Game Discussions Bethesda Softworks Starfield Space RPG

So question, anybody playing currently on 10-12 year old potato hardware? I don't mind editing some config files and lowering the graphics to nintendo64 level.
Just wondering how finicky the software is.
 
So question, anybody playing currently on 10-12 year old potato hardware? I don't mind editing some config files and lowering the graphics to nintendo64 level.
Just wondering how finicky the software is.
Yes - laptop-based GTX 1070, 8 core i7-7700HQ CPU @ 2.80GHz, 64Gb memory. So not quite 10-12 years old (it's 6 years out, I bought it in 2017).

It /does/ play on low, however at times there are massive stutters which makes it unplayable. The worst for me is about to shoot any enemy then there's a ~3 second delay and the entire scene has changed.

You could try https://www.nexusmods.com/starfield/mods/104?tab=files (thanks to @Cosmo for the original links) and get the low/potato mode version. It didn't help me so it's probably a CPU issue my end (too slow). I don't think tweaking it any more will help for myself, might work for you.

On the plus side I have been due a new laptop since mid-summer so I should be able to play it soon.

If you have any success (or don't) be sure to post here so if there's others in the same spot they can know what to expect. I'd be interested to know your specs.
 
I see that you want to hit the jpeg walls even faster than what's possible on foot
I spent several minutes running towards a POI from my ship - I’d have preferred to have ridden there. Perhaps an extended duration jump-pack will eventually help, but I still want my speeder bike 😁

There’s already a mod that removes the warning boundary and extends the explorable area but it leads to eventual game crashes, and there’s another that ups the concurrent landing zones to 50, so it’s going to be interesting when the actual mod kit releases.
 
I'm really having a blast right now. Thank goodness I wasn't really expecting much from the space flight portion of this game. Otherwise I'd probably be wallowing in disappointment over unreasonable expectations.
And THAT is is how one should play an RPG - just like you're doing.

Just looking at the YouTube videos, it looks very much like space flight was set up the way it was in freelancer.
 
I'm probably going to swallow my pride and install Steam on my good computer, so I can compare FSR vs. DLSS. At least Steam is less obtrusive (and easier to thoroughly remove) than it was in the past.
I've had steam since I bought Skyrim years and years back, haven't had any major issues with it at all. The one good thing is that you can set it so that it does not start when the computer boots up. That way it'll only start up if you click on the icon. If you don't click on that it would be as if the thing didn't even exist.
 
I'm at the early stages of the main questline. I'm sure it'll be different than Mass Effect. After the first planet and visiting The Lodge in New Atlantis you're set to do anything and go in any direction. The main questline is optional.
The main quest line in a single player RPG is 'optional'... Side quest yes, main quest no.
Everything else looks good, but plot = magic visions 'cus 'Ancient Aliens'TM effectively nuked it.
it would have been vastly better if they had nuked something at the start or have a meteorite impact or stellar mass ejection or something.
As is it went from
GettyImages-56315817-908ea2f.jpg

to
ancient-aliens-the-game-button-1-1663369311990.jpg

Just no.
 
My PC is too old so i played through a few quests with major stutters, some crashes and so on. From what i've played, none of it was that impressive and the space combat / travel element is shockingly basic. The whole clicking on boxes to travel here and there is boring. The FPS element felt like a reskinned fallout 4, moreso than I could have imagined.

Its a shame it wasn't released on PS5, the whole console war thing is really annoying as I would like to play it further but can't be bothered on my current PC.
 
The main quest line in a single player RPG is 'optional'... Side quest yes, main quest no.
Everything else looks good, but plot = magic visions 'cus 'Ancient Aliens'TM effectively nuked it.

Please don't spoil the story for others. The game doesn't force the player to do the main questline. There's plenty of other stuff with factions, minor factions and exploration. That's 100+ hours of content.

