Neon should have a regular ship services technician near the landing pad. It also has large showrooms from Stroud-Eklund and Taiyo where you can get their rarer parts.
Neon should have a regular ship services technician near the landing pad. It also has large showrooms from Stroud-Eklund and Taiyo where you can get their rarer parts.
One thing I really noticed after having collected a few powers, is how much it makes the game feel like Rage 2. Which of course is a game made by id Software, who were brought by Bethesda. I really enjoyed Rage 2 for what it was.
But did they need to be put into Starfield..? I don't know it just feels weird at the moment and very out of place. I have stumbled across a few of them now while out exploring, and have discovered one which is Personal Atmosphere which is so ridiculously OP it's crazy. It basically gives you 15 seconds of Oxygen and eliminates all CO2. So no matter how encumbered you are you can sprint, and just before you start taking damage from CO2 poisoning, use the power, then carry on sprinting. By the time the power has run out and your CO2 is about to cause you damage again, you have enough power to use it again.
Permasprint unlocked.
Has anyone come across any good characters?
By "good", i mean the character has depth, like a "neloth" or "cicero"... among others from skyrim.
Characters who show aspects of more extreme "human related" behaviour?
Or good quotes worth a giggle?
No spoilers, just if they are present.
Finding a supplier for the mats you need is pretty much legit RPG game, no cheating at all. I mean you get mission orders to deliver bulk amounts of ressources to the staryards.
btw, "Staryards" - anyone know whether Neon has a ship outfitter? I couldn't find the technician at the presumed office on the landing pad.
And Neon is a fricken fishing port - how cool is that!
There is a technician in a building on the landing pad left to the pathway to Neon if I am not mistaken. There should be a Trade Authority machine as well.
Yesterday's sessions were sporadic and not as productive as I'd like, because it seems that the bug I'd encountered with my copper mining operation returned, which I didn't notice until after I'd finished an uneventful NPC escort mission. Thankfully, the NPC followed my lead in skirting around what I new to be territory infested with giant killer crabs, though he did once get paralyzed by fear of a relatively harmless scavenger.
Spent more time than I'd like to admit trying to figure out why my outpost fast travel marker would disappear as soon as I'd leave. Eventually I noticed that there were two boundry markers in my outpost, rather than one. The original from when I set up a scanner, and the new one, and they overlapped. So I eventually packed up the entire operation and relocated to a map I have yet to explore. I quickly found a good site, and set up operations there. I'm currently debating whether or not completing the survey of this world is worth the effort.
Because it also took me way too long to realize that the missing fourth fauna couldn't be found in any of the biomes on this world I've searched so far. It's aquatic, and that means exploring the coastal variants of the planet's biomes. Which is where my copper mine is now located. And I'm not sure exactly how the easy it would be to find this elusive aquatic life form.
An interesting thing happened soon after I'd set down at this site. A ship landed nearby, and it was full of baddies. This time, I managed to rush the airlock before they launched after killing the landing party, and claimed it as my own.
Yesterday's sessions were sporadic and not as productive as I'd like, because it seems that the bug I'd encountered with my copper mining operation returned, which I didn't notice until after I'd finished an uneventful NPC escort mission. Thankfully, the NPC followed my lead in skirting around what I new to be territory infested with giant killer crabs, though he did once get paralyzed by fear of a relatively harmless scavenger.
Spent more time than I'd like to admit trying to figure out why my outpost fast travel marker would disappear as soon as I'd leave. Eventually I noticed that there were two boundry markers in my outpost, rather than one. The original from when I set up a scanner, and the new one, and they overlapped. So I eventually packed up the entire operation and relocated to a map I have yet to explore. I quickly found a good site, and set up operations there. I'm currently debating whether or not completing the survey of this world is worth the effort.
Because it also took me way too long to realize that the missing fourth fauna couldn't be found in any of the biomes on this world I've searched so far. It's aquatic, and that means exploring the costal variants of the planet's biomes. Which is where my copper mine is now located. And I'm not sure exactly how the easy it would be to find this elusive aquatic life form.
An interesting thing happened soon after I'd set down at this site. A ship landed nearby, and it was full of baddies. This time, I managed to rush the airlock before they launched after killing the landing party, and claimed it as my own.
I've been trying to build a decent ship that has everything but remains on a single level besides the entrance ramp since I hate repeatedly falling down through ladder ways as I make my way through the ship...harder than it would appear since 400 foot wide ships don't really work that well with all the confusing doorways and interconnecting halls
Best I could come up with so far was an unimaginative dual level rebuild of an existing ship...it's very long though. The side entryway leads ladderless into the lower level which is all workshops and crew quarters, the top deck via a single ladder in the engineering section behind the door from the main entryway is all control spaces leading into the cockpit.
