close to every second, something like: (ToT in ms / 1000) * dps...not taking into account damage falloff. Maybe the equation is a lot more complex than that but it certainly looks like that how it works.
 
My cutter has 2 small Efficient Beam (thermal vent) turrets and 4 Efficient (Thermal vent) gimballed beams - deals with NPCs no problems at all.

Never considered Short Range but may look in to that!
Not sure SRB is the best choice for a cutter...although I could be wrong. I don't fly large ships and refuse to rep up with Imperial scum to get a Cutter :)
Damage falloff starts at 750m and drops to 0 at 1.5k.
They are also quite power hungry. On my builds that use SRB Beams I only run 1 of them, backed up with 1 or more SRB MCs. Running 2 or more, max size HPs, SRB beams on any ship will drain your weapons capacitor quite quickly.

Also, for PvP there's one easy counter to them...reverski...god damn boring reverski...pretty much makes SRB useless :(
 
If you're a long way away then yes, you're correct. Gimballed SRB Beam on a Vulture at < 500m away pops power plants like a pin hitting a balloon. It's completely the opposite of what you have posted. Combine the SRB beam with a Gimballed SRB MC and elite condas pop in under 50 seconds, with SCBs, and under 30 seconds without.
I have tried a lot of weapon combos and my gimballed beam/MC setup is by far the fastest for taking out internal modules.
But how do you distinguish the done damage between the 2 weapon types, as both weapons do module damage?

Anyway, it looks to me a beam does module damage when you strike the targeted module once, or it does no module damage at all. So a module damage doing beam ray striking a module does its damage once, when you keep the beam alive and move away from the module and strike it again, it does its damage again, and thats exactly what a (wiggling) gimballed laser does.

So in other words, if you see your beam doing module damage, don't let go of that fire button, and start rubbing modules. If you don't see the beam doing module damage, release the fire button, and see what the next beam does.
 
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But how do you distinguish the done damage between the 2 weapon types, as both weapons do module damage?

Anyway, it looks to me a beam does module damage when you strike the targeted module once, or it does no module damage at all. So a module damage doing beam ray striking a module does its damage once, when you keep the beam alive and move away from the module and strike it again, it does its damage again, and thats exactly what a (wiggling) gimballed laser does.

So in other words, if you see your beam doing module damage, don't let go of that fire button, and start rubbing modules. If you don't see the beam doing module damage, release the fire button, and see what the next beam does.
????????????? :D
It's easy to tell them apart. Just fire the Beam, which is often what I do to save on MC ammo...or when the MC is reloading. If you're in really close, like <200m close, which I usually am, then even a gimbal beam hits the module 100% of the time...even with "wiggle" :D
 
Nice :D
I run a large SRB thermal vent beam on my Vulture (if you hadn't guessed)...it's good, very good.
I also have a similar setup on my FDL and Mamba, Huge SRB thermal vent beam + 4 SRB MCs...staying close to the target is a lot harder than the vulture, but the dps is huge. The only issue is that with the vulture you only have to synth 1 MC if you're farming and the vulture is soooooooooo much nicer to fly, it's easy to stick like glue to your target and more often than not ships like large condas pop before they even get to land a single shot on you. I am not a fan of the FDL/Mamba flight model :(

..and keeping on topic, from what I've seen the beam dps looks like it applies damage on a tick, close to every second, something like: (ToT in ms / 1000) * dps...not taking into account damage falloff. Maybe the equation is a lot more complex than that but it certainly looks like that how it works.

Argh yes. I want the hardpoints and utility slots of the FDL with the flight model of the Vulture :ROFLMAO:
 
Argh yes. I want the hardpoints and utility slots of the FDL with the flight model of the Vulture :ROFLMAO:
If only!!! We can only dream!!! :D I'd even settle for an extra small/medium hardpoint on a vulture Mk2, purely for more special effects...but I find the current Vulture carries more than enough fire power for almost anything.
Oh, that I know. I asked because quite some people think MC's (and Frags and other less obvious stuff) don't do module damage. I didn't know you knew about that, or how you were using the combo.
I think, but I could be wrong, that my SRB Corrosive MC does more module damage at 200m than the beam. Usually once the shield is down both are firing at the same time and all I see is 100%, 90%, 50%, 20%, Down! in a matter of seconds. The only time I only use the beam is when I'm out of MC ammo mid fight or the MC is reloading.
My double shot, screening shell, Frag Vulture is brutal against modules...but due to it's scatter effect the module usually hits 0% as the hull nears 10%, where as the MC/Beam combo usually drops the PP to 0% on a conda while the hull is still 70-80%, and pops before the condas hull reaches 60%.
I bloody love Vultures me! :D
 
Can confirm too, gimbaled beams fired under 500m are doing nice module damage.
I have a Vulture that seen extensively usage in High CZ during Carcosa wars and it did just great.
 
