Game Discussions Bethesda Softworks Starfield Space RPG

I sleep in game whenever I can, not to reset vendors, but to heal and gain the xp bonus, and if it's 15 minutes or 100 hours it doesn't make a difference to me.
Sometimes, however, I am not sure if I really sleep, according to Sarah's comments, at least. (Which is something I find particularly amusing when we find a cot outdoors on an airless moon)
I don't even know how to reset vendors. I heard 6 h but I can't be bothered.
 
I read vendor money resets every 48 hours, but I'm not sure how accurate that was.

So much of my time, I'm out scanning planets, so when I do return to civilization the vendors are reset either way. While I'm out exploring, I do sleep frequently. It passes time when the landing site I want to visit has something annoying like sandstorms. Also passes time to get me whether I'd prefer daylight or dark for some reason. And it restores my health for free.

Something I do wonder... I never use fast-travel for moving between planets and moons within a system. I click the body, then click "Travel" and my ship flys on it's way. But it seems as though time passes during the traveling actions. And I do so many of these travel actions... No idea how much time might elapse while traveling/scanning a system.
 
I'll sleep to save myself a medpak. At this point if there's a storm when I land I'll select another landing site. I have had times when I'm caught out in a storm but if I fast travel back to the ship It's blue skies.
 
When I want to reset the vendors I travel to this planet I found where 1 hour equals 38 universal hours.
I sleep for just 3 hours and all vendors are reset and restocked.

They should really up the vendor's credit balance though, having to reset in order to sell the guns etc. after a single outpost raid is very immersion breaking.
 

rootsrat

Volunteer Moderator
I doubt DLSS would have any impact on my performance. My resolution is fine and doesn't need any upsampling.
DLSS doesn't upscale your original resolution. It renders the game in lower resolution (Hence the performance increase, imagine rendering in 1080p instead of 4k for example) and then upscales that lower resolution into your screen resolution.

The game looks (almost) as good, but with increased performance.

It works best for higher res (1440p upwards I'd say), so if you're running the game in say 1080p, there is little point in using DLSS.
 
DLSS doesn't upscale your original resolution. It renders the game in lower resolution (Hence the performance increase, imagine rendering in 1080p instead of 4k for example) and then upscales that lower resolution into your screen resolution.

The game looks (almost) as good, but with increased performance.

It works best for higher res (1440p upwards I'd say), so if you're running the game in say 1080p, there is little point in using DLSS.
Yeah, 1080p is what I use. And it's Nvidia. It does nothing for these cards. I'm waiting for general bugfixes. Not high-end gfx. What good is Upsampling when the game isn't so stable.
 
I haven't looked into this thread until today, and I still haven't read all of it. But I've been playing Starfield pretty much exclusively for over 530 hours by now and have no plans of stopping. Starfield has delivered a lot of what I always wanted in ED but FDEV couldn't or wouldn't want to deliver.

I haven't had a new ship in ED to tinker with since 2018. In Starfield I don't just get to buy tons of ships, but to design them from the ground up, including interior layout. And then I get to actually use that interior, my crew is there and not just a name in a list. And I get an almost proper Armstrong moment on every planet if I want to. Bethesda have been a bit lackluster with the actual use of the interiors with them only adding passenger and crew slots, crafting table and a bed to sleep in, but modders have already expanded on that. Infirmaries (if you have an actual medic in the crew) and brigs now actually have a function.

And oh my god, mods. Even without the proper tools out yet, the mod list on Nexusmods has already way more pages than this thread. I have ~70 mods installed.
 
I haven't looked into this thread until today, and I still haven't read all of it. But I've been playing Starfield pretty much exclusively for over 530 hours by now and have no plans of stopping. Starfield has delivered a lot of what I always wanted in ED but FDEV couldn't or wouldn't want to deliver.

