Patch Notes Update Beta 3.01 change log

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Starting to get quite frustrated now as it seems the lag issues are being ignored and my system has more than enough power to run this at Mid settings (Fx 8350,gtx750ti 2gb,16gbram) I don't have any issues in solo play only the open game. Changing settings makes no difference :( really wanted to play this!

Lag issues not being ingored, they are still working on fixes.
 
Thanks guys downing loading update as we speak I would love 6.2 to address some map problems. e.g. there are a lot of systems inside the bubble that has no info on them and you can not fly to them but they are on route to other systems you need to get to. Seconds spot sol is all so included on the bubble but not accessible so is this a delft bug or is it something that simple needs to be fixed in a up coming patch but rally thanks again for your hard work so far.
 

SlackR

Banned
Still getting HUGE lag super cruising around planets. Aside from that, everything is working beautifully...
 
Thanks for the hard work! I think I've got my universe sorted out for tonight then!


Hmmm hardcoded values in code... From where I come from that would've resulted in 5 sets of 3 Whiplashes.
We did get a pen to bite on though so not all that bad! :D :D ;)

Sorry - not sure, was that an incentive or disincentive to get it right next time? Depends on who was holding the whip I suppose :)
 

Deleted member 48160

D
I've found that theres still issues with accepting hauling missions.
I took a mission to haul 37 units of bertrandite from Dahan to Meliae, as soon as I had jumped to Meliae I noticed that I had gotten a 67k fine and the goods now were stolen. (I will submit a tickit with this issue)

To add further pain about 1 min after arriving at Meliae I got interdicted by another player cobra who immediately scanned my cargo, which added another 97K fine to Alliance space, I responeded by shooting him the H*** up and chasing Him away with only 42% hull.( and in the meantime aquire a 200 bounty as well cause why the H*** not:D)

TBH the whole Interdicting situation was really good gameplay and one of the most exciting experiences I have had In game so far. Too bad that It was really caused by a bug and gave me a fine of + 150k which I cannot afford:/
 
Had a problem with server access getting mission Screenshot_0024.jpg
 
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That would be: Fix hardcoded '9000' energy per unit mass which should be '90000', and is causing fuel to run our really quickly
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More concerned about the stuttering graphics in supercruise at the moment. Any plans to fix that?

What's your definition of "stuttering graphics"?

Judder like this - http://forums.frontier.co.uk/showthread.php?t=52914

Or the general movement of things like planets, where at times they're not as smooth in their movement as they should be? And appear do little micro stutters?
 
Excuse me, but what about multiple messages (HARDPOINTS DEPLOYED)* same from retracting and landing gear...

And:now the Nav Beacons are unaccessible or extremely dangerous, specially on entering supercruise from nav beacon, because the stars temperature is high in supercruise, there is a fix for it?
 
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Sargon

Banned
I've had the privilege of Beta testing many games over 20+ years. By FAR Frontier has been THE MOST rewarding and responsive team I've ever had the pleasure of 'helping'. You folks TOTALLY rock!

THANK YOU!
 
Well technically if its hard coded its a constant, not a variable !!!!

However, if ones looks forward to the (off) possibility that some of the game physics may change in the future - or maintenance; base static values can always be in a table where you only have to change the value once. ;)
 
Awesome update, I'm really looking forward to trying it tonight!

Does anyone know if this update includes a fix for the pips? Sometimes after undocking the pip assignment hat doesn't work anymore and it stays locked. This is rather annoying if you've taken away pips from the engines and it'll take ages to get out of masslock.
 
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