Like for most bounty hunters here, killing any pirate ship or wing in a haz res or cnav is no issue, and the pay is somewhat decent given how "easy" it is.
But then what's above that ?
Threat 7 pirates don't have much of a price increase despite having ships 3 times as tough.
Slightly more challenging, gives deadly rank enemies, but nothing more than a bad idea income wise.
Assasination missions are kinda cool, find a guy, kill a guy, get around a million.
Not much of a challenge for the solo one, rank is high, good income but still low.
Wing assasinations next, about the same or not much higher than normal ones money wise, especially with repair costs due to phasing attacks.
Challenging yes, if done solo, almost guaranteed elite rank enemy, but with the 2-5m payout ? not that good of a deal
Those are the options we currently have, but I want something better with risk/reward thingies, some bigger risks for bigger rewards, with the following suggestions.
1. Engineered npcs should be worth 2-3 times more than unenginneered npcs, give us a reason to go for the tough bad guys please.
2. More eliterer solo assassinations,2-3 times higher pay, but make that single npc (or the wing coming with it) much tougher and meaner. Give us some resistance increased prismatic cutters/vettes or conda to shoot at. Or even T-10, in which case I'd understand if the reward was only 10cr.
3. Most elitest wing assasinations. Same as above, for wings.
4. Chained missions. Start with killing that guy , scan the blown up ship, go back to station for next instruction, get x number of targets, protect an installation, etc etc. Just some kinda small story for bounty hunters
tldr : give pve bounty hunter something tougher to shoot at, and make it worth the fight
But then what's above that ?
Threat 7 pirates don't have much of a price increase despite having ships 3 times as tough.
Slightly more challenging, gives deadly rank enemies, but nothing more than a bad idea income wise.
Assasination missions are kinda cool, find a guy, kill a guy, get around a million.
Not much of a challenge for the solo one, rank is high, good income but still low.
Wing assasinations next, about the same or not much higher than normal ones money wise, especially with repair costs due to phasing attacks.
Challenging yes, if done solo, almost guaranteed elite rank enemy, but with the 2-5m payout ? not that good of a deal
Those are the options we currently have, but I want something better with risk/reward thingies, some bigger risks for bigger rewards, with the following suggestions.
1. Engineered npcs should be worth 2-3 times more than unenginneered npcs, give us a reason to go for the tough bad guys please.
2. More eliterer solo assassinations,2-3 times higher pay, but make that single npc (or the wing coming with it) much tougher and meaner. Give us some resistance increased prismatic cutters/vettes or conda to shoot at. Or even T-10, in which case I'd understand if the reward was only 10cr.
3. Most elitest wing assasinations. Same as above, for wings.
4. Chained missions. Start with killing that guy , scan the blown up ship, go back to station for next instruction, get x number of targets, protect an installation, etc etc. Just some kinda small story for bounty hunters
tldr : give pve bounty hunter something tougher to shoot at, and make it worth the fight