Game Discussions Bethesda Softworks Starfield Space RPG

I don't care a bit about what the nay sayers might bring up to bash the game, for me it's a one in a million.
Having not bought it yet myself (waiting for both a sale and adequate time to patch bugs), I do care about what both naysayers and diehard fans say about it. The trick is that a game like this is a spoiler minefield - not just story plots, but basic "I want to see city ABC on planet XYZ for the first time myself while playing the game, not via someone else's play-through video". So I'm trying to glean basic pros and cons without spoiling anything.

Right now the biggest con that I think would frustrate me personally is the NMS "You're always flying in a forward motion like a plane through atmosphere" flight model, which drives me nuts in a space game. I blame Elite, X4, and Space Engineers for spoiling me with 6DoF and FA-off flight mechanics. I really wanted Starfield to have more spaceship-based gameplay, but it sounds like a Mass Effect game rather than one of the aforementioned ship-centric games. That said, I loved playing Mass Effect, so I suspect I'll like Starfield when the day comes, but it definitely won't be replacing X4 or Space Engineers as my favorite "flying a spaceship" game, at least not without some heavy modding.

I've also read that while Starfield mimics Mass Effect's gameplay in some regards, it lacks the "passion" of that game. I'm not talking about romancing, but rather the voice acting and general storytelling. Many reviewers say Starfield's presentation in this regard is "bland". To be fair to Starfield, they compare it to some games that I feel are "over the top" in their scripts and voice-acting (like Cyberpunk), so I'm curious what the fans of Starfield in this thread think about this critique.
 
My hearsay impression is that it's a bit like a more story-driven Valheim with a more free-form way to build a character. (But I guess the skill picks are still mostly railroaded because of the ability unlocks)

I actually prefer the ability unlocks. If you actually use a skill, you’ll unlock the next level soon enough. Aside from Commerce Four, I’ve unlocked the next skill level long before I had a skill point to spare and a desire to unlock it… and plenty of competition for that skill point.

Last night’s session (once again at the expense of exercising in the morning) saw me signing up with the UC Vanguard. I won’t go into details, but signing up unlocked a flight simulator. More importantly, using it counts for XP and skill unlocks. :) The rest of the session was spent learning the intricacies of the outpost system. No screen shots today… was to focused on what I was doing to take any. Did gain another level, though. :)
 
After helping out Adam Jensen Sam Coe in his story mission today and then a bit of the old interstellar-David-Attenborough on his home planet, I’ve had another play around with my ships thrusters, circling nearby orbital traffic. Brief releases of RB gives some fwd thrust so I’m managing to do a reasonable impression of circle-strafing.

It’s not FAoff, but 5.5 DoF will do for now 😁
 
I wrote earlier here that I will probably change back to Elite Dangerous soon, but now I'm leaning towards playing the main story through in Starfield. I have now played some 24 hours, and I'm at level 7. The gameplay feels more okay now that I have learned more about the game, but I still want to avoid long walks.

I appreciate the many different planetary environments made with obviously a lot of work, and the countless individual NPC:s that want to tell their individual stories to me. Anyone that I pass by may be a hidden mission giver. Last night I even resolved a hostage situation in a bank by talking to the leader of the robbers via a door phone. I offered my help to a local police chief who was at the scene, and after the hostages were freed, he rewarded me quite well for that. But my favourite earning method is running cargo and passenger missions. It was nice to see my passengers in my ship. And the ship interior is nicely functional, too. I hope people at FDev take notes from this game.
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Having not bought it yet myself (waiting for both a sale and adequate time to patch bugs), I do care about what both naysayers and diehard fans say about it. The trick is that a game like this is a spoiler minefield - not just story plots, but basic "I want to see city ABC on planet XYZ for the first time myself while playing the game, not via someone else's play-through video". So I'm trying to glean basic pros and cons without spoiling anything.

