Game Discussions Bethesda Softworks Starfield Space RPG

I don't understand the shotgun obsession. Arent slug rounds more destructive?
Going back to pirate games we had a choice of 5 ammunition types for our cannons;
Ball, double shot, chain shot, hot shot and grape shot. Each has different effect and tends to be favoured depending on the target. There was also the Carronade which was developed by the East India Company to reduce the man power requirements but dramatically increased the firepower at short range and we're subsequently adopted by regular naval forces.
 
Going back to pirate games we had a choice of 5 ammunition types for our cannons;
Ball, double shot, chain shot, hot shot and grape shot. Each has different effect and tends to be favoured depending on the target. There was also the Carronade which was developed by the East India Company to reduce the man power requirements but dramatically increased the firepower at short range and we're subsequently adopted by regular naval forces.
Ball, hot and double is basically ball. Chain is good. Tactical anti-sail ammo. Grape - it's always close range isn't it? Imagine the red carpet if you fired one of these at the right moment. I guess most of the time grape was pretty useless.
I played with all these in some sailing MMO. Pretty good but VERY grindy. I had fun luring gankers out in innocent looking ships, fled, made them cocky and then they found out about the carronades. I've never seen ships sink so quickly after a well-timed hit below (exposed) waterline in a nice squall.
 
Realism aside, bullet sponges have never been fun in any game.
Yep, but they keep getting designed. It's puzzling.
Well not really - it's the standard path of padding, I guess. Gear and Skills over come that and so you need to gather XP to unlock all that and then you become OP.
I stopped playing ED when they switched from killable by skill principle to killable by loot acquisition. I mean it's bad when you get into the cycle but it's really bad when all your stuff gets nerfed and you are forced to start over as a noob when you are already at max level, lol.
In SF the incentive to start fresh character isn't as high as in other RPGs. This is more a game to level up, get NG+ and try out what happens if you do stuff differently.
 
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Again, I think it depends on the weapon. A lot of common folk around here own .22 pistols and rifles for self-defense, and there are plenty of stories of people surviving single shots to the head with a .22 caliber bullet, especially grazing shots. Don't get me wrong, I am the last person to defend bullet sponge gameplay (unless done in a believable way, like the dudes in Uncharted who wear prototype Iron Man suits). But I also don't think it's realist, or fun, to be able to one-shot everyone in the game, especially those wearing helmets (or androids or giant bug monsters), with the equivalent of a cheap .22 pistol.
That’s why all this talk of “Bullet Sponginess” in this game doesn’t seem quite right to me. We’re not wearing flimsy space suits where the tiniest puncture means death. We’re effectively wearing low-grade power armor.

edit: That being said, the “elite” foes do seem to take forever to kill. The regular foes? I have no problem with it taking two or three shots in a regular gunfight. As long as I can still one shot them as a stealthy sniper. :)
 
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That’s why all this talk of “Bullet Sponginess” in this game doesn’t seem quite right to me. We’re not wearing flimsy space suits where the tiniest puncture means death. We’re effectively wearing low-grade power armor.

edit: That being said, the “elite” foes do seem to take forever to kill. The regular foes? I have no problem with it taking two or three shots in a regular gunfight. As long as I can still one shot them as a stealthy sniper. :)
On normal, yes. Needs a bit of skilling still or a good gun. They would also take good chunks out of my health when I started out. When I didn't knew what I was doing "normal" diff was spongy and DR in suit didn't seem to make much difference. Switching to better weapons (calibrated, refined - I didn't realise these were better tiers at first), AP, commonly available calibers should help in normal. But how am I supposed to know which calibers are common? Ok, the price may be an indication...
 
This would be why I use a Magpulse & Magsniper...
I have had a Magpulse for several weeks already, but I cannot use it much because the 6.5mm MI ammunition is on permanent short supply, at least for me. But when I used it in the Mantis quest, I noticed it's very good. Since then, I have used it only occasionally. I have gotten some Mag weapons as loot, most lately two Magshears and one Magstorm, but I sold them because the serial fire models would spend their ammo in a minute, and because I get good prices when I sell them. My other weapons have been quite effective, too, so this is not a big problem. I'm using mostly an improved semi-automatic Beowulf and an improved Orion, because then I don't need to buy ammunition.
 
I have had a Magpulse for several weeks already, but I cannot use it much because the 6.5mm MI ammunition is on permanent short supply, at least for me. But when I used it in the Mantis quest, I noticed it's very good. Since then, I have used it only occasionally. I have gotten some Mag weapons as loot, most lately two Magshears and one Magstorm, but I sold them because the serial fire models would spend their ammo in a minute, and because I get good prices when I sell them. My other weapons have been quite effective, too, so this is not a big problem. I'm using mostly an improved semi-automatic Beowulf and an improved Orion, because then I don't need to buy ammunition.
Ammo scarcity is a thing and 6.5 is a scarcer type. I ran with the ultramag a while when buying a gun from Akila gunstore. It had binary trigger ... you can imagine how I was hunting for ammo. The cheap drops Grendel, AK-like that you get in bulk that's easy to get ammo. Or just look at price - the cheaper the ammo the more common it is. Then you may need some tweaking on the gun and you're set. (all ballistic). I haven't fully figured lasers yet - they get incindiary upgrades. On ballistics AP is decent. Penetrator isnt so hot (cover penetration would be hot). Depleted Uranium is very good. White hot is incendiary - not too great and usually only scarcer calibers.
I haven't yet figured out enemy health bars btw. Red I figure is health and white armour, but red doesn't behave as expected often.
Guns with recon sights and laser mark enemies for a while which gives you a bit of wallhack.
 