My PC is too old so i played through a few quests with major stutters, some crashes and so on. From what i've played, none of it was that impressive and the space combat / travel element is shockingly basic. The whole clicking on boxes to travel here and there is boring. The FPS element felt like a reskinned fallout 4, moreso than I could have imagined.

Starfield gets a lot better the more you play imo. There's so many interesting quests, places to visit, characters, ships, customization, lore. All the locations are beautiful with ultra settings and moreso with a few mods. The planet surfaces are much more detailed and interactive than ED/SC. The loading screens were annoying at first, but it's only 1-5 seconds on PC so I got used to it. The combat with bigger ships is better imo and there's lots of customization. Space travel is bad though, because piloting a ship between planets, atmospheric flight and manually landing is non-existent which is a shame. Most of the time it's depart from planet -> orbit the planet -> select destination -> hyperjump. You can directly fast-travel to planetary locations that you've visited. It saves a lot of time, but I miss the freeform, real-time travel in star systems. Maybe Bethesda can add it with an expansion or modders.
 
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Ozric

Volunteer Moderator
I'm about 15 hours in now and having great fun. I've only done a few of the main quests and just let myself get distracted exploring Sol for a while. The side quests have been great so far. One recently I met someone who wanted me to dress up as a monster to scare away some tourists 😂
SPOILER_Photo_2023-09-02-181221.png

The Photo Mode is quite good, but there are a few things missing which is a bit of a shame. It's odd there's so many placeholders too. Options that are there but have nothing you can change the selection (like Texture Category, and Pose type). But the amount of point to point travel is a bit of a shame, especially when some shops in cities are just a portal to a room, rather than the door opening into them (like in Cyberpunk). Makes some things feel disjointed, but the loading screens are very quick so it doesn't affect gameplay more than "muh immershun".

I know some people have had issues, but I am amazed how smooth the game runs for me and in 4k. I've got Ryzen 7 5800X3D, Sapphire RX6700xt, and 48GB of ram. I really was not expecting to be able to play it on High smoothly, I thought I'd probably have to drop to 1440.
 
Its a shame it wasn't released on PS5, the whole console war thing is really annoying as I would like to play it further but can't be bothered on my current PC.

MS purchased Bethesda for a main reason to get Starfield released on the Xbox, because according to plans previous to that purchase it was going to be a PS5 exclusive;

Microsoft’s Xbox chief has revealed one of the key reasons behind the acquisition of Bethesda parent company ZeniMax: potential Starfield PlayStation exclusivity. Speaking at the FTC v. Microsoft hearing today, Phil Spencer revealed that Sony regularly pays competitors to “skip our platform” and Microsoft felt it needed to own Bethesda to compete.

So they didn't want it to be PS5 exclusive, now it's Xbox exclusive, funny that!

 
There is a lot I don't like about Starfield--it's got most of the Bethesdaisms that have been annoying me for the better part of thirty years. The age of the engine shows; it runs at half the frame rate I'd expect a game that looks the way it looks to run and the lauded GI effects would have looked lackluster in 2005. The space travel aspects are even more basic than my rather pessimistic expectations--but it has to be doing several somethings right, because I've got 20 hours on it and I haven't left finished causing an ecological and humanitarian catastrophe on Kreet yet.

I've had steam since I bought Skyrim years and years back, haven't had any major issues with it at all. The one good thing is that you can set it so that it does not start when the computer boots up. That way it'll only start up if you click on the icon. If you don't click on that it would be as if the thing didn't even exist.

I counted three directories and one on-demand service. After turning off a bunch of settings in the launcher, it is rather unobtrusive...which is a big improvement from when I had my own account back in 2004. Still don't like Valve's business/DRM model, but for playing games I get for 'free', the client seems fine.

I know some people have had issues, but I am amazed how smooth the game runs for me and in 4k. I've got Ryzen 7 5800X3D, Sapphire RX6700xt, and 48GB of ram. I really was not expecting to be able to play it on High smoothly, I thought I'd probably have to drop to 1440.