There is a technician in a building on the landing pad left to the pathway to Neon if I am not mistaken. There should be a Trade Authority machine as well.
I've been trying to build a decent ship that has everything but remains on a single level besides the entrance ramp since I hate repeatedly falling down through ladder ways as I make my way through the ship...harder than it would appear since 400 foot wide ships don't really work that well with all the confusing doorways and interconnecting halls
Best I could come up with so far was an unimaginative dual level rebuild of an existing ship...it's very long though.
The different modules have sometimes side connectors, depending on their version I've read (Models A and B?). You can also use ladder and press "a" or "d" to step off at your desired level. In combat I prefer zhe jetpack though.
It does, although you have to unlock the skill, and it's rather awkward to use. Some folks might find it useful or fun, but to me it seems rather useless. Then again I'm not a fantastic pilot, especially using the mouse to steer, so maybe it's me
The Windows installation on my main machine got corrupted somehow (wasn't me, I swear...ok it probably wasn't), and I had to re-install Windows. This left me playing on my old machine for a couple days. Running Starfield on Low settings was...interesting. It ran ok, actually, it just looked fuzzy and bland. I still had fun.
Anyway, here's a couple of random tips based on my experiences.
1) Give your companion a grenade. They only need one, and they'll be able to throw an infinite number of them. They will throw them all the time, with no regard for their safety, or yours. It's madness, but hilarious. Once the craziness gets boring or annoying, take the grenade back
2) If you see a ship land nearby when you're on a planet, run over and try to get inside (kill the crew if necessary). If it is a pirate ship of some kind (Crimson Fleet or Spacers) there will be contraband on board, somewhere, usually just sitting on a desk or such. This is worth decent money, and is worth more than selling the ship itself most of the time. Just don't get caught with the stuff. I won't spoil how to sell contraband, but it's pretty easy. You can also of course steal the ship and sell it, or keep it and upgrade. I've acquired some very nice ships this way (and a lot of junkers, too).
3) With a balanced boost pack and upgraded boost skills, you can stay airborne on most planets indefinitely. Quite fun.
Just as an aside since I haven't seen it mentioned here, does everyone realise that there's a plastic surgeon in every major city where you can alter your characters appearance or gender without effecting your stats?...costs 500 credits for the privilege, unlimited useage and doesn't involve console commands that disable achievements
Just as an aside since I haven't seen it mentioned here, does everyone realise that there's a plastic surgeon in every major city where you can alter your characters appearance or gender without effecting your stats?...costs 500 credits for the privilege, unlimited useage and doesn't involve console commands that disable achievements
The Windows installation on my main machine got corrupted somehow (wasn't me, I swear...ok it probably wasn't), and I had to re-install Windows. This left me playing on my old machine for a couple days. Running Starfield on Low settings was...interesting. It ran ok, actually, it just looked fuzzy and bland. I still had fun.
Anyway, here's a couple of random tips based on my experiences.
1) Give your companion a grenade. They only need one, and they'll be able to throw an infinite number of them. They will throw them all the time, with no regard for their safety, or yours. It's madness, but hilarious. Once the craziness gets boring or annoying, take the grenade back
2) If you see a ship land nearby when you're on a planet, run over and try to get inside (kill the crew if necessary). If it is a pirate ship of some kind (Crimson Fleet or Spacers) there will be contraband on board, somewhere, usually just sitting on a desk or such. This is worth decent money, and is worth more than selling the ship itself most of the time. Just don't get caught with the stuff. I won't spoil how to sell contraband, but it's pretty easy. You can also of course steal the ship and sell it, or keep it and upgrade. I've acquired some very nice ships this way (and a lot of junkers, too).
3) With a balanced boost pack and upgraded boost skills, you can stay airborne on most planets indefinitely. Quite fun.
Just as an aside since I haven't seen it mentioned here, does everyone realise that there's a plastic surgeon in every major city where you can alter your characters appearance or gender without effecting your stats?...costs 500 credits for the privilege, unlimited useage and doesn't involve console commands that disable achievements
The Windows installation on my main machine got corrupted somehow (wasn't me, I swear...ok it probably wasn't), and I had to re-install Windows. This left me playing on my old machine for a couple days. Running Starfield on Low settings was...interesting. It ran ok, actually, it just looked fuzzy and bland. I still had fun.
Anyway, here's a couple of random tips based on my experiences.