Right now the biggest con that I think would frustrate me personally is the NMS "You're always flying in a forward motion like a plane through atmosphere" flight model, which drives me nuts in a space game. I blame Elite, X4, and Space Engineers for spoiling me with 6DoF and FA-off flight mechanics. I really wanted Starfield to have more spaceship-based gameplay, but it sounds like a Mass Effect game rather than one of the aforementioned ship-centric games. That said, I loved playing Mass Effect, so I suspect I'll like Starfield when the day comes, but it definitely won't be replacing X4 or Space Engineers as my favorite "flying a spaceship" game, at least not without some heavy modding.

I've also read that while Starfield mimics Mass Effect's gameplay in some regards, it lacks the "passion" of that game. I'm not talking about romancing, but rather the voice acting and general storytelling. Many reviewers say Starfield's presentation in this regard is "bland". To be fair to Starfield, they compare it to some games that I feel are "over the top" in their scripts and voice-acting (like Cyberpunk), so I'm curious what the fans of Starfield in this thread think about this critique.
When I want to really fly spaceships, X4 is still my go to game (I've given up on Elite for the time being). So far, I have spent a great deal of time with my spaceship in Starfield, but it's not actually flying from place to place like in Elite or even X4. But once I got over it not being a spaceship flying game, I started to enjoy it more. I don't have any experience with any of the games others have mentioned in this thread, other than a brief dance with Fallout 4. These games (rpg types) have not been of much interest to me since I stopped playing the Wizardry series of games many years ago. Kinda got burned out I guess.

But, there does appear to be (as evidenced by my continued play) enough space and spaceship stuff to keep my interest in this game so far. The explanation of the current state of Earth given in the game what a bit thought provoking (as an example) as well. Sci-fi stuff. :)

I will admit that I have been a bit frustrated with some of the npc interaction, and at worst I'd call it childish. But I'm still playing the game, so it hasn't completely pushed me away.

I will also admit that I have been pretty much singularly focused on one thing in the game. I did try the undercover spy/pirate thing for a bit, but it kept dragging on and I wanted to get back my original pursuit: Chasing those weird pieces of metal found in the first mission. Now that I'm done with that (and it wasn't very easy towards the end) I may pursue other rabbit holes as they appear.

Morning folks. :coffee:

EDIT: Just reading an article on Starfield Portal and realized that I'm now in the first iteration of New Game Plus. Moving on....
 
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Again this is a Bethesda RPG. I cant get why one would expect anything else, even by very remotely following the previews and announcements, it was very clear it would be "Skyrim in space" ... This game could be compared to The Outer Worlds for example, which has no space flight either, still an excellent game, I hope Starfield will be just as good if not better (with less of a linear story for instance).
Space flight in Starfield is an improvement over The Outer Worlds - you can actually fly your ship around in each system and get into some dog-fights … sure, there’s no manual docking (it’s a cut-scene) or landing (it’s a cut-scene) or supercruise to a different body in the same system (it’s a cut-scene) … but I wasn’t expecting that.

What was I was expecting? A huge Skyrim style RPG but set in space with a little bit of space flight for fun and better graphics.

IMO, I got what I was expecting.

And have spent faaaaaar too much time (and credits!) building my own ships!!
 
Having not bought it yet myself (waiting for both a sale and adequate time to patch bugs), I do care about what both naysayers and diehard fans say about it. ... So I'm trying to glean basic pros and cons without spoiling anything.
I will try to give a few thoughts. Spoiler free. Hope they are helpful.
Right now the biggest con that I think would frustrate me personally is the NMS "You're always flying in a forward motion like a plane through atmosphere" flight model, which drives me nuts in a space game. I blame Elite, X4, and Space Engineers for spoiling me with 6DoF and FA-off flight mechanics. I really wanted Starfield to have more spaceship-based gameplay, but it sounds like a Mass Effect game rather than one of the aforementioned ship-centric games. That said, I loved playing Mass Effect, so I suspect I'll like Starfield when the day comes, but it definitely won't be replacing X4 or Space Engineers as my favorite "flying a spaceship" game, at least not without some heavy modding.
The spaceship element is not as thin as I had expected, based on other's comments. To be clear, this is not a game where I am steering the ship between distant locations, turning and flying around between planets.