As low as the frame rates are, it's well controlled and fairly consistent.
 
So question, anybody playing currently on 10-12 year old potato hardware? I don't mind editing some config files and lowering the graphics to nintendo64 level.
Just wondering how finicky the software is.
Well, if your GPU is below minimum, the game will refuse to run from what I’m seeing on the Bethesda Discord in the Tech section.
And, if you try it on a HDD it is completely unplayable.
 
On the topic of performance again, using some 3rd party analyses, since I haven't left Kreet yet in my game:
Source: https://www.youtube.com/watch?v=vTNiZhEqaKk

Source: https://www.youtube.com/watch?v=b-GV-9ItGbQ


I think my fill rate hypothesis is on the right track. Those forests probably have tons of alpha blending on the foliage, which is known to eat ROP performance (see the references below). Likewise, the power consumption of the 7900XT significantly exceeding the RTX 4090 suggests serious underutilization of the shader units on the later part, which also reinforces the idea of a fill rate bottleneck.


Out of curiosity I also did a quick test of geometry performance with Tessmark (an ancient benchmark, back from the olden days when geometry performance was actually an issue) on my 4090. It can hold 1500-2000 fps while rendering a 10 million polygon scene...so that is extremely unlikely to be the limiting factor in Starfield, even if, for some reason, Starfield can't leverage tesselation features as well as a dozen year old benchmark.

I suspect they're at the limits of what the Creation Engine (itself a fork of Gamebryo) can reasonably do.

So question, anybody playing currently on 10-12 year old potato hardware? I don't mind editing some config files and lowering the graphics to nintendo64 level.
Just wondering how finicky the software is.

Slowest thing I've tried it on is a water-cooled 1080 Ti paired with a heavily OCed 5820K, which runs it, with some tweaking, at an acceptable pace.

Even if it starts, it's going to be tricky to get playable on significantly older hardware than that.
 
I killed all the smugglers when I happened on that mission somewhere else and attempted to steal their ship...which I couldn't fly as my piloting level was still too low :rolleyes:

Anyways, a bit later on I accidentally stumbled on to a very strange story based mission which taxed my limited skills to the max...not to mention running out of ammo several times throughout the lengthy sub-quest and being reduced to teeth and nails at one point before finding a small ammo cache and some decent modded weapons.

Anyways, the end result once I'd cleared the story based mission was a weird armoured space suit (Legendary) and a lovely ship modded up to the hilt, even had an added crew quarters and armoury, top of the range grav drive, engines, shields and power plant...plus 250t of cargo space...best was, it was still a class A ship so I've moved my gear and crew over from the Frontier :)
I got that story mission too, Lair of the Mantis.
I liked the free ship but sold it anyway, I'm saving up for a Deimos ship from the shipyard close Mars.
How do you get higher class ships anyway?

I also encountered the first bugs, all of a sudden my ship lost all exterior graphics and I was flying around in an interior box, a restart fixed it but New Atlantis is a tad bugged bugged now, the slope where you walk down from the landing pad has a few tiles missing and you have to jump over it lest you wind up below the city and the ship engineer's trade kiosk is gone, aaaah good old Bethesda.
Nothing game raking though.

I'm still enjoying the game greatly.
 
One thing I didn't like that I'd definitely fix with mods (if possible) is the x3 traits you choose. Really not a massive fan of polarized traits - better in one thing, worse in another. I'd rather have slightly better in one thing with no negatives in the opposite trait. Once you merge polarized traits together (e.g. introvert/extrovert) you end up with a limited set of traits. I'd also like to see a richer set of traits, not just the ones available.

Didn't manage to get to the first city yet as the game play isn't smooth on the old EDSAC I'm running so will wait until the new laptop arrives.

The limited play I did manage was good and for my first ever PC game-based RPG, I cannot wait to get stuck into what the game has to offer.
 
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