Game Discussions Bethesda Softworks Starfield Space RPG

Shops have the same prices, but have limited credits with which to buy stuff, as well as limited inventory. I suppose I could just wait a 24 standard hours for them to replenish both credits and stock, but there's a wealth of missions I could potentially stumble upon out there, and I'd rather be doing that than hit the "wait" button.
That's a good sign at least. The different prices in different shops is a bit more nuanced, since typically a new car from one dealership will be the same price as a new car from another dealership. Things where "shopping around" can save me money IRL are more basic items like tools, groceries, furniture, etc, which I suppose the average Starfield player isn't overly concerned about. Though I still think it would be cool if I could sell food at a higher price on an industrial world than an agricultural world, but that's an Elite player speaking and wishing.

Personally, I haven't found getting money to be easy so far, but not that hard either. I've made about 200k credits after about 48 hours of play so far, and I have a maxed out Commerce skill. I currently have 90k to my name, and I'm planning on building my own ship once I find a vendor I like the looks of.

The Frontier, by far my best ship performance wise, has a value of 64k, but it's heartlessly functional, with very bling. I recently acquired a second ship via aggressive negotiations, which is worth 83k. I was tempted to sell it for the credits, until I found I can only sell it for 16k. Now I'm planning on transforming it into larger transport ship.

In comparison, the weapons I'm carrying from about 1000 to 5000 credits, and the best space suit I've found so far is 20k for all three pieces, which feels like power armor stat wise. A loaf of bread has a value of 55 credits, not that you really need to eat, but that's the closest item I currently have in my inventory that has a counterpart in the real world.
That too seems like a good balance at first glance.

It'll be interesting to see if any modders come along in a year or two (or five) and build an economic sim into the game. It's one thing I never thought to look for in Skyrim mods, but medieval economy is so "small" compared to a galactic interplanetary economy that I'm not sure I'd bother with it in Skyrim even if such a mod existed.

Anyway, I'm growing bored with trading talk, LOL (no offense, it's just proof I'm not a hardcore trader). I'm more of an explorer and a "Sure, I'll do you a favor!" kinda guy in games like this.
 
Finally built my first real ship. Colors inspired by the Lego Blacktron style of the late 80s. :)

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On the planet map I get a choice of locations in New Atlantis - I chose the starport and it puts me there.

As for time/date, bring up your Start button menu and you can see local & Universal time:

The planet on your watch display also gives a rough idea of when darkness will fall or the sun rise
Thanks, but having played other Bethesda games I was just expecting there to be an actual date as well, especially since the intro specifies one and there are times missions and weekly costs, just seems a bit weird that you (seemingly) never have any idea of what day or date it is.
 
No idea why people complain about the main storyline. I'm almost done with it and I think it's good. Most things I did not see coming. (y) Now the tough question will be: Shall I "complete" the game or shall I put the main story on ice and just keep playing my current playthrough? :unsure::LOL:

No comments with spoilers please :)
 
Had some time to play this afternoon, so I returned to the planet of Sumati, hoping to find the coastline this map is supposed to have, and finally complete my planetary survey. But before I left New Atlantis, I hired my first non-companion crewmate!


As always, I moved from one POI that my scanner detected to the next, moving ever farther from my lonely outpost. One POI I found was particularly scenic as I approached...


... but what I found there certainly gave me pause.


Thankfully, I had a good jump pack. At one point, I stumbled upon an abandoned military base, which had a most appropriate poster, given the conversation I had with @Old Duck recently...


I also stumbled upon a small settlement. I sold the little bit of stuff I'd found in my scavenging, and bought as much "rare" materials as I could find. The also sold salvaged ship parts, which gave me a fantastic class-A grav drive.


Still not having found that coastline, I decided to choose a direction and wander. My outpost was on the southern part of the map, so I tried that direction first. I soon started hearing what sounded suspiciously like waves. I crested a ridge, and there it was!


It didn't take too long to scan the aquatic life forms. Thankfully, they weren't too aggressive, though Sarah might disagree.


Self appointed mission accomplished, I returned home...


...to improve my two new weapons: a calibrated Grendel and a calibrated Maelstrom.


Both are not only much better than my old Maelstrom, but they both had useful mods that I currently can't install. I'd also installed a simple fabricator, to produce adaptive frames, since I go through so many of them. Finally, I also had the resources to install a space suit workbench, which allowed me to add an additional layer of ballistic protection to my suit components.

