Patch Notes Update Beta 2.02 incoming

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Vectorman

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For me, its deffinately a Peer to Peer networking issue.
My connection to the servers seems stable in solo play, in online play i cant jump to any other system without it dropping me back to the main menu with an error!

Whats with super cruise now anyway, takes AGES to get anywhere, not liking it one bit TBH!

Anyway, running much more stable for me in Solo play at the moment :D

I dont think i did anything different to everyone else, just clicked the 2.02 link in the launcher, downloaded the client, installed it and then clicked upgrade when it told me to, thats it!
 
Game freezes as soon as the main menu appears now. Bugs are to be expected, but this feels like one step forward, three steps back ;)
 
Crash to menu whilst trying to jump from Asselius to Dahan, as soon as I exit hyperspace jump (Error connecting to server).

Reconnected to server and jumped with no issues the second time.
 
Just curious:
Those guys get their MTU to 1500 and its working, what kind of connection do you have?
DSL, Cable, Fiber, LTE?
 
Bah, I'm getting the hyperspace crash now.. I'm going back to Wasteland 2 for a few days while they sort it out ;)

Looks good from what I saw though. Being able to get closer to planets gives a far superior sense of scale.
 
Just curious:
Those guys get their MTU to 1500 and its working, what kind of connection do you have?
DSL, Cable, Fiber, LTE?

ADSL

its only solved menu ram up for me, i still cant connect to a solo/group/open play, tutorials work, im happy with that for now hahahahaa
 
Just curious:
Those guys get their MTU to 1500 and its working, what kind of connection do you have?
DSL, Cable, Fiber, LTE?

- Not valid question.

Valid question:
Those guys get their Router MTU settings for Internet connection to 1500 and its working, what kind of connection do you have?


Though he can not be any is 1500 if we are talking about PPPoE, PPTP, LTTP or ADSL. Of course somewhere you can just pick up and put 1500 (the router will make incorrectly setting) - but that does not mean that the packages will intrnet- respectively of this fragmentation...
 
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I believe Frontier will fix this tomorrow or thereabouts but it's yet more proof that P2P was a design FLAW from the start. Should have been client/server.
 
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