It was simple.. don't nerf anything. Don't nerf gimbals - buff fixed weapons. Reward skill. Don't penalize non skill.
Thanks for removing the commodities from Engineers. Great improvement!![]()
Sandro, not going through with the shield booster changes was an incredibly dumb decision, especially in conjunction with actually increasing shield regeneration.
Instead of making godships slightly weaker, you've made them even more rediculous. PvE is a joke at the moment in the big ships.
It was simple.. don't nerf anything. Don't nerf gimbals - buff fixed weapons. Reward skill. Don't penalize non skill.
My Corvette went from 5 Gj to 3 Gj in beta. I wouldn't call it "slightly".
Also, shield regeneration speed never mattered for heavily boosted shields, especially prismatics. It can soak an incredible amount of damage, but it can't be recharged in field - you need to RTB in order to recharge.
If you don't like it, then don't use it. I spent about 800M and many hours of grind to get my Corvette, so I kinda expect it to be a goddamn godship.
Kudos to the devs for the good changes which were made, for not enacting changes without feeling certain that they had been sufficiently tested, and for not being pressured into making detrimental changes.
Being able to go for a dump whilst leaving my corvette in a cz is a joke, hardly engaging gameplay. Also I don't care about how long you spent to get your corvette, it's just the same amount of time that I did. And no amount of time spent means its ok to leave a broken mechanic in game, which is what shield boosters have been since engineers.
Hello Commanders!
As some of you may have noticed, we’ve decided to hold back on a couple of elements that we trialled in this beta: specifically changes to shield booster stacking diminishing returns, hull armour hardness increases for the “big three” ships (Anaconda, Federal Corvette and Imperial Cutter), and linking gimbal tracking angles to ship sensors.
Regarding the shield stacking and hull armour changes, we always said that this was very much an experiment that we were just as likely to back off from as go live with. The feedback we received for these changes was, in the round, extremely positive. But In the end, we felt that we didn’t get enough of it, or the time to finesse the changes further at this point to risk pulling the trigger on such a significant change.
We believe that it’s on the right track though, and we’re likely to look into it again in a future update, when we can add to the feedback we already have, and plan for more tweak time as part of the beta.
The reason we held off degrading gimbal weapons was because, again thanks to feedback, we felt that it was too blunt a tool to try and create better parity between fixed and gimbal weapons. The extra weight from upgrading sensors, and the general sentiment that the change made game play feel less appealing, lead us to hold off letting this change go through; it is certainly not our intention to entice players to consider fixed weapons by making gimbal weapons less fun.
We appreciate that the idea of linking the effectiveness of gimbals to sensors in some way is appealing, but we want to spend a little more time looking at options.
Finally, thank you again for all the feedback we received, it has been invaluable in shaping the results of this update and improving the game, we hope everyone can enjoy the results.
As I said, if you don't like it, then don't use it. Get yourself an unshielded Vulture or something and go into CZ.
I always wondered why some people insist on removing something due ot it being "broken" in their own view, instead of simply not using it. How exactly "being able to go for a dump whilst leaving corvette in CZ" breaks your own experience? Right, it doesn't.
I do hope they bring them back when we get limited commodity storage.
As I said, if you don't like it, then don't use it. Get yourself an unshielded Vulture or something and go into CZ.
Thanks for removing the commodities from Engineers. Great improvement!![]()
Hello Commanders!
Regarding the shield stacking and hull armour changes, we always said that this was very much an experiment that we were just as likely to back off from as go live with. The feedback we received for these changes was, in the round, extremely positive. But In the end, we felt that we didn’t get enough of it, or the time to finesse the changes further at this point to risk pulling the trigger on such a significant change.
Sandro Sammarco said:The issue we see is how stacking shield boosters, and heavily engineering them, creates shields that can be an order of magnitude more powerful than improvements available to weaponry.
This presents most obviously when flying the “big three” and FDLs, thanks to their abundance of booster-capable utility mounts. As an aside, these changes won’t affect smaller ships unless you are cramming all your utility mounts with boosters.
The end result is top tier ships with shields can be almost impossible to break in 1v1 PvP engagements, and can make PvE engagements somewhat risk free.
It will be nerfed. Get over it.My Corvette went from 5 Gj to 3 Gj in beta. I wouldn't call it "slightly".
Also, shield regeneration speed never mattered for heavily boosted shields, especially prismatics. It can soak an incredible amount of damage, but it can't be recharged in field - you need to RTB in order to recharge.
If you don't like it, then don't use it. I spent about 800M and many hours of grind to get my Corvette, so I kinda expect it to be a goddamn godship.
We appreciate that the idea of linking the effectiveness of gimbals to sensors in some way is appealing, but we want to spend a little more time looking at options.