Best plan if you only want to fly Medium and Small Ships?

Ever since all ships got those free 1 slots, and with enough engineering, most small ships can handle all pve content that doesn't require a big cargo hold. IMO cargo space is the only thing that really limits you when you're flying a small ship.
 
Where do I find this ship I don’t think I have seen it anywhere??

The Chieftain? Alliance systems generally, I would guess. Check on Inara for the closest to wherever you are.

 
Well if most people only fly the mediums what do you spend your credits on?!? And don’t tell me the obvious answer here...
I simply do not spend those on anything. I have 2,5BLN in my bank, I have some engineering to do only on my ships. I happily pay for repairs and fuel for my ships so not scooping if I do not have to etc. My play style is not really about earning credits - don't get me wrong - I like those but again, I have no need to get 500mil/h...
 
I simply do not spend those on anything. I have 2,5BLN in my bank, I have some engineering to do only on my ships. I happily pay for repairs and fuel for my ships so not scooping if I do not have to etc. My play style is not really about earning credits - don't get me wrong - I like those but again, I have no need to get 500mil/h...

I could have written this, even down to the exact cash on hand figure. Money's mostly meaningless if there is nothing you want to buy. So now it's simply the result of what I do, not the reason I do it. G5 mats and Rep+++++ is what I opt for as missions rewards, usually.

I often say I want a new ship, but there are no ships I want. Maybe someday. And if so, I'll be able to splash the cash without without batting an eye (lash).
 
@FullThrusters :
Yeah I think I get you. I also typically gravitate towards the light, fast, agile vehicles, both in computer games and irl (motorbikes). ^^
Provided, that is, that there's some sort of balance between them.

Unfortunately, that is not really the case in ED. In this game, generally "bigger = better" so that you are incited to always pursue the next ship.
Ironically, it tends to play out the other way round in the long run -- many newbies rush to the big ships, while advanced players often go back to the small ones looking for a greater challenge.

Small ships have basically no inherent advantage in this game, apart from being much cheaper to outfit (which becomes a non-issue pretty soon). Okay you can trim them to the absolute highest top speeds but that's recreation only. The only other - really marginal - thing that comes to mind is that Outposts have only one Medium landing pad but several Small ones, so you won't have to wait for docking clearance as often.

If it's agility and great handling you're looking for, may I direct your attention towards the Alliance Chieftain. I'd call it a Heavy Fighter. A medium-sized ship with quite a bit of tonnage, but really excellent handling -- better than the Fer de Lance, and actually more nimble than most small ships. That, plus good speed, great firepower, good armour... basically the only weakness is mediocre shields.

The Chief is intended as pure combat vessel, for instance it has three military slots (i.e. reinforcements only). But it can carry 32t of cargo no problem - actually close to 100 if you want - and still have some shielding and everything else you might need for the trader role, and it would also work as a miner I suppose. ^^

As for myself, the Chieftain is my absolute favourite ship in the game, but I use it only for combat. On second place is the Phantom which I use for basically everything else I regularly do. And lastly whenever more cargo needs to be hauled there's the Python for that. Of course I have a larger "fleet" but all other ships are basically just toys at this point -- these three can do everything I'm interested in.
 
@FullThrusters :
Yeah I think I get you. I also typically gravitate towards the light, fast, agile vehicles, both in computer games and irl (motorbikes). ^^
Provided, that is, that there's some sort of balance between them.

Unfortunately, that is not really the case in ED. In this game, generally "bigger = better" so that you are incited to always pursue the next ship.
Ironically, it tends to play out the other way round in the long run -- many newbies rush to the big ships, while advanced players often go back to the small ones looking for a greater challenge.

Small ships have basically no inherent advantage in this game, apart from being much cheaper to outfit (which becomes a non-issue pretty soon). Okay you can trim them to the absolute highest top speeds but that's recreation only. The only other - really marginal - thing that comes to mind is that Outposts have only one Medium landing pad but several Small ones, so you won't have to wait for docking clearance as often.

If it's agility and great handling you're looking for, may I direct your attention towards the Alliance Chieftain. I'd call it a Heavy Fighter. A medium-sized ship with quite a bit of tonnage, but really excellent handling -- better than the Fer de Lance, and actually more nimble than most small ships. That, plus good speed, great firepower, good armour... basically the only weakness is mediocre shields.

The Chief is intended as pure combat vessel, for instance it has three military slots (i.e. reinforcements only). But it can carry 32t of cargo no problem - actually close to 100 if you want - and still have some shielding and everything else you might need for the trader role, and it would also work as a miner I suppose. ^^

As for myself, the Chieftain is my absolute favourite ship in the game, but I use it only for combat. On second place is the Phantom which I use for basically everything else I regularly do. And lastly whenever more cargo needs to be hauled there's the Python for that. Of course I have a larger "fleet" but all other ships are basically just toys at this point -- these three can do everything I'm interested in.
Chieftain is easy to fly but it's not more nimble than most small ships (it's not more nimble than the FDL either). If you want agile and nimble, small ships are still superior there. DBS is my favorite ship and so I should love the Chieftain because in some ways it is just a bigger DBS but anytime I undock the Chieftain it just makes me want to go back to DBS almost immediately because of the flight model. Also, if you hang around in supercruise a lot looking for targets, small ships are actually better there. I hate chugging around doing (relatively) slow loops in SC with even a FDL or Chieftain or any other agile medium ship. Or maybe DBS' insane SC mobility has spoiled me.

Anyway, my main point is that most small ships are actually more agile than Chieftain. It's a great ship, I agree with you that it's a great multi-purpose ship, especially if you go shieldless, which works a lot better than most people believe even in open as long as you don't go around actively looking for pvp. HRPs and a single MRP in the military slots is enough defense for all pve content.
 
I almost have 0 interest in flying the larger ships. So with that being said what would be the best option actually I almost don’t want to fly the medium ships. How many small ship lines do we have like 5-8? I guess I can go through them and outfit some for running specific missions but the. What?? I really think we could have a few more small ships to add to the roster but not really sure yet... thoughts??
Medium single ship?

I've build a Python for that.

In the duracell config linked above, it's a beast in PvE and can hold it's own in PvP.
If I want to trade, or run passengers, I can swap the two c5 guardian boosters and two c6 cell banks for the appropriate modules.
You could even build a (short jump range) explorer with relative few swaps.

If small, I'd go for an iCourier, it's just that good.

Problem is, mediums are always the best ships. Sadly. No reason to use a small.
 
Just get both vipers and both diamond backs and have at it. Do a few wing massacre missions with a buddy and you'll have rebuys for dayyys. Then engineer them however you want. Perfectly viable way to play and credits will never matter since the small ships are so cheap.
 
Yes Dolphin is cute... Runs extremely cold, too. That makes it great for smuggling, rescuing people from burning stations, or simply very quick travel (bc you can engage the jump drive when you're still very close to the star).
 
I love happy endings. Good one mate, the Dolphin is a fine ship, a mini-Orca. Saud Kruger is the ultimate in elegance and refinement. You've made a fine choice.
It has pretty much all I need and wanted small
Ship good size cargo I did put an extra fuel tank in it for when I want to do the long end trading and a fuel scoop only I have 2x3 slots I have no idea what to put there so currently they are empty

I might eventually collect one of ever ship in the line orca and beluga just for different purposes such as orca and beluga for different types of cargo runs and eventually a second of each for different types of limo runs for when I feel like doing those missions.
 
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