I'm just shy of leveling up to 16, which means I'll soon have two skill points to spend. I'm tempted to get suit engineering and an additional level in boost pack training. Both would make exploration a bit easier in the long term, especially since modified space suits seem to be a lot rarer than modified weapons out there.
 
Damn, I am having WAY too much fun with construction and decoration

My penthouse apartment in New Atlantis
Living room with a poker match
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Dinner table with Mannequins (Constallation and Vanguard Sets)
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Part of the kitchen and the hallway
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Hallway looking into the living room
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Bedroom
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Gun racks because Burglers are free XP
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Main bathroom
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Crafting room with mission boards and storage
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Your apartment looks very cool. How much did it cost and where do they sell them? And how did you get those workbenches, mission boards, crates etc, which you cannot pick up to your personal inventory? And how do you put objects that topple easily, upright on tables and shelves? I cannot turn an object upright when I'm carrying it, and so when I drop it on a table or a shelf, it topples.
 
No idea why people complain about the main storyline. I'm almost done with it and I think it's good.
Because it feels quite silly, I would even say almost inappropriate, when my game character is supposed to be a serious space explorer, that uses technology to solve problems, becomes a magician as the game progresses. And the fact that he is the only character that does magic, makes it more unsuitable to the game.
 
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a calibrated Grendel and a calibrated Maelstrom
I found a modified Grendel a good while back. Long barrel, suppressor, semi-auto fire. I added a reflex sight. Plays into my sneak attack bonuses, and gives like a 2.1x damage multiplier on a sneak attack hit. I do my best to make this one bonus shot, a head shot.

Using the controller for combat has become very natural. At first it was an effort to aim, but now, no problem. And since I learned that holding the left stick button make my character hold his breath for a steady aim on that first shot... nice.

Combat has the excellent trait of being something that happens, generally speaking, when I want. Not in a combat mood, I just don't get involved with whatever looks like trouble. I had feared it would force itself at times on my play, when I just wanted to explore or whatnot.
 
Because it feels quite silly, I would even say almost inappropriate, when my game character is supposed to be a serious space explorer, that uses technology to solve problems, becomes a magician as the game progresses. And the fact that he is the only character that does magic, makes it more unsuitable to the game.
They're just Shouts like we had in Skyrim. They even use the same hotkey by default. They are slightly more useful than the Shouts ever were, but not by much.

At least, that's my take on them so far.
 
Here's my latest ship, on my latest character. I'm starting to understand building ships a bit better. It's actually pretty cool. I like how it works.

It took me forever to realize that some module types (like HABs) have multiple variations that you get to by using the left and right arrow keys. I was only seeing the first variation, and not the rest!

This is a class B ship, the most I can make at this point on this character. It's been quite effective in combat, and it has all the amenities (workshops and beds and whatnot).

There's more to be done, but it's coming along nicely.
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I found a place where I can pretty reliably find a steal-able ship each time I land there. Some are just locked with no-one guarding, others have pirates or such in them. The pirate ones also usually have contraband inside. I've been making a fair amount of credits from stealing and selling ships, along with whatever contraband I find. It's reasonably fun, too. Now that I have the hang of it, it's not even that dangerous. :)
 
Sorry to change the subject, but how does one update the game? I read that there are updates but I can't find any mention of how to download and install them...

Carlos
Both the Steam and Gamepass versions will update automatically when you launch if it's needed. When launching the game, it performs an update check.
 
Loving the abundance of very good outfit and character mods at the moment...

Recoloured Sarah outfit for my character...

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Sarah with a cougar-ish leather outfit and a bit more makeup :whistle:

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Andreja with a more business like tank top and leather keks rather than looking like she's dressed for a posh dinner party...Vasco in the background with an N7 paintjob.

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I've also added in mesh and texture mods for all the Constellation space suits including the NPC ones in grey urban camo...several weapon skins to look more weapon-like rather than white plastic kids toys... plus the entire Crimson fleet pirate armours remodelled to look more like the concept art with more muted earthy red colouring and worn textures.

Just as well I've got plenty of space for all those texture and mesh mods :D
 
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Thanks for the reply! I was wondering if that was the case. Is there any on screen indication, or is it all in the background?

Carlos
Steam will be under the downloads section if you have automatic updates selected, the gamepass version updates from the launch menu with a progress bar when updating.
 
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