Game Discussions Bethesda Softworks Starfield Space RPG

Like all Bethesda games, encumbrance is just a way of life for me. I do like how your encumbrance affects your stamina/O2 in varying amounts based on the gravity of the planet you’re on.
Yeah, on low g you can just run. But fighting is iffy when you jump and then are a sitting duck out of cover.
I've yet to see zero g in space. I haven't been successful in disabling ships. UI and skill descriptions indicates to me that there is a "targetting" mode in ships. Is that the "scanning mode"? I only found out about that and how to use translational thrusters. I guess there was a popup telling about it but I often don't see them while something major is happening.
Also tried once stealth, I sneaked into a bank and the companion insisted in starting a deep conversation with enemies going "Who's there?" "I see you." "Kill them!" the whole time. I reloaded without stealth skill and leaving companion outside while having a massacre inside myself. Maybe I leave stealth just away this time. Honest, straight character. Never needed sneaking really.
 
I ignored all thief stuff this playthrough, but went with persuasion. I read that building is initiated via scanner. Easy to forget that. Crew management is via ship. It's messy.
Most skills are ad hoc decusions, pilgrim bg chosen pretty much the character idea of culinAry explorer.
I havent done much on the culinary side. It doesnt seem like doing any spectacular. It's more a side thing. I remember quite good recipes in Fallout.

For storage I came up with solution. Instead of crates I can use bedroom safe and besement crates for now. In Constellation basement I put all the ressources and aid, in bedroom equipment.
Next I'm gonma strip down except ammo and build up with essential.
I don't really spend any time around New Atlantis so I store my stuff in a sleeping container in Ebbside.
All the shops in Neon just round the corner when I get around to flogging a load.
It doesn't matter how far I go Neon is just a loading screen away.
 
I don't really spend any time around New Atlantis so I store my stuff in a sleeping container in Ebbside.
All the shops in Neon just round the corner when I get around to flogging a load.
It doesn't matter how far I go Neon is just a loading screen away.
I don't even know where Ebbside and Neon are. I just made day trips to Akila city. I'm staunch, upright UC citizen.
In terms of city design, I really dig Akila - gives a good frontier vibe with sturdy stone. Some sort of pueblo - mexican mix, maybe. And the freestar people - I believe they casted voice actors with southern US accents.
 
I don't even know where Ebbside and Neon are. I just made day trips to Akila city. I'm staunch, upright UC citizen.
In terms of city design, I really dig Akila - gives a good frontier vibe with sturdy stone. Some sort of pueblo - mexican mix, maybe. And the freestar people - I believe they casted voice actors with southern US accents.
I found it very Spanish, I could be in Havana, Cartagena or Santo Domingo looking at the architecture.
 
A next playthough I might concentrate on a trucker-pilot character. Uses pistols maybe. And grenades. Currently I specced 2 levels in ballistics and melee. Melee ist so hot. OK in 1v1 but most fights are being outnumbered with enemies having high ground.
 
The 7/10 IGN review is fair I think, personally I'd give it a 9/10 so far. It started slow and it didn't immediately grab me, had to put it down for a couple of days. But the more I played the more I couldn't wait to start playing again. I love the ship builder and have spent way too much time and credits just trying to come up with designs, bad ones since I've spent 231182 credits and the Frontier is worth half of that money.
I picked up a side quest from Walter after a certain point in the main story called "Overdesigned". I was tasked to help the ship designers at his company come up with the next starship. Using the power of persuasion (my character is a space scoundrel) I convinced them to increase the budget and encouraged everyone on the team to throw everything in this new ship. I went back to Walter and he gave me this monstrosity fresh off the production line.
Kepler R.jpg


The interior layout is a mess, an entire deck dedicated to a 2x3 mess hall, a 2x2 battle station, lots of 1x1 store rooms and an infirmary IIRC. Removed the mess hall, and the excess storerooms and added the workstations, all-in-one habs, captains quarter and an armory. Upgraded a couple of the cargo containers and removed 4 out of the 7 fuel tanks and it came out like this at minimal cost.
Kepler R modifisert.jpg


Much more practical and not such an eyesore. Still spend an hour or two in the ship builder once in a while to try and come up with something better, could use an engineering bay and a computer core, new engines and powerplant too, oh and bigger guns :)
 
Yeah, on low g you can just run. But fighting is iffy when you jump and then are a sitting duck out of cover.
I've yet to see zero g in space. I haven't been successful in disabling ships. UI and skill descriptions indicates to me that there is a "targetting" mode in ships. Is that the "scanning mode"? I only found out about that and how to use translational thrusters. I guess there was a popup telling about it but I often don't see them while something major is happening.
Also tried once stealth, I sneaked into a bank and the companion insisted in starting a deep conversation with enemies going "Who's there?" "I see you." "Kill them!" the whole time. I reloaded without stealth skill and leaving companion outside while having a massacre inside myself. Maybe I leave stealth just away this time. Honest, straight character. Never needed sneaking really.

I ran into an abandoned casino station in space that had zero-g. It was pretty fun, and yes, recoil does push you back.

Yes there is a targeting mode. When you keep a target in your sights and allow for your ship to lock on to fire missiles, a pop up will come up to hit a key to enter targeting mode. You also need to have the relevant skill unlocked for you to have the option.
 
I have to admit, I'm getting the best reviews of this game by just reading this thread.

Watching old duck drool over some of the activities has got to be some of the best review material out there. 🤣
iu


Meanwhile I'm starting to do coping math, like "If I ate canned chicken salad for two weeks, I could technically afford this game.."