If only!!! We can only dream!!! :D I'd even settle for an extra small/medium hardpoint on a vulture Mk2, purely for more special effects...but I find the current Vulture carries more than enough fire power for almost anything.

I think, but I could be wrong, that my SRB Corrosive MC does more module damage at 200m than the beam. Usually once the shield is down both are firing at the same time and all I see is 100%, 90%, 50%, 20%, Down! in a matter of seconds. The only time I only use the beam is when I'm out of MC ammo mid fight or the MC is reloading.
My double shot, screening shell, Frag Vulture is brutal against modules...but due to it's scatter effect the module usually hits 0% as the hull nears 10%, where as the MC/Beam combo usually drops the PP to 0% on a conda while the hull is still 70-80%, and pops before the condas hull reaches 60%.
I bloody love Vultures me! :D

You know what...I'm getting bored today anyway. I'm gonna build a Vulture again like yours and just suck it up and deal with the annoying engine sounds. You keep talking it up so much lol.
 
You know what...I'm getting bored today anyway. I'm gonna build a Vulture again like yours and just suck it up and deal with the annoying engine sounds. You keep talking it up so much lol.
This is my Vulture (Night Mouse)...you won't be disappointed!:
Remember, LYR has an extra 10% discount for this week, that stacks, so a total of 25% off ;)
 
But how do you distinguish the done damage between the 2 weapon types, as both weapons do module damage?

Anyway, it looks to me a beam does module damage when you strike the targeted module once, or it does no module damage at all. So a module damage doing beam ray striking a module does its damage once, when you keep the beam alive and move away from the module and strike it again, it does its damage again, and thats exactly what a (wiggling) gimballed laser does.

So in other words, if you see your beam doing module damage, don't let go of that fire button, and start rubbing modules. If you don't see the beam doing module damage, release the fire button, and see what the next beam does.
I guess dmg gets applied per tick. Once that damage is done for the tick it's resolved and no wiggling would do any more. New tick comes and you can deal the damage anew. What with the beam do damage now and then not is probably down to some breach chance roll - if you notice you can keep the module damage coming then I assume that breach dice roll is retained as long as the beam fires.
 
Oh, that I know. I asked because quite some people think MC's (and Frags and other less obvious stuff) don't do module damage. I didn't know you knew about that, or how you were using the combo.

Frags are doing internal damage.
Before putting beams on the Vulture mentioned above, i had a pair of gimbaled frags.
They are really nice fired upclose, but while i managed to win some high CZ on a single reload, some others needed resynth - and it adds up eventually
 
I love a corrosive Paci / efficient APA on the Vulture. It runs cool, barely needs weapon pips, and can hang behind things for ages.

Ammo runs out fast, though, I doubt I would finish a high CZ in it.
 
I think, but I could be wrong, that my SRB Corrosive MC does more module damage at 200m than the beam.
For ships that I fly at close distance to my target I find gimbal MCs the best module snipers, followed by cannons and PA (my skill at landing places them behind gimbal MC). Two large SRB high yield cannons if I’m being totally honest, on a Chieftain, and if we’re only talking about blowing up modules, is by far the most effective thing I’ve used.

Long range is a different story, super pen rails take the cake as they are less limited by shot angle, but I have had great success with long range pulse module sniping as well. One of my easiest CZ face roll ships is a Python with 4 long range pulses on top and a gimbal MC on bottom. Start engagement at 5-6 km and many ships go boom before they can get to me. It’s a nice change of pace from usual CZ ships.
 
Frags are doing internal damage.
Before putting beams on the Vulture mentioned above, i had a pair of gimbaled frags.
They are really nice fired upclose, but while i managed to win some high CZ on a single reload, some others needed resynth - and it adds up eventually
I love a corrosive Paci / efficient APA on the Vulture. It runs cool, barely needs weapon pips, and can hang behind things for ages.

Ammo runs out fast, though, I doubt I would finish a high CZ in it.
I do like my overcharged Pacifier Vulture and my APA Vulture...currently pledged again to Zac to get more pacifiers to engineer as double shot. I've not tried combining them though!!! I will give this a crack later tonight :D
Double shot, screening shell, frag Vulture is great for soloing wing assassination missions...and I'm sure the Pacifier/APA would also work a treat in this regard!
Not sure I'd take either build into a CZ though! Back to Beam/MC combo for that :D
 
I do like my overcharged Pacifier Vulture and my APA Vulture...currently pledged again to Zac to get more pacifiers to engineer as double shot. I've not tried combining them though!!! I will give this a crack later tonight :D
Double shot, screening shell, frag Vulture is great for soloing wing assassination missions...and I'm sure the Pacifier/APA would also work a treat in this regard!
Not sure I'd take either build into a CZ though! Back to Beam/MC combo for that :D
Ah, yeh. CZ, no. Not in my Gunship.
Just pulled 27mill at Scarlet Copse for the CG.
Might build a Vulture next.
Short range FTW! :D (y)
 
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