Patch Notes Update Beta - 1.6 and The Engineers (2.1) incoming

Oh good lord that was a wonderful read

Turn of phrase over landings and a few other points deserves a Employee Gold Star, and looks like there's a few potentially huge changes in there heehee


I'm just glad those bothersome greebles were fixed on the Anaconda!
 
Scrolled a few times to find the end of the change list...

[video]https://getyarn.io/yarn-clip/32eb1f5f-6c34-4c79-bd30-3ebe8c5c9f9d[/video]
 
No more trilation!

"Add system X, Y, Z co-ordinates to network log"

That is awesome, no more trilation...just wow! :)

Edit: Right, everbody back to Beagle Point (which is now called...Beagle Point!)
 
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Happy about some of the mining fixes for sure!

Lots of needed improvements. Little to no additional content. Just presentation and usefulness. All are welcome. I just wish eventually they'll put 2 and 2 together as to what people really want and you'll see less whining in the forums.
 
I still don't know one thing :

I have season 1 beta access but not Horizons beta access.

Do I get access to the 1.6 beta?
 
Happy about some of the mining fixes for sure!

Lots of needed improvements. Little to no additional content. Just presentation and usefulness. All are welcome. I just wish eventually they'll put 2 and 2 together as to what people really want and you'll see less whining in the forums.

Haha, you still manage to complain about these notes as 'no additional content'? Ah well, I think I know another way to reduce the whining... :)
 
"Shield cell banks now fire one at a time when triggered using the shield cell bank hotkey (similar to heatsinks)"

Oh oh! Can't fire them in parallel any more? I do hope you can press it twice quickly to fire two off from parallel units!
 
"Shield cell banks now fire one at a time when triggered using the shield cell bank hotkey (similar to heatsinks)"

Oh oh! Can't fire them in parallel any more? I do hope you can press it twice quickly to fire two off from parallel units!

Targettable as a subsystem now too.
 
Wow, amazing list.

- Fix system map not remembering which tab you were on

This is great for explorers.
 
Traffic density is calculated based on shipping lane, station and settled planet proximity. This traffic density value alters the probability of USSs

Could this traffic density be used to alter the probability of interdiction as well?!
 
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