Game Discussions Bethesda Softworks Starfield Space RPG

Where do you store all this stuff? Cargo hold, or can you keep it at "The Lodge"?
I just stored it all in my ship in the initial playthroughs before I started modding the game. I kept making these big honking cargo ships because I needed the space.

Now I bypass the entire issue with scripts, lol.

Resource management is a part of the game that was fun for me a couple times, but then became annoying.

Yay for mods!
 
Tried the "Sabotage" quest trying to get from the far-above air vents down to the R&D area (already got part one of this done with the computer in the office) but I don't have enough "Stealth" ability to sneak successfully, etc.
I won't spoil it for you, but there are many ways to approach this quest, not all of which require sneaking.

Also, in case you didn't realize, you can sneak better when not wearing a space suit/helmet/pack. Them things are heavy and noisy.

Don't forget that noise is part of the stealth equation.
 
I won't spoil it for you, but there are many ways to approach this quest, not all of which require sneaking.

Also, in case you didn't realize, you can sneak better when not wearing a space suit/helmet/pack. Them things are heavy and noisy.

Don't forget that noise is part of the stealth equation.
I had to make a Google search to find tactical advice for that mission. Then I found an ingenious way to do it, which doesn't require much stealth action, and no shooting: Get a shielded lab outfit from a dressing room. Then everyone thinks you are one of the employees. You can use the Neuroamp to manipulate an employee to open the right cabinet for you.
 
I had to make a Google search to find tactical advice for that mission. Then I found an ingenious way to do it, which doesn't require much stealth action, and no shooting: Get a shielded lab outfit from a dressing room. Then everyone thinks you are one of the employees. You can use the Neuroamp to manipulate an employee to open the right cabinet for you.
I had no idea such a tactic would actually work, but that's a great point. (y)
 
I had no idea such a tactic would actually work, but that's a great point. (y)
Ok, I'll go ahead and give you the best description of how to do this quest I've found. It's the way the game "wants" you to do it, given the tools you are provided.

Don't read it unless you really want to understand the quest, top to bottom. :)

Ryujin has given you the tools. You have a cover identity and you have the neuroamp Manipulation. You also really should be able to hack Expert/Advanced locks by now...

  1. Enter the building with the cover identity and nice business suit and go to the Marketing waiting area. Wait until the receptionist tells you you may move around. You are now cleared for this level.
  2. Follow the receptionist to Nina's office. She'll be confused about the triple book and mad at CEO Drexler. Because you have the amp, [Manipulate] her to get you a meeting with Drexler as a makeup for this scheduling mess. You are now cleared for the Executive floor.'
  3. Go up the main staircase like a proper corpo and walk into Drexler's office. Exchange polite small talk (don't tell him you work for Ryujin...) until [Manipulate] comes up and have him allow you to install the program on his computer. Drexler is done. You still have full access to this floor and Marketing.
  4. Walk back down to Marketing and find the large lunch room. You'll see an open closet with one of those conveniently large air vents in the back. Go in, close the door, switch to your Operative suit with no spacesuit, and enter the vent in sneak.
  5. It's pitch black up here but don't use your flashlight. Continue along the catwalk in sneak until you come to an open-topped locker room. Looking at the lockers from the catwalk, you see that one is closed and requires a key. You'll see at least one Infinity Guard and an Infinity Employee outside the room. Open the scanner and, like in your neuroamp tutorial, have the Infinity Employee or Guard come in and open the lockers. Wait. They'll get confused and go back to work.
  6. Once the room is empty, drop down behind the door, close the door, and switch into the researcher clothes in the left locker, grabbing the R&D card from the upper portion of the locker. You now have access to R&D. This is critical because R&D has a lot of eyes and also weapon turrets.
  7. Walk into R&D like you work there and follow the scanner to Faye. She is abrasive and won't talk to you, but also won't immediately ID you as not belonging. Use the scanner to Manipulate her and send her far out of her room, then hack her [Advanced] computer, install the program. Done. Leave.
  8. Go the Security Door you passed on the way to Faye's office and use your ID card to access the room. Guard won't care. Once in the room, close the shutters with the green button near the prototype. The other worker in this room shuttles back and forth from an alarm terminal with an [Expert] lock on it and the prototype Either Manipulate them out of the way or just wait, then hack the computer and shut off the alarm. Repeat in reverse for looting the prototype; if you parked them in a far corner with Manipulate you probably have time to both shut off the alarm and grab the prototype before they get back.
  9. Walk back out of R&D to the elevator and exit the building via the front door or jumping off the roof. Go to SSNN and turn in the evidence.
This takes very little stealth because 95% of the time you are "cleared" to be where you are. Even minimal stealth with the Operative suit should be sufficient on the catwalk so long as you don't wear your spacesuit equipment.
 