But I am able to steer the ship between points in "local space". Throttle has an optimum turning speed band, and boost, like Elite. I can throttle to zero and float still in space, then pivot around in-place. I can toggle a sort of FA-OFF mode, where I can fly in one direction, and then pivot in-place to fire side or backward. Some of this requires pilot training.

Weapons (that I have) are a gimbaled type mount. Lasers cut shields, cannons and missile punch through the unshielded hull modules. There are also EMP type weapons which I've not used yet. With Targeting skill, I can target sub-modules and disable them with focused fire.

Things like docking with other ships or stations are just close within 500m and press a button. There is no manually trying to align or anything. Boarding and entering ships is exactly as I imagined. The enemy ship looses thrust when I take out the engines. The disabled ship can keep shooting, unless I take out the guns, too. Move in close, dock, and head in through the hatch.

Ship-to-ship combat has so far felt a bit similar to what can happen in Elite. Head-on pass taking/giving fire, then turn around and run again. Some ships are less maneuverable, and I've been able to get into a trailing position with careful throttle control, and hammer rear aspect fire into them. So far there does not seem to be much "drift" like when trying to turn a fast Cutter in Elite.

But yes, I have been a bit surprised that there is a decently large option for spaceflight elements. Over there is a ship or station where I want to dock. Over here is a ship that I need to combat first. I can fly and fight, then move back over and dock all in the same local space.

It's possible to put the ship into a low emissions state, and sneak fairly close to other ships undetected. Hiding behind asteroids seems to work, too.
I've also read that while Starfield mimics Mass Effect's gameplay in some regards, it lacks the "passion" of that game. I'm not talking about romancing, but rather the voice acting and general storytelling. Many reviewers say Starfield's presentation in this regard is "bland". To be fair to Starfield, they compare it to some games that I feel are "over the top" in their scripts and voice-acting (like Cyberpunk), so I'm curious what the fans of Starfield in this thread think about this critique.
I cannot fault Starfield so far on the story elements (so far that I've seen). I am personally not a big fan of "over the top" type characters, hubris type stuff, and salting every conversation up to make them feel "real".

IMO, the writing and voice acting is deliberate, and generally to point. There can be a bit more color if you pry a bit during conversations, which works OK for my preferences. The conversations seem decently natural, I think.

Yea, the faces and animations aren't Hollywood style full motion captured. But the animations work OK, IMO.

Story freedom thoughts:
With regard to the story elements themselves, I find them to be "pick up/put down" in a very relaxed way. So far I've not be railroaded into anything I didn't want. When a main story mission completes, I've got the option to say something like "I've got some personal things to work on" and just walk away. I can unassign the Constellation people from the ship crew, even VASCO, and just head out all alone if I prefer.

Exploration thoughts:
Exploration in Starfield is the most enjoyable space exploration in any game I've ever played. I spent 4 hours at a single landing site (no mission or whatnot, just me out landing somewhere), and still have not completed the planet survey. Some of that time was me getting sidetracked. But the play was (IMO) dense with activity and content. I will return to that same landing site again, since I saw another feature in the distance which I didn't get a chance to explore.

Moving between planets, there is a chance of encounters. Unless they are actively aggressive, I don't have to engage with them. Once down on a planet or moon, the exploration elements come into full. Locating and scanning not only flora/fauna, but also finding some caves, geological, and ecological sites.

The more barren worlds are thinner in explorable content, of course. But even so, I've found caves and geological discoveries on otherwise frozen over ice moons (this all aside from the mining resources, of course).