The one thing that might give me strength to wait until Black Friday is that Fall is my favorite time of year to be outdoors. On the other hand, Black Friday is SO FAR AWAY! Also, there's no guarantee that a new game like Starfield will be on sale.
 
I ran into an abandoned casino station in space that had zero-g. It was pretty fun, and yes, recoil does push you back.

Yes there is a targeting mode. When you keep a target in your sights and allow for your ship to lock on to fire missiles, a pop up will come up to hit a key to enter targeting mode. You also need to have the relevant skill unlocked for you to have the option.
I do have that skill I believe. There is a lock on? Never saw that. I assumed it's dumbfire missiles all the time.
 
iu


Meanwhile I'm starting to do coping math, like "If I ate canned chicken salad for two weeks, I could technically afford this game.."

The one thing that might give me strength to wait until Black Friday is that Fall is my favorite time of year to be outdoors. On the other hand, Black Friday is SO FAR AWAY! Also, there's no guarantee that a new game like Starfield will be on sale.

Whatever you gotta tell yourself bud.. 😀
 
So last night was interesting....

I was in the process of chasing down the next to last artifact and had to clean out another room of pirates. But this time I happened to hit this one poor guy in the air tank or something, as he shot straight up into one of the overhead lights and got stuck there. This pirate is thrashing around (very lifelike), screaming and yelling because his helmet is jammed/stuck in the overhead light and he can't seem to get out. I'm laughing so hard, my wife had to come into the den to see what was going on. :oops:

I have never seen anything like this in a computer game.

Later, I finish up getting the last artifact and jump into the Unity (third time). Like before, I end up in a Starborn ship, owning nothing and being told to go to the Lodge. I get there, and all the main NPCs are now Starborn, and the little Coe brat tells everyone to attack me! Yikes!

The Quick Save and Save functions were disabled, so the only way out of this universe was to just quit the game. So this morning, I get to find out what the heck happened last night. Possibly. Maybe.

Serious bug?

(morning everyone :coffee:)
 
I do have that skill I believe. There is a lock on? Never saw that. I assumed it's dumbfire missiles all the time.

You need to put at least one rank into "Targeting Control Systems".

This is how it works. I put it in a spoiler tag in case other CMDRs want to figure it out on their own
Then you will be enter to target sub-systems. When you've locked on to an enemy ship (pressing "e" on PC) you can press "r" to activate the target mode. You switch between sub-systems using "w" and "d". To imobilize an enemy ship, you need to destroy the engines first. Then you dock and board the ship. Once you've killed all enemies, you can loot the cargo hatch and the captain's safe in the cockpit. You can also claim the ship by sitting in the pilot's chair. Fly to the next starport (check first if the new ship has any contraband on board) and register the ship for a fee. Then you can sell it for a few thousand Credits profit.
[/quote]
 
You need to put at least one rank into "Targeting Control Systems".

This is how it works. I put it in a spoiler tag in case other CMDRs want to figure it out on their own
Then you will be enter to target sub-systems. When you've locked on to an enemy ship (pressing "e" on PC) you can press "r" to activate the target mode. You switch between sub-systems using "w" and "d". To imobilize an enemy ship, you need to destroy the engines first. Then you dock and board the ship. Once you've killed all enemies, you can loot the cargo hatch and the captain's safe in the cockpit. You can also claim the ship by sitting in the pilot's chair. Fly to the next starport (check first if the new ship has any contraband on board) and register the ship for a fee. Then you can sell it for a few thousand Credits profit.
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The first thing I hope they fix with that whole mechanic is to be able to add the ship to your fleet without needing to fly it to port to register it. You’d still need to register it, sure, but wish you could do it without swapping ships back and forth and all your items along with it. They sell for so little it’s not even worth the hassle, just loot it.
 
In terms of city design, I really dig Akila - gives a good frontier vibe with sturdy stone. Some sort of pueblo - mexican mix, maybe. And the freestar people - I believe they casted voice actors with southern US accents.
I figured by the previews that Akila would be a meh sort of place, for me. But after visiting, it's actually got an interesting sort of vibe. I love how the interstellar vendors bring the extra touches to their interior spaces, trying to keep their overall branding uniform.

Still I'm captivated just being out exploring the planets, with no missions active. The most enjoyable part for me is that 100% of the exploration play time, I'm engaged. Actively playing and thinking. Hours on end, often all within just a single landing site.

It's shocking just how much stuff can be fitted into a 100GB package. And I've not even visited Neon and a couple other large sites, yet!
 
Still haven't installed the game on my new laptop.

Spoilers aside, how much of Sol planets can you visit?

I know you can visit earth and it is a dust ball; and Mars too because there's a BSG video of an adventurer walking past one of the rovers (the robot, not a football team).

Read somewhere that you can walk on the moon? Is this true?

Are there many moons of e.g. Jupiter and Saturn you can land on? What about past that, and closest e.g. Mercury?
 
Me also. I have not bought it yet. I know I will but atm, I engrossed in another game. I really liked ME:A and SF reminds me of it but much more. SF is going to amaze me whenever I get it. GL HF
 
As for "massive storage," you can build an interplanetary outpost link and get 600kg of general storage, which is much cheaper than building the specialty storage containers... although you're limited to 3 unless you increase your outpost management skill.
Limited storage - I remember that ;) (No wonder I'm not getting anywhere in the story, but i have got most of the research unlocks :sneaky: )
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Damn local flora growing through my base :D
 
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