One mod I had in Skyrim was "merchants have lots of money" - i.e., not an infinite amount of money, but 10's of thousands of gold. I can see a need for that in Starfield. ;)

FYI, last night it too me about 10 minutes to figure out how to switch from the Frontier ship to the Mantis' ship. Bethesda needs to make the "how" a tad more obvious. I do like the fact that this ship has weapons containers and racks. I do hope the racks don't spawn new stuff 3 game days later.

Tried the "Sabotage" quest trying to get from the far-above air vents down to the R&D area (already got part one of this done with the computer in the office) but I don't have enough "Stealth" ability to sneak successfully, etc. Dropped all the way back to "Have just been given the "hide me suit" and what to do with it but will come back to this much later.
Take a look at NexusMods LevelledVendorCredits.
 
I'm about 98 hours into Starfield, taking my time, picking some missions to complete and now leaving others to complete when I've leveled-up. Just finished a really hard one at Level 12 (or 13, I don't remember exactly) getting the Mantis ship. I collected so many weapons I could barely run at all without running out of oxygen. Almost ran out of ammo, too.

One thing I've done some research on mining outposts. There's a multiple page guide I've printed out and one of the things it mentions is to stock up on the following:

Copper, aluminum, beryllium, nickel, iron, lead, tungsten, cobalt (for wind turbines), sealant, lubricant.

Where do you store all this stuff? Cargo hold, or can you keep it at "The Lodge"? I did find a container in the lower reaches that doesn't respawn where all your research and modification stuff can take place, but I have no idea how much it can hold and no idea who much of these items I need. I'm sure I don't need 5,000 of all these items. I also know about the safe in "my room" at the lodge so I know I can keep some of it there.

Also required: Scan booster, extractors, fabricators, cargo links.

I'll probably find out about those later, but my main question was where to store all this stuff in the meantime. Thanks in advance.
Either build a ship with a lot of cargo space or keep it in the infinite storage box in the basement of the Lodge. The latter already has the workshop and research benches. I'm level 98, got 4M credits, not interested in researching or outpost building & have a Ziggara2 (YouTube) with 10000 storage almost full of materials...play how you want to play!
 
Ryujin has given you the tools. You have a cover identity and you have the neuroamp Manipulation. You also really should be able to hack Expert/Advanced locks by now...
Wow, I had no idea I had these many options. Real 007 stuff. I'm not that advanced on lock picking yet so I'm still going to have to put it off for a while but this is very helpful thank you.
 
Either build a ship with a lot of cargo space or keep it in the infinite storage box in the basement of the Lodge. The latter already has the workshop and research benches. I'm level 98, got 4M credits, not interested in researching or outpost building & have a Ziggara2 (YouTube) with 10000 storage almost full of materials...play how you want to play!
I'm probably going to go with that infinite storage box you mentioned. I was not sure if it respawns anything or not. Glad to hear that it doesn't.
 
Wow, I had no idea I had these many options. Real 007 stuff. I'm not that advanced on lock picking yet so I'm still going to have to put it off for a while but this is very helpful thank you.
Yeah. I see a lot of complaining about the mission from people who don't understand the options they have.

My first run-through I went in blind, and kinda-sorta screwed it all up. But that's why I think it's one of the better quests. You can get around the problems with a bit of thought and ingenuity.

It's all good fun if you ask me.
 
Yeah. I see a lot of complaining about the mission from people who don't understand the options they have.

My first run-through I went in blind, and kinda-sorta screwed it all up. But that's why I think it's one of the better quests. You can get around the problems with a bit of thought and ingenuity.

It's all good fun if you ask me.
I tried to stealth it through, and when I botched it up, I went with the stun gun. Never even thought about bluffing my way through :)
 
I won't spoil it for you, but there are many ways to approach this quest, not all of which require sneaking.