The exploration UI (overlaid on the left of the scanner HUD) is always clear what I've already explored, and what I need find next. It doesn't tell me where that next thing actually is located (or even what it IS), but that is exploration (IMO). Exploring to completion seems to rely upon me, making observations as to what looks new. The scanner only works for a limited range, and I can see things much farther. So the manual aspects of exploring, looking and observing, feel good for me. Is that a new plant? New animal? Go and see.

Exploring a surface comes with risks. Animals and plants of course, they can do anything from seem friendly/inert, to infecting me with some biologicals, to just trying to eat me. The sense of game-fear is real when I find a herd of a risky creature I need to scan. I can use my stealth skills to sneak up when a creature is at rest or sleep, I can do this and get away with my scan having never awakened them. Other times, I actively avoid an area where that same creature is active, because I just do not want to get into that mess right now. Increased scanner range has been a help for some sticky situations.

Even on barren worlds there is danger. Toxic gasses from geological features (get a helmet with good seals to reduce risks). Low/high temperature risks. Solar radiation risks. Careful gear selection based on my needs. Or make modifications to that gear before exploring that location, if need be (which can be done in the ship interior, if you're outfitted for it).

Crafting thoughts:
I can sometimes scavenge gear with special attributes, or I can find these in a shop (at a higher price than base models). Or I can modify them myself, mix and match my desired attributes. The resources for modification can be scavenged (legal), stolen (not), bought (hardware store). I am finding work benches for various modifications scattered through different places, as though every NPC in the game world also uses them. I have been able to use all of the work benches I've come across. No need to go home, or to any specific place to mod. See a workbench, even in an abandoned place, and I can use it (so far).

Sorry for the long post. Again, hope it's useful.
 
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Yes there are!

And the game doesn't warn you if conditions outside are inhospitable, and you're not wearing your space suit. There's not much of a meta-game reason (yet) to ever take off the space suit beyond increasing your carrying capacity, but I felt weird walking around New Atlantis in one anyway. ;)

edit: Ninja'd by @Astaran
Just in case you didn’t know, there are options in the relevant inventory pages to hide spacesuits in settlements and helmets in breathable areas.
 
Space flight is still a tense phase for me. There can be significant uncertainty when jumping somewhere, and my ship isn't exactly the most capable. Makes for a great sense of excitement while just traveling, even more when exploring outside "safer" space. My player character needs more training on the piloting and ship side of things. There are a surprising number of things that populate the spaceflight phase.
Ain’t that the truth!

I got through the Mantis quest (using more med-packs than I care to admit …) and have now heavily upgraded the ship you receive with the best reactor, shields and SIX rapid fire particle weapons.

The vast majority of the time, I can kill anyone who attacks my ship in seconds.

But I jumped into Crimson Fleet territory last night and was faced with multiple gun emplacements and about 5 heavily armed ships. I took a few of ‘em with me but it wasn’t pretty so I bailed outta that system pretty quick after the reload!!
 
I landed at the wrong place for the pirate mission and ran out of space I've watched one video and I'm trying not to watch anything else . Its a blast but I haven't a clue 🤣. I tried space stations( I'm level 4) but there are some nasty beasties that kill you really quick so I kill the bad guys and run ( well sort of waddle because I have a collection of fire extinguishers and toilet roll ( British thing ). My ship is full Vasco is and so am I ... and that's after I sold stuff . Any one want foam cups ??
No but I'll take some bog roll.

Also British.
 
Is anyone already modding their game? I'm on 26 mods currently. No gameplay mechanics or balance tweaks etc. mind you! Only QOL (mainly HUD and UI) and some texture replacers on my list.

Some of my must-haves already:
I've got a few running as well...some UI tweaks like yourself, one to 'simplify' the lock picking mini-game and a few graphical/texture mods here and there :)
 
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Having not bought it yet myself (waiting for both a sale and adequate time to patch bugs), I do care about what both naysayers and diehard fans say about it. The trick is that a game like this is a spoiler minefield - not just story plots, but basic "I want to see city ABC on planet XYZ for the first time myself while playing the game, not via someone else's play-through video". So I'm trying to glean basic pros and cons without spoiling anything.

