There are a very few long time nitpicks of the game I'd agree are placeholders that will probably be worked on eventually, but nope, I don't agree with most of the OP's points where it's mostly imo, his misinformed opinion.
intro: "powerplay, multi-crew, engineers as 'horrible'". Not true for a lot of players. Engineers despite being imbalancing by a few percent was accepted and used by the vast majority of players. Multi-crew was basic, yes, but it works and was a first significant step on the way to spacelegs with the holo-me suite avatar modelling and groundlaying framework.
universe: OP's idea of a separate new open smaller universe is flawed. You still can "learn" a few systems and hang out near the systems you prefer. Folks who are working the bgs and powerplay do it all the time. ED was about expanding FFE and the franchise to a modernized graphics update and simulating the entire galaxy. Not doing so would make ED the same as other smaller universe games or even those with fantasy star sets.
Thargoids: OP said he likes certain aspects, then summarily judges thargoids as "failing horribly". It's hardly the case. Despite the thargoid storyline still ongoing there have been changes and gameplay aspects that players have been involved with and actually enjoyed. I'd suspect if the thargoids started hyperdicting everyone in the bubble and attacking any station in the bubble he would just as likely say it was bad thargoids were ruining the game for newbs and a stable universe.
Powerplay: There could be more done to update powerplay. But so far it's working as intended. Hundreds of cutters invovled weekly and hundreds of millions often spent fast-tracking, and up to thousands of ships attacked doesn't sound like little or bored interest in powerplay. A faction system for pvp isn't powerplay. That sounds like something else.
Engineers: "damage" done to boosting? allowing big ships to turn fast? Conda and corvette already did turn faster than cutter without any engineering done. The boost speeds higher average is less than most other genre sci-fi games. In FFE, ships could accelerate up to .03c in normal space. The ships are flying not much more than mach 2. If anything I would think ships should be able to reach mach 10 speeds but it's limited for balance. Anyways, OP complaints about engineering are already being worked on with Beyond and OP seems to overexaggerate the redundant nitpicks when so much is working about the game in the points he mentioned.
ships. Nothing fundamentally wrong with them. The franchise and FFE always had the more expensive ships bigger and more capable. OP conveniently doesn't mention several smaller ships are far more agile and often favorites than the bigger ones i.e. cobra, aspx, python, FAS, FGS, FDL. If anything perhaps there should be missions tailored for small attack fighters such as the eagle or for bigger ships. But it's not like ships in ED are broken , in fact the ships are one of the biggest strengths and uniqueness of the game and a competitive point in the genre.
multicrew: I'd agree the holo-transference idea is not one I would have rationalized, but it seems they needed it to get it going where I hope the transference idea is removed later with working spacelegs. I think FD just didn't have time and resources to continue working on it among so many other demands for improving ED. However, they laid a great working foundation for future spacelegs and multicrew expansion. Again OP is overdoing the hyperbole about how "bad" multicrew is. It works, is stable enough, and the individual avatar design and dressup works in the instancing. A great accomplishment imo, especially in a game of this massive scope especially how multicrew proves the engine background of the entire game worked as a foundational layer for future improvement.
credits: I'd agree if OP really is complaining about the overinflation. But it seems he didn't even bother to mention the many exploits there were nerf-plugged over the past history of ED. I'm not sure if he is complaining about nothing to with too many credits or is really lamenting that there are no more current exploits to make hundreds of millions/hr where he feels he missed out on making more.
"realism and time" : Interesting how OP suggest more time should be needed to effect repairs and refueling yet wants the galaxy simulated to be smaller and less realistic. It makes me wonder there are other things that are working well in the game for realism that everyone likes but OP doesn't mention.
player interaction: more coming with spacelegs in the future.
planetary landings and environments: basically more coming with atmospherics in the future.
OP generally doesn't seem to have much faith or patience that Frontier is working on these stretch goals and will try to get these features working in the next seven, ten years or however long it takes in their continued committment to ED.
travel: same issue . why not have an autopilot -well FD seems to have purposely required player interaction due to policy of keeping the game a balanced mmo I'd suspect. There was a coder on youtube who showed his automated hyperspace jumping with openCV and python, yet said Frontier didn't want autopiloting jumps made available in general. I would hope when spacelegs comes and hirable npc bridge crew, some extra autopiloting feature could come with it.
cqc: not much to say from me, except I think there should be designated arena areas for pvp in open, racing too.
interface and hud: I wouldn't say needs a complete overhaul. It's a good updated interface from the older games in the franchise. Just needs some more options to change coloring, font size, etc.
So in summary, I disagree with many of the OP's points while agreeing on a few of them after OP seems to have gotten over his "broken" "horrible" rant initially in his long post. As he got winded near the end, he started to finally admit there were positives to the game. If he does take a break to play those other sci-fi themed games which only last a hundred hours before their scripting is done ex: ME:A, a well dressed walking survival game like NMS, or a limited 2D mapped universe like the X-universe with illusory backdrops, I've no doubt he'll return to the game anyways because ED is the best there is in the genre.