Also, in case you didn't realize, you can sneak better when not wearing a space suit/helmet/pack. Them things are heavy and noisy.

Don't forget that noise is part of the stealth equation.
I get the impression that my spaceman is wearing a spacesuit and helmet even when in 3rd person view he is not. So I should have taken the spacesuit and helmet off after putting the operative suit and helmet on? Was this the reason why all the stealth operations were very difficult for me? I had to use a lot of Reconstim.

I have noticed that I have the ability to boost jump when I'm in a city and my spaceman is wearing regular clothes and a cap, which seems weird to me. Apparently it implies that he is still wearing a boost pack even when I cannot see it in 3rd person view. This game mechanic I don't quite understand.
 
I fixed the bugged mission "Legendary Ship: Va'ruun Shroudbearer", which didn't have a target location indicator. I think the target ship had totally disappeared from my game, but I was able to bring it back with console commands. I found good advice from this Reddit thread.

First I had to find out the ID of that mission. I found it with the command
help SE_ZW14
from the output of that command I looked for the name SE_ZW14_SpaceCell. I found out that it's a mission with the ID 0002B8D6. Then I typed the below command to start that mission:
startquest 2B8D6
That returned the location marker to that mission, and the target ship was in that target location. I was then able to destroy it and its escort ships and completed the mission.

I used my modified Orca in that mission. I had upgraded it after I got the skill Starship Design L4. Among other changes, I replaced its engines with Slayton SAE-5660 engines, which have a noticeably higher maneuvering thrust and a slightly higher forward thrust than the previous Reladyne Nova 1050 engines, which were upgrades from original engines. I tried to camouflage them with Taiyo's side panels, but they fit well only on the lower engines. The top cowling that is in front of the topmost engines is too narrow so that the side surface becomes very discontinuous when I add a side panel on the engine. So I let it be without.
Orca after upgrades 2024-01-26 (1).jpg

I also nowadays have the skill Aneutronic Fusion L2, which increases rector's output by 2 MW, which in this ship balances the reactor's output power with equipment's power.

Here is a picture of the destroyed Va'ruun Shroudbearer:
Destroyed Va'ruun Shroudbearer 2024-02-15 - 99-percent.jpg


Here is my Orca in the beautiful nature of Jemison:
Jemison 2024-01-28 (2).jpg
 
Yeah issue is poor console players who don't have that access and if the commands are there then why the hell is Bethesda not implementing them ?? Ive stopped playing til they get it sorted or until Hellblade 2 comes out .
 
I fixed the bugged mission "Legendary Ship: Va'ruun Shroudbearer", which didn't have a target location indicator. I think the target ship had totally disappeared from my game, but I was able to bring it back with console commands. I found good advice from this Reddit thread.

First I had to find out the ID of that mission. I found it with the command
help SE_ZW14
from the output of that command I looked for the name SE_ZW14_SpaceCell. I found out that it's a mission with the ID 0002B8D6. Then I typed the below command to start that mission:
startquest 2B8D6
That returned the location marker to that mission, and the target ship was in that target location. I was then able to destroy it and its escort ships and completed the mission.

I used my modified Orca in that mission. I had upgraded it after I got the skill Starship Design L4. Among other changes, I replaced its engines with Slayton SAE-5660 engines, which have a noticeably higher maneuvering thrust and a slightly higher forward thrust than the previous Reladyne Nova 1050 engines, which were upgrades from original engines. I tried to camouflage them with Taiyo's side panels, but they fit well only on the lower engines. The top cowling that is in front of the topmost engines is too narrow so that the side surface becomes very discontinuous when I add a side panel on the engine. So I let it be without.
View attachment 383774
I also nowadays have the skill Aneutronic Fusion L2, which increases rector's output by 2 MW, which in this ship balances the reactor's output power with equipment's power.

Here is a picture of the destroyed Va'ruun Shroudbearer:
View attachment 383775

Here is my Orca in the beautiful nature of Jemison:
View attachment 383776
Does anyone know if that mission has consequences for later NG+ gameplay?
I haven't seen equivalent for Ecliptic or Pirate battleships, so wondered if the Var'uun were being highlighted for a specific reason.

Anyone know why that mission disappears? Was leaving it until near end of Constellation quests, now at that point &was going to do it before Entangled but it has disappeared.
 
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