Fair enough. I’ll try to be a little more cautious about spoiling even minor story plots in the future.

Right now the biggest con that I think would frustrate me personally is the NMS "You're always flying in a forward motion like a plane through atmosphere" flight model, which drives me nuts in a space game. I blame Elite, X4, and Space Engineers for spoiling me with 6DoF and FA-off flight mechanics. I really wanted Starfield to have more spaceship-based gameplay, but it sounds like a Mass Effect game rather than one of the aforementioned ship-centric games. That said, I loved playing Mass Effect, so I suspect I'll like Starfield when the day comes, but it definitely won't be replacing X4 or Space Engineers as my favorite "flying a spaceship" game, at least not without some heavy modding.

The one saving grace with starships in their game, at least to me, is that they remind me far more of FTL than they do of NMS. Less dogfighter, more capital ship. I really need to think about hiring some crew to improve my ship’s performance. I also have some more ideas about improving Frontier’s performance even more.

I've also read that while Starfield mimics Mass Effect's gameplay in some regards, it lacks the "passion" of that game. I'm not talking about romancing, but rather the voice acting and general storytelling. Many reviewers say Starfield's presentation in this regard is "bland". To be fair to Starfield, they compare it to some games that I feel are "over the top" in their scripts and voice-acting (like Cyberpunk), so I'm curious what the fans of Starfield in this thread think about this critique.

I think it’s a consequence of Starfield being an open-works game, vs a branching linear game. In a game like Mass Effect, the developer has a lot more control over the player’s story and relationships. For any particular mission, they’ll know who will get here, how long they’ve known each other, and what their relationship could be at this point. This gives the voice actors something to work with.

In a game like Starfield, any particular mission can be be done at any time, with any companion, with any relationship. You could be doing it with a complete stranger, or a long-term acquaintance. With a lover, or with teeth clenched begrudjng teamwork. This results in the voice acting feeling a bit… generic in my experience.

Last night’s mission certainly would’ve been enhanced if Bethesda had a lot more control over who would’ve accompanied me. It would’ve transformed a great experience into a fantastic one. But I barely noticed the generic dialog, thanks to having the kind of mind that naturally fills in the banks with its own.
 
Anyone, are there multiple saves, or is it like skyrim, where you'd backup your current save, then restart to create a different char?
 
My rig is just above minimum specs- i7-7700 and GTX 1080Ti but is running the game better than I expected. The game defaulted it to medium settings but the GPU was running at 100% so dropped to to low settings to give my graphics card some breathing space. The CPU is running at 55% so the game is definitly GPU reliant. Still pleased even on low settings but am easily impressed- when I started Elite thought it was graphically brilliant on my 1st gen i3 and 1gig 6670 GPU.

Only done a few hours but this game is going to take a lot of my future free time just getting muscle memory with the controller and other aspects of the game. One of the first missions was putting on my space helmet and was looking all around the holdings and cavern to find one.......then the penny dropped. :ROFLMAO:
 
Anyone, are there multiple saves, or is it like skyrim, where you'd backup your current save, then restart to create a different char?
Similar to Skyrim or Fallout 4. You can have as many quicksaves or proper save slots as you wish as your character progresses through the game, but new characters each require a separate save slot unless you chose to overwrite a previous save. You only really need to overwrite a save if you want to or you're presumably, running out of save slots :)
 
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rootsrat

Volunteer Moderator
Gotta admire Bethesda's choice of literature for the game. It's nice that they went with (mostly) real stuff, with only small percentage of in-lore books (or at least that's the proportion in my game).

Anyway, I'm finding great books, I even got a quest out of one (no spoilers :) ). This masterpiece for example:

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