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So the menace induced by using turrets is ignored? -Given turrets fires at will
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You can thank me for this.![]()
So the menace induced by using turrets is ignored? -Given turrets fires at will
Hmmmm.... I'm a PB backer and can go into the forum link above just fine but that whole subforum isn't on the main forum list for me
You can thank me for this.![]()
You can thank me for this.![]()
You can thank me for this.![]()
You can thank me for this.![]()
This will make a lot of people happy:
- When the player accidentally hits an AI ship damage is accumulated. If a threshold is exceeded (by multiple hits or a powerful weapon like a rail-run), the ship turns hostile. The AI ship will "forget" the damage before it turns hostile:
1) if the AI ship recharges its shield to 100%.
2) if a (currently 30 sec) timer runs out.
- Make the system apply to stations as well.
Wow. I don't think I've been this hyped since the Beta 2 release or something like that. This is actually looking really good.
You can thank me for this.![]()
You can thank me for this.![]()