So most of the things we did in preparation from the last beta towards the release could be thrown out of the window. Well
My prediction is that changing things constantly keep people playing / engineering things, which is good for gameplay and marketing reasons, and puts a load on us players to constantly monitor all changes and put relevant updates/engineered stuff on the ships.
This is time consuming for the people that want to find the "best builds" for their ships, while others just wait for them to complete the tests and use the "best" combination for their ships - until the next beta or updates to blueprints.
My personal idea would be to hide those changes behind a small storyline in Galnet. Something like "Engineer xy has been on a 1 week seminar "How to remove the flaw of the focus crystals" and found out XYZ for the N weapon". This would bring a new kind of gameplay into the game.
Hello Commanders!
As some of you may have noticed, we’ve decided to hold back on a couple of elements that we trialled in this beta: specifically changes to shield booster stacking diminishing returns, hull armour hardness increases for the “big three” ships (Anaconda, Federal Corvette and Imperial Cutter), and linking gimbal tracking angles to ship sensors.
Regarding the shield stacking and hull armour changes, we always said that this was very much an experiment that we were just as likely to back off from as go live with. The feedback we received for these changes was, in the round, extremely positive. But In the end, we felt that we didn’t get enough of it, or the time to finesse the changes further at this point to risk pulling the trigger on such a significant change.
We believe that it’s on the right track though, and we’re likely to look into it again in a future update, when we can add to the feedback we already have, and plan for more tweak time as part of the beta.
The reason we held off degrading gimbal weapons was because, again thanks to feedback, we felt that it was too blunt a tool to try and create better parity between fixed and gimbal weapons. The extra weight from upgrading sensors, and the general sentiment that the change made game play feel less appealing, lead us to hold off letting this change go through; it is certainly not our intention to entice players to consider fixed weapons by making gimbal weapons less fun.
We appreciate that the idea of linking the effectiveness of gimbals to sensors in some way is appealing, but we want to spend a little more time looking at options.
Finally, thank you again for all the feedback we received, it has been invaluable in shaping the results of this update and improving the game, we hope everyone can enjoy the results.
.Please, pretty please, ugly please, put the idea of booster diminishing results under the rug and never, ever look at it again.
Do you understand what it takes to engineer such ships? I guess not. Do you understand such ships have major drawbacks? I guess not.
If you ever decide to introduce this stupid idea into live game, I expect a full reimbursement of all the materials and commodities it took me to engineer my heavy boosters.
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Do you know who you are talking to? Guess not.
.
That being said, did you test the changes in the beta? For almost everybody who actually was there and did testing liked the changes. Which makes it so astonishing for me, that they were not implemented in this patch. But alas, there also were a number of threads of people who never set foot into the beta, who "knew" that the changes were bad...
.
Hello Commanders!
As some of you may have noticed, we’ve decided to hold back on a couple of elements that we trialled in this beta: specifically changes to shield booster stacking diminishing returns, hull armour hardness increases for the “big three” ships (Anaconda, Federal Corvette and Imperial Cutter), and linking gimbal tracking angles to ship sensors.
Regarding the shield stacking and hull armour changes, we always said that this was very much an experiment that we were just as likely to back off from as go live with. The feedback we received for these changes was, in the round, extremely positive. But In the end, we felt that we didn’t get enough of it, or the time to finesse the changes further at this point to risk pulling the trigger on such a significant change.
We believe that it’s on the right track though, and we’re likely to look into it again in a future update, when we can add to the feedback we already have, and plan for more tweak time as part of the beta.
The reason we held off degrading gimbal weapons was because, again thanks to feedback, we felt that it was too blunt a tool to try and create better parity between fixed and gimbal weapons. The extra weight from upgrading sensors, and the general sentiment that the change made game play feel less appealing, lead us to hold off letting this change go through; it is certainly not our intention to entice players to consider fixed weapons by making gimbal weapons less fun.
We appreciate that the idea of linking the effectiveness of gimbals to sensors in some way is appealing, but we want to spend a little more time looking at options.
Finally, thank you again for all the feedback we received, it has been invaluable in shaping the results of this update and improving the game, we hope everyone can enjoy the results.
Hello Commanders!
As some of you may have noticed, we’ve decided to hold back on a couple of elements that we trialled in this beta: specifically changes to shield booster stacking diminishing returns, hull armour hardness increases for the “big three” ships (Anaconda, Federal Corvette and Imperial Cutter), and linking gimbal tracking angles to ship sensors.
Regarding the shield stacking and hull armour changes, we always said that this was very much an experiment that we were just as likely to back off from as go live with. The feedback we received for these changes was, in the round, extremely positive. But In the end, we felt that we didn’t get enough of it, or the time to finesse the changes further at this point to risk pulling the trigger on such a significant change.
We believe that it’s on the right track though, and we’re likely to look into it again in a future update, when we can add to the feedback we already have, and plan for more tweak time as part of the beta.
The reason we held off degrading gimbal weapons was because, again thanks to feedback, we felt that it was too blunt a tool to try and create better parity between fixed and gimbal weapons. The extra weight from upgrading sensors, and the general sentiment that the change made game play feel less appealing, lead us to hold off letting this change go through; it is certainly not our intention to entice players to consider fixed weapons by making gimbal weapons less fun.
We appreciate that the idea of linking the effectiveness of gimbals to sensors in some way is appealing, but we want to spend a little more time looking at options.
Finally, thank you again for all the feedback we received, it has been invaluable in shaping the results of this update and improving the game, we hope everyone can enjoy the results.
.
Do you know who you are talking to? Guess not.
.
That being said, did you test the changes in the beta? For almost everybody who actually was there and did testing liked the changes. Which makes it so astonishing for me, that they were not implemented in this patch. But alas, there also were a number of threads of people who never set foot into the beta, who "knew" that the changes were bad...
.
give up on this please, shield defences like are now will be reduced one way or another in the future (100% assured). I'm not fan for this (having some own reasons) but from overall game perspective is request for boosters stacking absolutely legitimate. Personally I hope they will introduce some other things (like C&P) in time when this change will be applied to live game.Please, pretty please, ugly please, put the idea of booster diminishing results under the rug and never, ever look at it again.
Do you understand what it takes to engineer such ships? ...
give up on this please, shield defences like are now will be reduced one way or another in the future (100% assured). I'm not fan for this (having some own reasons) but from overall game perspective is request for boosters stacking absolutely legitimate. Personally I hope they will introduce some other things (like C&P) in time when this change will be applied to live game.
@Sandro: thx for this summary and work on improving ED.