Actual Deep Thoughts About Weapons. YMMV.
Tormentor: Probably the most well rounded weapon right now, and the least in need of tweaking. Two shot kill power on most non-high ranked NPCs, and can kill beyond its ideal range, but loses oomph against high CZ opponents and “alarm guards”. Clip and ammo are pretty reasonable.
Oppressor: The weapon in most need of rethinking. The damage is way too low for what it does and what it has to overcome with resistances. The projectile speed is too slow and it’s too hard to hit. The SMGs are all kind of meh but this one is the mehst.
Intimidator: One shot potential on most NPCs due to the mechanics of having multiple impact points that can be clustered together with Hip Accuracy and Scope, and remember what Thanos says about where to aim. Clip is small, but that balances out the power. Throw on Increased Range and you can take out NPCs from a surprising distance.
Executioner: Extreme shot power but the projectile moves kind of slow, so it’s better at medium range instead of long. Then again, if you can learn to anticipate aim with your shots you’ll be a god from afar. The clip is small so if you miss a bunch it’ll cost you. Once Audio Masking is a thing, this is the weapon to put it on if you want to take out a settlement from a convenient rooftop.
Karma P-15 - The bane of the unshielded scientist, and a nice kinetic counterpart to a laser primary. Rewards good headshot aim and helps you with low recoil.
Karma AR-50 - Has some potential as an all-around weapon, as its shield damage becomes vaguely respectable in the high grades. Kinetic weapons damage suits well no matter what, so when the bubble drops it’s game over.
Karma C-44 - Spray and pray, emphasis on pray if you’re out of close range. If you like to serve your bullets from point blank, this is your weapon of choice. Pick something else for shields.
Karma L-6 - Phenomenal cosmic power…itty bitty clip size. It’s also a bit disappointing when you strike a shielded group with a rocket of doom and they’re all just standing there, shieldless but still alive.
TK Aphelion - The real sniper rifle thanks to hitscan and high stability. Shields run away and hide. Suits look at you and check their watch, at least until you get it g5ed. A touch of headshot damage modding and some good aim with a scope will give it some all-around potential.
TK Eclipse - Seems like a missed opportunity, since the Aphelion and the Zenith do its job better against a single shielded NPC, and they have some useful range to them. Rather than tightening the spread like with the plasma shotgun, they need to widen it to make this a laser frag that strips shields from multiple targets. You ain’t headshotting with this one, so pick another weapon for suits.
TK Zenith - Say hello to my little shield stripping friend. Has surprisingly long effective range (35m!) if you can keep the spread under control.