That's a good sign at least. The different prices in different shops is a bit more nuanced, since typically a new car from one dealership will be the same price as a new car from another dealership. Things where "shopping around" can save me money IRL are more basic items like tools, groceries, furniture, etc, which I suppose the average Starfield player isn't overly concerned about. Though I still think it would be cool if I could sell food at a higher price on an industrial world than an agricultural world, but that's an Elite player speaking and wishing.Shops have the same prices, but have limited credits with which to buy stuff, as well as limited inventory. I suppose I could just wait a 24 standard hours for them to replenish both credits and stock, but there's a wealth of missions I could potentially stumble upon out there, and I'd rather be doing that than hit the "wait" button.
That too seems like a good balance at first glance.Personally, I haven't found getting money to be easy so far, but not that hard either. I've made about 200k credits after about 48 hours of play so far, and I have a maxed out Commerce skill. I currently have 90k to my name, and I'm planning on building my own ship once I find a vendor I like the looks of.
The Frontier, by far my best ship performance wise, has a value of 64k, but it's heartlessly functional, with very bling. I recently acquired a second ship via aggressive negotiations, which is worth 83k. I was tempted to sell it for the credits, until I found I can only sell it for 16k. Now I'm planning on transforming it into larger transport ship.
In comparison, the weapons I'm carrying from about 1000 to 5000 credits, and the best space suit I've found so far is 20k for all three pieces, which feels like power armor stat wise. A loaf of bread has a value of 55 credits, not that you really need to eat, but that's the closest item I currently have in my inventory that has a counterpart in the real world.
It'll be interesting to see if any modders come along in a year or two (or five) and build an economic sim into the game. It's one thing I never thought to look for in Skyrim mods, but medieval economy is so "small" compared to a galactic interplanetary economy that I'm not sure I'd bother with it in Skyrim even if such a mod existed.
Anyway, I'm growing bored with trading talk, LOL (no offense, it's just proof I'm not a hardcore trader). I'm more of an explorer and a "Sure, I'll do you a favor!" kinda guy in games like this.