Patch Notes Update Beta 3.00 change log

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"Fix an incomplete distance test that would result in you dropping out at the wrong station in some cases"

Woo Hoo! My Biggest bug bear (no pun intended!) But . . . 'some cases'?! Try about 50% of the time for me.

Looking forward to the update. :)

lol yeah, that was one major elastic band moment :)
 

Tiggo

Banned
From: Michael Brookes
Sent: 28 October 2014 12:41

so you had that list in 12:41 already and didnt share with us!!!!

;)
 
Xmas has come early.
The list goes on and on and on...amazing work
Frontier, you're the best! Grazie mille.... thousand thank you
 
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- Planet visuals overhaul
- Planet liquid colours now reflect chemical composition
- Atmospheric colours now reflecting their chemical composition
- Surface types and colours now reflect chemical composition
- Planets display volcanic features
- Complex Craters can create dust ejecta
- Crater frequency dependent on atmosphere thickness
- Ice planets now have fracture features
- Dynamic ice caps on all planets
- Dynamic liquid levels on all planets
- Asteroid belt clusters added
- Nebulae added to galaxy map
- Nebulae added to sky map rendering
- Make outpost landing pads more zero-g


:eek::eek::eek::eek::eek::eek::eek:
 
I cant log in with the Launcher, keeps saying bad request.

Just wondered if that's the same for all? I know the servers are down, but thought Login server should still be going?

Cheers,

Bully
 
- When one authority ship has scanned a ship and found it has a bounty, all authority ships know about the bounty and will come and join in

That's gonna be interesting. It will make it harder to get bounties at nav beacons as a player if there are authority ships around.
 
Will there be in-game news feed information about where in the galaxy 'Beefed up large cannon' will be playing next? Whens the tour?
 
Had my new Thrustmaster plugged in for 30 seconds before the game went down...

Just thought I would register and comment the above, made me laugh, really looking forward to the new updates, I'm in no rush...
 
- Planet visuals overhaul
- Planet liquid colours now reflect chemical composition
- Atmospheric colours now reflecting their chemical composition
- Surface types and colours now reflect chemical composition
- Planets display volcanic features
- Complex Craters can create dust ejecta
- Crater frequency dependent on atmosphere thickness
- Ice planets now have fracture features
- Dynamic ice caps on all planets
- Dynamic liquid levels on all planets
- Asteroid belt clusters added
- Nebulae added to galaxy map
- Nebulae added to sky map rendering
- Make outpost landing pads more zero-g


:eek::eek::eek::eek::eek::eek::eek:

I know, my wife had to pick my jaw up when I read all that out and sat back in my chair. :)

Shok.
 
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