Best and worst weapons

Actual Deep Thoughts About Weapons. YMMV.

Tormentor: Probably the most well rounded weapon right now, and the least in need of tweaking. Two shot kill power on most non-high ranked NPCs, and can kill beyond its ideal range, but loses oomph against high CZ opponents and “alarm guards”. Clip and ammo are pretty reasonable.

Oppressor: The weapon in most need of rethinking. The damage is way too low for what it does and what it has to overcome with resistances. The projectile speed is too slow and it’s too hard to hit. The SMGs are all kind of meh but this one is the mehst.

Intimidator: One shot potential on most NPCs due to the mechanics of having multiple impact points that can be clustered together with Hip Accuracy and Scope, and remember what Thanos says about where to aim. Clip is small, but that balances out the power. Throw on Increased Range and you can take out NPCs from a surprising distance.

Executioner: Extreme shot power but the projectile moves kind of slow, so it’s better at medium range instead of long. Then again, if you can learn to anticipate aim with your shots you’ll be a god from afar. The clip is small so if you miss a bunch it’ll cost you. Once Audio Masking is a thing, this is the weapon to put it on if you want to take out a settlement from a convenient rooftop.

Karma P-15 - The bane of the unshielded scientist, and a nice kinetic counterpart to a laser primary. Rewards good headshot aim and helps you with low recoil.

Karma AR-50 - Has some potential as an all-around weapon, as its shield damage becomes vaguely respectable in the high grades. Kinetic weapons damage suits well no matter what, so when the bubble drops it’s game over.

Karma C-44 - Spray and pray, emphasis on pray if you’re out of close range. If you like to serve your bullets from point blank, this is your weapon of choice. Pick something else for shields.

Karma L-6 - Phenomenal cosmic power…itty bitty clip size. It’s also a bit disappointing when you strike a shielded group with a rocket of doom and they’re all just standing there, shieldless but still alive.

TK Aphelion - The real sniper rifle thanks to hitscan and high stability. Shields run away and hide. Suits look at you and check their watch, at least until you get it g5ed. A touch of headshot damage modding and some good aim with a scope will give it some all-around potential.

TK Eclipse - Seems like a missed opportunity, since the Aphelion and the Zenith do its job better against a single shielded NPC, and they have some useful range to them. Rather than tightening the spread like with the plasma shotgun, they need to widen it to make this a laser frag that strips shields from multiple targets. You ain’t headshotting with this one, so pick another weapon for suits.

TK Zenith - Say hello to my little shield stripping friend. Has surprisingly long effective range (35m!) if you can keep the spread under control.
 
Worst: Oppressor and smgs (kinetic and laser)
Best: oppressor
Worst: not plasma
I'm tempted to put the Oppressor closer to "Worst" than "Best" due to velocity and to a lesser extent damage issues. That being said, the Headshot Damage and Scope mods help a bit with those issues.

See this thread for my complaints about the Oppressor's velocity issues:

Actual Deep Thoughts About Weapons. YMMV.

Tormentor: Probably the most well rounded weapon right now, and the least in need of tweaking. Two shot kill power on most non-high ranked NPCs, and can kill beyond its ideal range, but loses oomph against high CZ opponents and “alarm guards”. Clip and ammo are pretty reasonable.
The Tormentor is a 3-tap (2 body, 1 head) at G5 and can therefore kill in 1.76 seconds - as a sidearm. For comparison:
  • a G5 L-6 Rocket Launcher has a TTK of 2 seconds (2 shots to kill)
  • a G5 Executioner's TTK is 2.5 seconds (2 shots to kill)
Everything else requires a good portion of a magazine to chew through a High CZ target - figure somewhere in the ballpark of 5-10 seconds.

Frankly, I'm of the opinion that the Tormentor needs a damage nerf so that it 3-taps Medium CZ (Rank 3) targets, but still retains OHK potential versus workers.

Oppressor: The weapon in most need of rethinking. The damage is way too low for what it does and what it has to overcome with resistances. The projectile speed is too slow and it’s too hard to hit.
Give the Headshot Damage mod a try on the Oppressor - it'll push the damage output from 16.7 MJ/s to 38.4 MJ/s on unshielded headshots... if you manage to land some. It's devastating when you do. Keep your engagement range around 15-20 m at most to maximize the chances of the projectiles hitting your target, and aim for the chest with the chevron - the optic isn't zeroed properly and the projectiles hit above the chevron.

