Game Discussions Bethesda Softworks Starfield Space RPG

Peculiar. Reloading or restarting usually worked for me. Except for Neon ship tech. However I had 2 power slot open in NG+4. I asssume I simply didn't find these.
The advice was to reload an earlier save to dismiss Sarah and not do a certain mission before getting the power . I couldn't dismiss Sarah as the hunter had already killed her ( I love Andreja too much ), I had already completed that mission early on in the game and I certainly wasn't going to drop a few days worth of saves. The other one as it's seems to be the same may well be related. No distortions no planetary mission marker no system mission marker, no distortions or sight of the temples east or west from landing area . So it looks as if I'm doing all the side missions, till it gets sorted ??
 
The advice was to reload an earlier save to dismiss Sarah and not do a certain mission before getting the power . I couldn't dismiss Sarah as the hunter had already killed her ( I love Andreja too much ), I had already completed that mission early on in the game and I certainly wasn't going to drop a few days worth of saves. The other one as it's seems to be the same may well be related. No distortions no planetary mission marker no system mission marker, no distortions or sight of the temples east or west from landing area . So it looks as if I'm doing all the side missions, till it gets sorted ??
I've heard of that problem with the missing distortions. AFAIK there is some problem with missions not being done "in the right order". My problems luckily only orbit around CTDs - I don't mind the occasional one, but sometimes they become kinda frequent and I've begun to quicksave a lot.
 
My crew members have been clumsy again. I have had to put things back to better order several times in my ship, this ship and also the others that I have used.
Crew members have been clumsy 2023-11-20 - 2560.jpg


This has happened a few times: When I arrive in New Atlantis in the night, people are running in panic to the Well without any apparent reason. Then when I go there, they are all packed in front of the Trade Authority office's entrance, but start dispersing immediately. Has anyone else seen this?
People in New Atlantis are running to the Well 2023-11-18 - 2560.jpg

People in New Atlantis are gathered in the Well 2023-11-18 - 2560.jpg
 
Who did they have play-test this game? The building interface is (imho) staggeringly bad, almost completely counter-intuitive and tricky to control with any finesse.

Valhiem's interface is good, so is the one in NMS, lordy, even Fallout 4's wasn't this bad. Could they not have just copied what already works??

On the 'plus' side, this at least explains why there's no hot-key to dip into this steaming mess of 'fun'.

I'm starting to feel that my time with the loading-screen-festival that is Starfield, is approaching an end.
 
Who did they have play-test this game? The building interface is (imho) staggeringly bad, almost completely counter-intuitive and tricky to control with any finesse.

Valhiem's interface is good, so is the one in NMS, lordy, even Fallout 4's wasn't this bad. Could they not have just copied what already works??

On the 'plus' side, this at least explains why there's no hot-key to dip into this steaming mess of 'fun'.

I'm starting to feel that my time with the loading-screen-festival that is Starfield, is approaching an end.
It's not great - I think they based it on the Fallout 4 builder (I have seen some say it is worse than Fallout 4, but I don't remember that well).

I found it tolerable once I realised that you have to start building at a high point or the builder will 'snap' to an adjacent item and then decide the location is not valid. Still - the inability to align things and the way it inevitable chooses to snap things together when you don't want it isn't great.

This is probably one of the areas mods will improve (though they would also need other updates as trade networks have other fundamental issues of them 'backing up' over time).
 
....This is probably one of the areas mods will improve (though they would also need other updates as trade networks have other fundamental issues of them 'backing up' over time).
Nope, I don't remember the FO4 interface that well, but I do remember not actively loathing it.

Overall I can't recommend SF.

It is (in parts) excellent and it can look stunning. However the fetch and kill/find missions become boring and repetitive quickly. Waiting, watching a clock tick down, necessary to have vendors refresh their money so that you can sell the loot, is tedious as well as faintly insulting. The myriad of exact-duplicate cookie-cutter 'deserted' bases, with duplicate minor-tasks, carpeted generously pretty-much everywhere you land, simply beggars belief. The psycopathic tedndencies of the carnivore fauna is tedious. Space flight is considerably less free-roam and much less fun than in NMS - although, 'on the plus side', it becomes largely optional. Hiding numerous aspects to the game behind a largely arbitary player-level-number is (to me) ridiculous, increasing cargo cpacity simply by finding a magazine seems... well...

...I could go on... \o/
 
I finished it a few weeks ago for much the same reasons - I had a lot of fun but walked before it got annoying (to me)

Waiting, watching a clock tick down, necessary to have vendors refresh their money so that you can sell the loot, is tedious as well as faintly insulting.

I never had that issue because I tend to buy ammo when I needed them to have credits, so no sleeping for me :) (Though I did end up with an awful lot of ammo by the end :D )
 
Steam got official DLSS support today.

