Haha awesome.
Getting a credit refund from your sidey when trading in against a Space Cow
Getting a credit refund from your sidey when trading in against a Space Cow
jees, and a bunch of weapons are 100 credits too....
100cr for a type 9 in the beta build?
Don't get me wrong, I'm all for this, but doesn't this seem a little low?![]()
Shively, I just meant that the topic deserves a thread of its own to discuss the pros and cons. As a pirate you'll be able to argue that case.
- Added star class filter to the galaxy map
Sorry, when I made the post, this thread hadn't had its title changed, and appeared to have been about the change to Interdiction mechanics.
I agree that interdiction of a clean vessel should be a crime, as well - I just don't think that now's the proper time to be instituting that change, while the interdicted player is more than capable of having his would-be assailant slapped with a fine AND safely escaping the possibility of any danger, re-logging back in to a clean instance with no pirate.
My thoughts on smuggling/black market sales remain unflinching, however, and I feel some amount of retooling is needed to balance the increase in fines (I'm assuming interdiction fines will be low-ish, hopefully not topping 1,000cr; and possible galaxy-wide bounties) that pirates are going to be receiving. Also; I mean, it'd be nice if "smuggling" as a playstyle wasn't dominated by the now-defunct Seeking Luxuries runs.
A lot of stuff converging into one post, but I feel like it's necessarily related.
Pirate/interdict in Anarchy systems to your heart's content, not a crime there. Folk wanted anarchy systems to be more dangerous, here's the chance to 'make it so'. It's not like there's a shortage of anarchies, eg within spitting distance of Lave.
Interdicting clean players is a crime.
NPCs that interdict you will now actually spawn instead of just empty space.
Missiles nerfed.
Python nerfed, but the cargo scoop now works!
Shield cells nerfed. In fact, if you try to spam shield cells, you will overheat and explode.
PDTs don't aggro stations, and if you shoot someone, your docking priviledge is revoked. No more station griefing.
"Seeking Luxuries" grinding and extraction zone hunting nerfed.
Planet load stuttering fixed.
Clipper mass lock fixed.
Combat bonds buffed.
Overall, pretty nice, I agree!
Does anybody know when they will release the beta version for purchase for the non-beta backers?
Silly question... When will we (not beta, just kickstarters) be able to play new version?
This is not a paid update. It is now in Beta testing for a week, after which it will be released to everyone (with lots of bugs fixed)
I know, but they also said those who don't have access to beta will be able to purchase it if they want. I was just wondering when that will happen. If not, I'll wait a week for the patch to actually release. ^^
Cheers Sarah. Nice, simple, pragmatic solution.You can thank me for this.![]()