I have a GTX Titan and in extended mode I need to set everything to LOW setting, and turn off blur, otherwise it is a smearing mess when I move my head. GPU usage is close to 90-95%, and hits 99% for any settings above LOW. Which is a bit disappointing since I run every other game in Ultra with this card...
For Direct Mode, I've ticketed the following today:
Using the Oculus DK2 in Direct Mode with a GTX Titan, the following happens:
- The game appears on the Primary Monitor and on the Oculus. They are mirrored. In my case I have the monitor set for 75 Hz at 2560x1440, and have tried the game fullscreen and in windowed mode at this resolution or 1920x1080 @ 75 Hz.
- The Main Menu renders at 75 fps (see screenshot)
- When entering the game, it starts rendering at 37.5 fps (exactly half). It seems to be capped at that level. In the Oculus, there is a lot of smearing happening when I turn my head (low persistence not enabled?)
- GPU usage is at 45%-50%
I have tried the various in-game settings without success. I have also tried setting the following parameters in the NVIDIA control panel to no avail:
- VR pre-rendered frames to Application-controlled
- Triple buffering
- Vertical Sync override
- Preferred refresh rate
EDIT: setup:
Microsoft Windows 7 Home Premium x64
Intel i7-4770K CPU @ 3.50GHz
NVIDIA GeForce GTX TITAN 6GB
16 GB RAM
Oculus VR DK2
Saitek X55