Just tested it the boost is massive. I was early today in MAST on New Atlantis, my fps was 34-50. Now with DLSS Quality and Frame Gen - 75-90 FPS. (y)
Also noticed slight increase in RAM use, was about 12-13 GB ( out of my 16 GB) befor patch, now its 13-14 GB.
Likewise … I’ve pumped the graphics presets from Low to High and am still getting better FPS than previously. Very impressed.
 
Waiting, watching a clock tick down, necessary to have vendors refresh their money so that you can sell the loot, is tedious as well as faintly insulting.

Had the exact same problem in BG3. I've still got stuff that I can't sell because no vendor has enough money to buy them, silly stuff like that is annoying. Running all over the place to find vendors that still have money so I can sell stuff, it may be apparent that in a RPG I am an absolute pack rat, everything gets picked up. It's an RPG mechanic that needs to change but still persists, if you are going to let you players pick up stuff to sell to make money then they shouldn't have to sit and wait for the vendors to refresh.
 
Had the exact same problem in BG3. I've still got stuff that I can't sell because no vendor has enough money to buy them, silly stuff like that is annoying. Running all over the place to find vendors that still have money so I can sell stuff, it may be apparent that in a RPG I am an absolute pack rat, everything gets picked up. It's an RPG mechanic that needs to change but still persists, if you are going to let you players pick up stuff to sell to make money then they shouldn't have to sit and wait for the vendors to refresh.
Particularly when interfacing with a networked Trade Authority at a major conurbation. How are their pockets anything other than effectively bottomless, especially when they are stocking tens of thousands worth of goods.

Nah, it's nonsense. It's a flipping game, or supposed to be.... you remember, 'fun'....!?
 
Nope, I don't remember the FO4 interface that well, but I do remember not actively loathing it.

Overall I can't recommend SF.

It is (in parts) excellent and it can look stunning. However the fetch and kill/find missions become boring and repetitive quickly. Waiting, watching a clock tick down, necessary to have vendors refresh their money so that you can sell the loot, is tedious as well as faintly insulting. The myriad of exact-duplicate cookie-cutter 'deserted' bases, with duplicate minor-tasks, carpeted generously pretty-much everywhere you land, simply beggars belief. The psycopathic tedndencies of the carnivore fauna is tedious. Space flight is considerably less free-roam and much less fun than in NMS - although, 'on the plus side', it becomes largely optional. Hiding numerous aspects to the game behind a largely arbitary player-level-number is (to me) ridiculous, increasing cargo cpacity simply by finding a magazine seems... well...

...I could go on... \o/
I agree. But I have removed those bottlenecks in my game through mods. If I was still playing vanilla, I wouldn't want to anymore either. With mods, it's awesome. I will easily hit 1000 hours. Plus, Bethesda are still actively working on the game, and an expansion is coming.
 
It's not great - I think they based it on the Fallout 4 builder (I have seen some say it is worse than Fallout 4, but I don't remember that well).

I found it tolerable once I realised that you have to start building at a high point or the builder will 'snap' to an adjacent item and then decide the location is not valid. Still - the inability to align things and the way it inevitable chooses to snap things together when you don't want it isn't great.

This is probably one of the areas mods will improve (though they would also need other updates as trade networks have other fundamental issues of them 'backing up' over time).
Only if you limited yourself to the prefabs. Normally we used individual items for base building in FO4 to actually produce the buildings we wanted rather than use the prefabs which were always awkward and not really practical.
Overall the building system feels uninspiring so all but my Spidroin farm wound up getting abandoned.

With the vendors when I cleared out the credits on one planet I'd move onto the next until I'd cleared out the entire settled systems at which point I dumped excess items in infinite storage and headed out again.
 
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My crew members have been clumsy again. I have had to put things back to better order several times in my ship, this ship and also the others that I have used.
View attachment 374943

This has happened a few times: When I arrive in New Atlantis in the night, people are running in panic to the Well without any apparent reason. Then when I go there, they are all packed in front of the Trade Authority office's entrance, but start dispersing immediately. Has anyone else seen this?
View attachment 374944
View attachment 374948
Is it Black Friday sale?

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I always had ugly artifacts in bottom screen area in main menu, when enabling FSR and in the cutscene vids, after the latest patch they appear gone.
 
After playing around with energy weapons I think they can be powerful. Count particle and they are maybe most powerful, but ballistics have best variety and most to play around.
Mag line is just ad powerful and mods give you way more options.
 
After playing around with energy weapons I think they can be powerful. Count particle and they are maybe most powerful, but ballistics have best variety and most to play around.
Mag line is just ad powerful and mods give you way more options.
I use a mix of ballistic and energy weapons.
I've got an AA full automatic 11mm and a Beowulf semi, both suppressed and fully modded as ballistics.
For energy I have the Hunter's Orion and a Mag sniper which does the most damage, they're both also fully modded.

Fully leveling the weapons mods skills was one of the first things I did.
 
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