1) Give your companion a grenade. They only need one, and they'll be able to throw an infinite number of them. They will throw them all the time, with no regard for their safety, or yours. It's madness, but hilarious. Once the craziness gets boring or annoying, take the grenade back
2) If you see a ship land nearby when you're on a planet, run over and try to get inside (kill the crew if necessary). If it is a pirate ship of some kind (Crimson Fleet or Spacers) there will be contraband on board, somewhere, usually just sitting on a desk or such. This is worth decent money, and is worth more than selling the ship itself most of the time. Just don't get caught with the stuff. I won't spoil how to sell contraband, but it's pretty easy. You can also of course steal the ship and sell it, or keep it and upgrade. I've acquired some very nice ships this way (and a lot of junkers, too).
3) With a balanced boost pack and upgraded boost skills, you can stay airborne on most planets indefinitely. Quite fun.
I can certainly understand, and even agree with, this sentiment. But I can also understand, and agree with, the desire of developers to not overcomplicate their games with mechanics from other genres. There’s a reason the proverbial “everything” game remains perpetually out of reach for gamers: unnecessary features frequently lead to undesirable results.
For example, I once played an RPG where the devs decided they wanted a realistic economy. The instant I realized I could make more money trading between towns than adventuring, I stopped going on adventures, and started trading instead. Eventually, after a long and dull grind, I was able to max out my equipment, and the proceeded to curb-stop the entire RPG quest line.
At the risk of going off-topic, I just have to disagree with this reasoning. If anything, a realistic economy should make the game more challenging, not less. For example, I can sell my loot in ESO without any effort at all. Everyone will buy everything, no matter what shop they are running, for the exact same price, regardless how many times I visit them. The poor baker on the side of the street will buy a hundred swords from me every day at the same price. So why search around for the best price when I can walk to the random shop closest to the wayshrine? THIS is the "easy money" IMO. It would be much more challenging if only some shops were interested in my wares, and as inventory builds up, the price goes down, forcing me to go out and explore for other shops in distant lands to continue lucrative trade.
As for "grinding to curb-stop the quest", that's like in every RPG game already. I still have burned into my brain the never-ending forging of gold rings (made from magically converting lead to gold) and Dwarven swords in Skyrim in order to max my smithing skill, which in turn allowed me to forge top-tier weapons that could one-shot most foes. It's a role play game, and I don't think you can cherry pick which role a person plays (smithing good, trading bad) based on "it might be exploited". But like you, I found this boring on both ends - both the grind and the easy mode said grind "activated". In contrast, I've just started playing Dragon's Dogma again on PC after many years away, and I'm purposefully playing hard mode without using any min-max exploits, and thus I'm dying, a LOT, and I LOVE IT!
Ironically I usually find trading boring as a career path. Most times when I mod a game or request a feature like this, it's to make it harder, not easier. That and I love the immersiveness things like a realistic economy; I'm not talking X4, just basic hand-coded common sense economics. If there is a planet in the state of civil war, it should be buying guns and armor for a much better price than the Amish Farm planet, for example. Of course, the civil war planet ought be way more dangerous to visit, thus adding some challenge to earning a lucrative vs minimum wage trade.
Disclaimer - I'm not commenting on trading in Starfield, as I really have no idea how trade (even if it's just selling acquired loot) works. I'm just pushing back on the answer "Of course there's no trading, it's an RPG, stupid!" answer some folk give me when I ask the simple question, "So does Starfield have any trading in it?"
To avoid spoiling it for those who don't want to be spoiled by the spoilers. Of course.
I'll put another here, with no spoiler tag, just for you.
You can give your companions weapons and armor and such, and "force" them to use or wear it. They get pretty darn awesome with good gear. And they have unlimited ammo so you don't have to worry about that.
Regarding Starfield, there are some things I've heard and read that concern me. People in this thread are blazing through the game in record-breaking time. I thought this game was supposed to provide 20 years of play, not 20 hours!
I have played Morrowind three times but by then I knew where everything was. I simply played it joining three different houses using three different characters just to see what the different quests would be.
When I first tried Skyrim I didn't run through the main quest. In fact I made it a point not to do so. I decided to look at every little detail and find every little cave, and every little nook and cranny. Once I found all three words foose ro dah, I actually went way off the grid on that game and just immersed myself into it.
Freelancer, when that first came out it was like a book I couldn't put down. I ran through that storyline faster than anything I've ever done before. I guess that's good story writing.
Can't say what it's going to be like once I get into starfield. I guess my intention will be to drag my feet as slowly as possible to drink in every little detail and look under every little rock to see the thing that everybody else missed.
That's what the main storyline get you started, and then go completely off kilter. Trust me, from a dedicated explorer like myself, that's the best way to get lost.
To avoid spoiling it for those who don't want to be spoiled by the spoilers. Of course.
I'll put another here, with no spoiler tag, just for you.
You can give your companions weapons and armor and such, and "force" them to use or wear it. They get pretty darn awesome with good gear. And they have unlimited ammo so you don't have to worry about that.