Game Discussions Bethesda Softworks Starfield Space RPG

with each pocket of information that comes out I'm finding my expectations dropping a little, it's becoming more outer worlds than elite
Its also on the same engine as all their previous games (although updated) Elite Dangerous meets Fallout was never going to happen.
 
I had a dream of elite cyberpunk mashup (in a what could have been not a bug infested farkfest), I know I know but I can dream right? right???
 
Well, i dont expect anything Spacey out of it.
I guess space travel will be more like Mass Effect or SW:KotOR with lots of action on the ground
 
Well, i dont expect anything Spacey out of it.
I guess space travel will be more like Mass Effect or SW:KotOR with lots of action on the ground
yea I know, hence my outer worlds comment above
baah, I will be able to system hop, fly, land, get out of the chair and walk off a ship on my console one day
 
Well, i dont expect anything Spacey out of it.
I guess space travel will be more like Mass Effect or SW:KotOR with lots of action on the ground
Ye, Maybe the odd space station. Space walk would be very nice. NMS has the derelict freighters (which I never did) - something like that. I've been waffling about EVA, boarding since Mass Effect.
 
What I seem to recall from Todd talking about impending engine updates, in an interview, the main feature revision for Starfield would be a first step improvement to the character animation system, with better inverse kinematics, and further improvements to this coming with Elder Scrolls 6.

Anyone who has done any character animation editing will be happy if this reduces the impression you get with collisons having limited effect on animation, under the fact that the root of the skeleton tends to be the hipbone; Once you notice that game characters are usually suspended by the hips, with the legs dangling free underneath and moving completely independent to the ground they are supposed to be planted on, to look like they support the weight of the character, it's kind of hard to un-see, :7
(Feel free to make your own observation of how characters animate, and how fluently and naturally they transition (...or don't :p) between animation sets/states, in Odyssey. :p (Elite Feet do rotate to match terrain, mind -- just too bad the collision geometry can be... not quite as high poly as the visual geometry)).

Maybe this could also be just about a requirement for Starfield dealing with different gravities, more verticality, and more eventful terrain...

Ship flying? -Who knows -- not out of the question it could be something more involved than that bit in Mothership Zeta (Fallout3 DLC)... :7
 
on PC in Steam:
data : 11.11.22
 
We believe that by playing Fallout.
Fallout 4 was some time ago, though. And Bethesda managed to release Skyrim three times since then. (five times, if you count the consoles as separate releases).
So yeah. They will release Starfield one day. At least I think. But I also think they will release Skyrim at least twice again (for PS6 and Xbox Series Y) in the meantime. :LOL:
 
Fallout 4 was some time ago, though. And Bethesda managed to release Skyrim three times since then. (five times, if you count the consoles as separate releases).
So yeah. They will release Starfield one day. At least I think. But I also think they will release Skyrim at least twice again (for PS6 and Xbox Series Y) in the meantime. :LOL:
These aren't Skyrim releases, they're just updates of it. Since the whole core team has been doing Starfield since then, Fallout 76 and Skyrim expansions are just small DLCs showing that people are still there.
 

Deleted member 110222

D
Fallout 4 was some time ago, though. And Bethesda managed to release Skyrim three times since then. (five times, if you count the consoles as separate releases).
So yeah. They will release Starfield one day. At least I think. But I also think they will release Skyrim at least twice again (for PS6 and Xbox Series Y) in the meantime. :LOL:
I mean, gonna' be blunt here mate...

Skyrim wasn't "rereleased" this year.

Got new content? Yes. Rerelease? Erm, no. I never had to buy a new copy to get the new content, I paid... Wait for it... DLC money for... DLC.
 
I mean, gonna' be blunt here mate...

Skyrim wasn't "rereleased" this year.

Got new content? Yes. Rerelease? Erm, no. I never had to buy a new copy to get the new content, I paid... Wait for it... DLC money for... DLC.
skyrim-anniversary-1629406234377.png


It is being released almost every other year since 2011. Again. And Again. For full price. 50 quid.
Yes, if you own a previous edition, you can "upgrade" to a new edition for a DLC price, but I fail to see how that's a good thing, especially considering most of the new content is community-made.

The only re-release we can argue about as being worth the money was the VR version. Other than that, yeah, I get you are a big fan, but no.
Am I a bit salty? Perhaps. Maybe because I own the original hard copy of the 2011 game with all the DLCs released on DVD. It no longer works. I can "upgrade" it to new Steam version for 30 quid, though, which is nice of them right?
So I play a cracked version of an ORIGINAL that I BOUGHT. Thank god for modders.
Bethesda won't see a penny from me until they release a new game.
 
Last edited:

Deleted member 110222

D
skyrim-anniversary-1629406234377.png


It is being released almost every other year since 2011. Again. And Again. For full price. 50 quid.
Yes, if you own a previous edition, you can "upgrade" to a new edition for a DLC price, but I fail to see how that's a good thing, especially considering most of the new content is community-made.

The only re-release we can argue about as being worth the money was the VR version. Other than that, yeah, I get you are a big fan, but no.
Am I a bit salty? Perhaps. Maybe because I own the original hard copy of the 2011 game with all the DLCs released on DVD. It no longer works. I can "upgrade" it to new Steam version for 30 quid, though, which is nice of them right?
So I play a cracked version of an ORIGINAL that I BOUGHT. Thank god for modders.
Bethesda won't see a penny from me until they release a new game.
I want to know why modders are not allowed to be hired by devs and earn a profit from their work?

Seriously, I am convinced that the logic at play here is that if someone releases mods for free, they are then never allowed to take their career further.

Newsflash: A lot of the "big" modders do what they do in the hopes of getting themselves noticed professionally. That means they do indeed hope to get to a point where we have to pay to get access to their work.

The stuff in the Creation Club is no longer "fan made", it's literally an official product. What, you think that outsourced work is a thing of myth? Laughable...

It's also canon by the way. Not a popular thing to here, I know, but I want to ask you, why is Bethesda going to sell something only to tell you "BTW, it's not part of the game in any way."

Yeah, totally illogical right? But that would require putting some thought into things instead of hopping onto the bandwagon.

And no rerelease was done.

You can still buy SSE as ever, without the new stuff. It is literally the same game.

Don't get mad because you do not understand what was actually sold, or is still for sale. Heck, just to be even more annoying and disrupting to your stance:





This is not salt, and I know me saying that won't change your mind. But honestly? I don't care. People don't care about facts any more, and honestly I sometimes wonder why I try to even bring them up when people decide their personal feelings trump this.

I do understand it is upsetting when someone throws facts at you. Makes one feel a bit silly.

EDIT: BTW, those modders you are thanking? Literally the ones who asked for SSE, because the original game was lacking a few things on the modding department.
 
Last edited by a moderator:
Back
Top Bottom