And I hear you on the velocity issues - see the linked thread above.

Executioner: Extreme shot power but the projectile moves kind of slow, so it’s better at medium range instead of long. Then again, if you can learn to anticipate aim with your shots you’ll be a god from afar. The clip is small so if you miss a bunch it’ll cost you. Once Audio Masking is a thing, this is the weapon to put it on if you want to take out a settlement from a convenient rooftop.
You mean like this?
Source: https://www.twitch.tv/videos/1070910959

...though I don't have Audio Masking on my Executioner at the moment.

Karma AR-50 - Has some potential as an all-around weapon, as its shield damage becomes vaguely respectable in the high grades. Kinetic weapons damage suits well no matter what, so when the bubble drops it’s game over.
The AR-50 is a very good all-rounder weapon and is much easier and more consistent to use than the Oppressor. Only downside is it chews through ammo quickly.
 
My Intimidator + Tormentor combo is great. Both are G5 but not modded fully yet.
The best thing is that you don't need to swap weapons midfight.
 
All weapons have their purpose. Except the Oppressor.

Lasers are great Mobile weapons, because of hitscan, and they do decent damage to armor, even the laser Carbine. Lasers are the best PVP weapons. Players aren't going to be passive enough to eat plasma or even kinetic rounds. You will mostly be chip-damaging with lasers.

Preferred Mods: Scope, stability, Stowed Reload, Headshot damage

Kinetics probably suffer the most, because their damage drop against shields is so dramatic, and enemies don't have that much health/defense without shields. They do have a niche as "Clean up" or "Ambush" weapons though. A suppressed audiomasked carbine can cut through high security installations without you ever seeing a single shield go up. I suppose it's possible in the future FD may be planning to make Kinetics more relevant against things like Thargoid ground forces, since Thargoids don't employ shields to the extent of humans, but that's just conjecture. Even if that was the case, there'd almost certainly be something like Guardian weaponry that vastly outcompetes it.

Preferred Mods: High Capacity Magazines, Headshot Damage, Faster Handling, Audio Masking, Suppressor

Plasmas are obviously the best for PVE, but even they have some drawbacks. Usually they are higher skill ceiling weapons that you need to be good at leading targets, and highly mobile targets are pretty much impossible to hit outside of ranges around 10m. The Intimidator stands out as being the only weapon capable of one shotting through shields.

Preferred Mods: High capacity Magazine, Faster Handling.

*Preferred Mods are only a general guideline and will largely be dependent on your personal preference and where your tactical gaps that need to be filled are.
 
If I had to nerf the Tormentor, I'd drop its rate of fire by at least 20%.
If I had to nerf the Executioner, I'd reduce the magazine from 3 to 1 shots (2 with extra magazine).
If I had to boost the Oppressor, I'd double the magazine and ammo capacity.
 
Actual Deep Thoughts About Weapons. YMMV.

Tormentor: Probably the most well rounded weapon right now, and the least in need of tweaking. Two shot kill power on most non-high ranked NPCs, and can kill beyond its ideal range, but loses oomph against high CZ opponents and “alarm guards”. Clip and ammo are pretty reasonable.

Oppressor: The weapon in most need of rethinking. The damage is way too low for what it does and what it has to overcome with resistances. The projectile speed is too slow and it’s too hard to hit. The SMGs are all kind of meh but this one is the mehst.

Intimidator: One shot potential on most NPCs due to the mechanics of having multiple impact points that can be clustered together with Hip Accuracy and Scope, and remember what Thanos says about where to aim. Clip is small, but that balances out the power. Throw on Increased Range and you can take out NPCs from a surprising distance.

Executioner: Extreme shot power but the projectile moves kind of slow, so it’s better at medium range instead of long. Then again, if you can learn to anticipate aim with your shots you’ll be a god from afar. The clip is small so if you miss a bunch it’ll cost you. Once Audio Masking is a thing, this is the weapon to put it on if you want to take out a settlement from a convenient rooftop.

