Patch Notes Update Beta 3.00 change log

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- Planet visuals overhaul
- Planet liquid colours now reflect chemical composition
- Atmospheric colours now reflecting their chemical composition
- Surface types and colours now reflect chemical composition
- Planets display volcanic features
- Complex Craters can create dust ejecta
- Crater frequency dependent on atmosphere thickness
- Ice planets now have fracture features
- Dynamic ice caps on all planets
- Dynamic liquid levels on all planets

Anyone else just going to sit there and gawk at the first planet they see?
 
Great job with the patch list .
Been through all of it and eager to test it out.

New flight model ? Can't wait to test it out.

Keep up the great work !

Cheers
 
Superb list, well done FD.

Currently sipping a Guinness and attempting to kill time :D Have got all of next week off work, see you kids in space ;)

Had a Newcastle, had a glass of chardonnay... further lurking around and trying to kill time will keep me incapable of playing when it's released.
 
I think this have been pretty obvious since Alpha 1, don't you?

That's the first thing I thought when I saw them back then at least.

Makes perfect sense...I still want that fluffy dice though! :D

I think if you have the Hauler (Transit) it should be filled with random junk the more jobs you do, so as you fly around a pen or a receipt might float past lol
 
Tick Tick Tick....
How come the forum is on GMT +1 when the release is in GMT???
Tick Tick Tick...........
Summers over you know?
 
Is it wrong that I read every word of that list with the pleasure and reverence usually reserved for an exquisite novel?

These Devs are busy bees are they not?
 

Quite a lot of that.

My personal favourite prang (other then hitting the back wall by accidentally boosting while landing) was boosting during station exit straight into an incoming Lakon 9. Not having enough cash to buy back my Lakon 6 on insurance as I'd ruined myself loading up on expensive electronic cargo was the cherry on that particular cake!
 
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