I haven't had a new ship in ED to tinker with since 2018. In Starfield I don't just get to buy tons of ships, but to design them from the ground up, including interior layout. And then I get to actually use that interior, my crew is there and not just a name in a list. And I get an almost proper Armstrong moment on every planet if I want to. Bethesda have been a bit lackluster with the actual use of the interiors with them only adding passenger and crew slots, crafting table and a bed to sleep in, but modders have already expanded on that. Infirmaries (if you have an actual medic in the crew) and brigs now actually have a function.

And oh my god, mods. Even without the proper tools out yet, the mod list on Nexusmods has already way more pages than this thread. I have ~70 mods installed.
1.5 months initial playtime for me. That is very good. But I feel it is time they update their product now. And that's why I wait. It has pretty much changed the way I play these games. I would make a new save for every run. The multiverse is an interesting concept for NG+.
 
My 150000 capacity freighter parked at Akila City, I call it the Panther MK II.
Photo_2023-11-20-200502.jpg

Next up, my main pride and joy sitting in the Neon rain.
Photo_2023-11-20-200845.jpg

My Deimos aberration next, at Cydonia.
Photo_2023-11-20-201324.jpg

Last not least the Frontier, at New Atlantis.
Photo_2023-11-20-201626.jpg
 
I haven't looked into this thread until today, and I still haven't read all of it. But I've been playing Starfield pretty much exclusively for over 530 hours by now and have no plans of stopping. Starfield has delivered a lot of what I always wanted in ED but FDEV couldn't or wouldn't want to deliver.

I haven't had a new ship in ED to tinker with since 2018. In Starfield I don't just get to buy tons of ships, but to design them from the ground up, including interior layout. And then I get to actually use that interior, my crew is there and not just a name in a list. And I get an almost proper Armstrong moment on every planet if I want to. Bethesda have been a bit lackluster with the actual use of the interiors with them only adding passenger and crew slots, crafting table and a bed to sleep in, but modders have already expanded on that. Infirmaries (if you have an actual medic in the crew) and brigs now actually have a function.

And oh my god, mods. Even without the proper tools out yet, the mod list on Nexusmods has already way more pages than this thread. I have ~70 mods installed.
Something similar happens to me, the other day I tried to return to Elite for a moment, and although I love their style of planetary piloting, I felt that there was nothing more than that. Starfield keeps me hours without realizing it creating ships or interiors, entertaining combat and collecting materials... Each one has its wonderful areas. if there was only one son between these two games, it would be perfection.
 
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My 150000 capacity freighter parked at Akila City, I call it the Panther MK II.
View attachment 374774
Next up, my main pride and joy sitting in the Neon rain.
View attachment 374775
My Deimos aberration next, at Cydonia.View attachment 374776
Last not least the Frontier, at New Atlantis.
View attachment 374777

They are incredible!... I'm lucky I have 3 small ships XD. I wonder, if we still don't have the tools to modify, and there are already thousands of modifications in Nexusmod, what will next year bring us!
 
They are incredible!... I'm lucky I have 3 small ships XD. I wonder, if we still don't have the tools to modify, and there are already thousands of modifications in Nexusmod, what will next year bring us!
I hope the upcoming DLC will bring some of the features that were hinted at during development, but then ultimately cut. Like having a ground vehicle and being able to actually fly our ships over the surface. For now I have a mod that will have my ship set off into orbit and then land in front of my feet within 60 seconds at the press of a button.
 
Hi All :)
I've just downloaded Starfield, it came as a freebee with an ASUS mobo I've just bought.
No in game support for a Joystick then it seems. ☹️
Jack :)
It seems to use my connected xbox controller fairly well, albeit with a few wrinkles. I only use the controller for ship combat, the rest is Kb + mouse as with most other FPSs.
 
On the subject of legendary drops; the items I'm getting from random boxes in the middle of nowhere are still on par with the end-of-dungeon steamer trunk science containers.
Just wandering around opening boxes might be the most efficient method of legendary farming...🤔
I'm still 'enjoying' the seemingly inverse relationship between the difficulty of the lock to be picked, and the orange loot within.

:rolleyes:
 
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