Karma P-15 - The bane of the unshielded scientist, and a nice kinetic counterpart to a laser primary. Rewards good headshot aim and helps you with low recoil.

Karma AR-50 - Has some potential as an all-around weapon, as its shield damage becomes vaguely respectable in the high grades. Kinetic weapons damage suits well no matter what, so when the bubble drops it’s game over.

Karma C-44 - Spray and pray, emphasis on pray if you’re out of close range. If you like to serve your bullets from point blank, this is your weapon of choice. Pick something else for shields.

Karma L-6 - Phenomenal cosmic power…itty bitty clip size. It’s also a bit disappointing when you strike a shielded group with a rocket of doom and they’re all just standing there, shieldless but still alive.

TK Aphelion - The real sniper rifle thanks to hitscan and high stability. Shields run away and hide. Suits look at you and check their watch, at least until you get it g5ed. A touch of headshot damage modding and some good aim with a scope will give it some all-around potential.

TK Eclipse - Seems like a missed opportunity, since the Aphelion and the Zenith do its job better against a single shielded NPC, and they have some useful range to them. Rather than tightening the spread like with the plasma shotgun, they need to widen it to make this a laser frag that strips shields from multiple targets. You ain’t headshotting with this one, so pick another weapon for suits.

TK Zenith - Say hello to my little shield stripping friend. Has surprisingly long effective range (35m!) if you can keep the spread under control.
This pretty much nails it.
G5 Aphelion is my current primary until Executioner is fixed.

What do i mean with fixed?
  • Projectile Speed is too slow for its "effective Range", it should atleast be affected by "Greater Range".
  • Damage is capped due to Shieldgating, which means that 1hp of Shield blocks a full G5 Projectile. Tormentor can twoshot too but has more Ammo, Intimidator does not care about Shields. So only the Executioner has a Shieldgating issue.

SMGs are complete trash because the balance completely missed a point. poor range yet the same dps as assault rifles.
 
The thing to remember about Effective Range is that it’s the point where a projectile’s damage starts to fall off. That’s “starts” and not “finishes”, and the distinction is important. Something like a Tormentor can kill with a headshot well beyond its listed effective range, and that distance gets increased by the Greater Range mod.

This thread will be a classic once everyone realises how good the oppressor actually is. I give it 6 months :)

I’m all ears. Share with the class what’s good about the Oppressor.
 
For a change from plasma, I like the AR-50 and its pinpoint accuracy once modded with scope and stability. It still takes a while to take down shields even at G5, but it's still serviceable. And in CZs where foes often have shields fully/partially stripped, it's pretty sweet. It's not the best thing around, but it works very decently, and I just love its sound.
 
This thread will be a classic once everyone realises how good the oppressor actually is. I give it 6 months :)
It's one of the worst weapon. Very low DPS coupled with slow projectile speed. At the range it's most effective, you can use the other plasma weapon for better results.

Executioner 2 shot NPC with the same projectile speed. The shotgun can one-two shot people to, and due to multiple projectile, negate the "shield gating" (the fact that if the target have shield, the damage will not go to health, even if said shield is depleted by the shot).
The pistol is good to, and can 2-3shot most targets.
 
This thread will be a classic once everyone realises how good the oppressor actually is. I give it 6 months :)
I secretly quite enjoy taking my G5, modded oppressor out for a spin in high CZs 🤫

10% into Gunslinger and the OP, one shot, megadeath of the Executioner/Intimidator/Tormentor combo gets a little dull after a while...
 
Every weapon has a moment in this game when properly using it. Like Rod Stewart playing ED every picture tells a story.

 
I’ve heard criticism of SMGs in almost every FPS I’ve played. I’ve always found that statement wrong for my play style, including this game.

The Eclipse is a little pointless, the range is poor and the Zenith strips shields quicker with a longer range. It is quite effective, but outshined by the Zenith.

I am struggling a bit atm going back to laser/kinetic after getting used to the Executioner and Intimidator with my alt.

The Oppressor is a weird one. It should be a SMG to compensate for slow projectile speed, but it’s outshone by everything else in the game.
 
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