Best resources to mine for cash?

I thought it would still be low temperature diamonds, but everyone keeps mentioning a new resource called opal, so I'm not sure anymore.

What exactly is the best resource to mine for cash, and where can I find it?
 
The new materials. Void Opal is, or was, particularly lucrative.
You’ll find them in planetary rings, possibly asteroid belts as well. Can’t be too much help presently, as U’m off in an epic Exploration trip currently.
 
Haven't heard of this new "void opal", but I've been selling LTD's for 800K each.
Is void opal more than that?
 
LTDs can get up to 950k with the right combination of faction states.

But it's possible that an even better gem+state combination exists, of course - it's early days yet.
 
Pristine MetallicGalactic Average Per TonneMining Type
Manzanite239,283Core Only
Serendibite223,817Core Only
Rhodplumsite209,344Core Only
Painite40,504Core/Subsurface/Surface/Laser
Pristine Metal Rich/Rocky
Alexandrite (Icy Too)273,549Core
Void Opal183,160Core
Low Temp Diamonds (Icy Too)57,443Core
 
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Pristine MetallicGalactic Average Per TonneMining Type
Manzanite239,283Core Only
Serendibite223,817Core Only
Rhodplumsite209,344Core Only
Painite40,504Core/Subsurface/Surface/Laser
Pristine Metal Rich
Alexandrite (Icy Too)273,549Core
Void Opal183,160Core
Low Temp Diamonds57,443
Core

Wait, opal is in both rocky, and metal rich, and there's no difference?
 
Pristine MetallicGalactic Average Per TonneMining Type
Manzanite239,283Core Only
Serendibite223,817Core Only
Rhodplumsite209,344Core Only
Painite40,504Core/Subsurface/Surface/Laser
Pristine Metal Rich/Rocky
Alexandrite (Icy Too)273,549Core
Void Opal183,160Core
Low Temp Diamonds (Icy Too)57,443Core

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I prefer going by what I find rather than the Galactic Averages.
 
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I cant give accurate prices if i do that because the price is different depending on the system state among other things, that's why i used the galactic average as that figure remains static and is a rough guide.

But yeah always use EDDB to find the best price for whatever you mined.
 
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I cant give accurate prices if i do that because the price is different depending on the system state among other things, that's why i used the galactic average as that figure remains static and is a rough guide.

But yeah always use EDDB to find the best price for whatever you mined.

Does it matter.

Firstly, opals are guaranteed more than LTDs, so you are better off mining them regardless, and second, the mega prices will likely be reined in knowing ED, to be brought more in line with the galactic average. Of course, 200k a ton still isn't bad in my mind.
 
Does it matter.

Firstly, opals are guaranteed more than LTDs, so you are better off mining them regardless, and second, the mega prices will likely be reined in knowing ED, to be brought more in line with the galactic average. Of course, 200k a ton still isn't bad in my mind.

Does what matter?
I just listed the Galactic averages for the stuff to mine and where to find them, nothing more.

The fact that the prices in stations is well above or below the galactic averages is not a new thing, though i think they will be reigned in at some point.

The fact 1 tonne of precious gems can be sold for 1 million a tonne is probably not what Fdev intended, i sense a nerf incoming.
Particularly if you can find 70 tonne of them in an hr.

That's not to say the Galactic Averages are unreasonable, i think they are pretty good and would expect Fdev to keep those and will probably only look at the cases where stations are willing to buy them for over 1 mil a tonne...

Enjoy it while it lasts. guessing Fdev are trying to find that offset decimal point somewhere in their code.

It may also be the intention of FDEV, the core asteroids do not respawn as quick so it may be the yields obtained level out after the first initial Rush, and if that's the case maybe the higher payouts are justified as there is less chance of finding a motherlode.

All the above is just speculation i have no idea of what was intended or not, just my thoughts on the subject.

But as you say something doesn't matter :p
 
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i just sold more then the station requested, this gotta be a huge bug. it will be patched soon i think..
That's been possible since 1.0 - and it does reduce the price you get compared with selling to a station at max demand levels, just not that much.

It would be interesting to make it so that you can't sell if the demand is zero ... but it would have massive repercussions in other areas too, and I don't think Frontier will push it out as a quick "fix".
 
Enjoy it while it lasts. guessing Fdev are trying to find that offset decimal point somewhere in their code.
The reason it's happening is that different BGS states have different effects on prices.

Now that we can have multiple states at once, the effects are multiplied together.

In almost every case this is just a bit of added interest for traders and a generally good thing - but if you can stack a whole bunch of the price-bonus states together on the same station, the large base price gives quite an impressive effect.

They *might* tune back the multiplier each individual state adds, but on the other hand, even at 1M/tonne you'd still have to be getting over 100t/hour for it to be better than certain long-standing mission hotspots. Most players won't be that good at it, I would guess.
 
Does what matter?
I just listed the Galactic averages for the stuff to mine and where to find them, nothing more.

The fact that the prices in stations is well above or below the galactic averages is not a new thing, though i think they will be reigned in at some point.

The fact 1 tonne of precious gems can be sold for 1 million a tonne is probably not what Fdev intended, i sense a nerf incoming.
Particularly if you can find 70 tonne of them in an hr.

That's not to say the Galactic Averages are unreasonable, i think they are pretty good and would expect Fdev to keep those and will probably only look at the cases where stations are willing to buy them for over 1 mil a tonne...

Enjoy it while it lasts. guessing Fdev are trying to find that offset decimal point somewhere in their code.

It may also be the intention of FDEV, the core asteroids do not respawn as quick so it may be the yields obtained level out after the first initial Rush, and if that's the case maybe the higher payouts are justified as there is less chance of finding a motherlode.

All the above is just speculation i have no idea of what was intended or not, just my thoughts on the subject.

But as you say something doesn't matter :p

Yes, sometimes I don't explain myself properly. Is it really that big of a problem for you? You must be real fun at parties (sarcasm).

Anyway, I'm off to find Opals, that's all that matters to me right now.
 
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