Ball, hot and double is basically ball. Chain is good. Tactical anti-sail ammo. Grape - it's always close range isn't it? Imagine the red carpet if you fired one of these at the right moment. I guess most of the time grape was pretty useless.
I played with all these in some sailing MMO. Pretty good but VERY grindy. I had fun luring gankers out in innocent looking ships, fled, made them cocky and then they found out about the carronades. I've never seen ships sink so quickly after a well-timed hit below (exposed) waterline in a nice squall.
Ball is max range.
Double smashes the hull below the water line.
Hot sets the rigging alight.
Grape or canister is anti personnel and was was used quite regularly by pirates and artillery. For preparing a boarding action by naval crews and close defence by artillery batteries.
 
true a .22 is not always deadly but there is no one who survived a shotgun blast to the head at close range :D

Probably not many who survived large caliber shotgun blasts to the brain, but the head is more than the brain and there are plenty of people who have been horribly maimed by shotgun blasts to the head without ever losing consciousness. Even penetrating brain injuries are more survivable than many seem to think.


The points about damage to one hemisphere of the brain are dramatically evident from cases like Phineas Gage, where he had an iron tamping rod destroy a large part of his left frontal lobe (several ounces of his brain were excavated or later fell out), but was able to walk within minutes of the injury and didn't die until twelve years later.

Of course, most of the time, being shot in the brain should be immediately incapacitating and ultimately fatal (without prompt medical attention, which, in a video game will usually consist of another shot to the brain).

That’s why all this talk of “Bullet Sponginess” in this game doesn’t seem quite right to me. We’re not wearing flimsy space suits where the tiniest puncture means death. We’re effectively wearing low-grade power armor.

Even without the armor high level characters can absorb a huge number of hits from some weapons before going down.

The sponginess is implicit in the health and damage scaling. It's why heavily abstracted health and inconsistent damage figures have never felt right, to me, in real-time first-person games.

I have had a Magpulse for several weeks already, but I cannot use it much because the 6.5mm MI ammunition is on permanent short supply, at least for me. But when I used it in the Mantis quest, I noticed it's very good. Since then, I have used it only occasionally. I have gotten some Mag weapons as loot, most lately two Magshears and one Magstorm, but I sold them because the serial fire models would spend their ammo in a minute, and because I get good prices when I sell them. My other weapons have been quite effective, too, so this is not a big problem. I'm using mostly an improved semi-automatic Beowulf and an improved Orion, because then I don't need to buy ammunition.

Once I stopped blowing all my character's money on ships ammo was never a problem again, even with liberal use of full-auto magshears and magstorms.
 
After playing it a bit more, I like it, but I think it all feels quite old-fashioned in it's mechanics. Hoping Elder Scrolls 6 takes a few more risks, but I guess with these sorts of games, with huge development times, you maybe can't take that many risks without facing financial ruin!
 
Once I stopped blowing all my character's money on ships ammo was never a problem again, even with liberal use of full-auto magshears and magstorms.
I'm in the stage of the game where I have just a few days ago gotten Piloting L4 skill, and I'm still working to improve my Starship Design skill from L2, so now I'm buying and modifying ships, if not for any better reason, then just to see and feel them. I bought a Taiyo Orca just a half an hour ago. I just finished looking around its interior. It's my first Taiyo ship, so I was curious to see it. Next I shall test fly it, get some combat, and then improve the ship.

Question about painting a ship: Is there a way (on PC, kb + m) to select the whole ship and select one set of colors for all modules?
 
I have had a Magpulse for several weeks already, but I cannot use it much because the 6.5mm MI ammunition is on permanent short supply, at least for me. But when I used it in the Mantis quest, I noticed it's very good. Since then, I have used it only occasionally. I have gotten some Mag weapons as loot, most lately two Magshears and one Magstorm, but I sold them because the serial fire models would spend their ammo in a minute, and because I get good prices when I sell them. My other weapons have been quite effective, too, so this is not a big problem. I'm using mostly an improved semi-automatic Beowulf and an improved Orion, because then I don't need to buy ammunition.
I picked up my first Magpulse from a Spacer during a boarding action. I've never had an issue with the ammo, at one point I had over a 1000 rounds, despite never buying any. I'm currently down to around 600 rounds as I've been spending more time away from the Settled Systems and fewer opponents carry the ammo here.
With the Magpulse and Magsniper the damage is all up front so one shot one kill normally. The Magsheer is given to my companion as they have infinite ammo, useful if they take a dislike to sharks...
smile you sob.jpg
 
I picked up my first Magpulse from a Spacer during a boarding action. I've never had an issue with the ammo, at one point I had over a 1000 rounds, despite never buying any. I'm currently down to around 600 rounds as I've been spending more time away from the Settled Systems and fewer opponents carry the ammo here.
With the Magpulse and Magsniper the damage is all up front so one shot one kill normally. The Magsheer is given to my companion as they have infinite ammo, useful if they take a dislike to sharks...
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The .5 MI is quite abundant. I guess they are made for full auto rifles.
 
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