Beware White Dawrf and Neatron Stars

I tried that FSD super charge at a few neutron stars and white dwarfs while exploring and it worked great.....for a while. Today however while charging the FSD near a white dwarf stream it said I got too close and it dropped out of super cruise and landed near the star. No problem I thought . Just let FSD cool down and jump away. The issue is that instead of stabilizing once out of super cruise, the ship continued to do that bucking and tumbling it does while flying through the white dwarf jets, even though i was no longer in super cruise. I had zero control of throttle, or any ship movement of any kind. I tried jumping within the system to get away from the star, but it kept saying align with vector. With the ship not offering any response to controls i couldn't align. I then tried to jump to another system. Same result. All the while the ship is taking damage, the canopy breached and I am over 2000LY past Colonia trying to reach beagle point. Eventually the oxygen ran out and the ship blew up. 25 million credit rebuy, lost all my exploration data to that point and my crew member dies permanently. When I re-spawned at Colonia dream station the weird sounds that the ship was making while it was tumbling near the star was still there, even though I was sitting at the dock in the station. The whispering sound of the white dwarf jet streams where also still playing. I think that this could be a bug. I can't believe that they would put in a mechanic where you have zero control of your ship and the only option you have is wait for the following 6-7 minutes while you die slowly. It is also a real pain to loose the crew member permanently in this fashion, especially when you don't die permanently it makes no sense that your crew member does. Anyway I sent in a support ticket to investigate if this is indeed a bug. Just wanted to warn others when charging your FSD near these stars that it may be fatal and that it may be bugged.

Edit: Just got confirmation from FD support. It is a bug and something they are working on and hopefully will be fixed asap. So be careful around these stars or stay away from them for now. Also want to give a big thanks to FD support for their help :)
 
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Maybe useful/helpful to some. Click on (SOURCE) for the original thread and scroll down for more of the quote:
What are the dangers?

Neutron travel can be deadly if you drop out of supercruise inside the neutron jet. This can occur by accident (pressing the drop out key bind by mistake), or by misjudging your position relative to the neutron star and hitting the automatic drop out zone while supercharging. You can avoid this 99% of the time if you zero your throttle during the hyperspace sequence toward a NS. You can also avoid being 'sucked into the drop out zone' by immediately turning away from the neutron star upon hyperspace exit, and gliding into the far edge of the NS plume to supercharge where you should have sufficient distance to ride the jet and exit the plume safely. But remember nothing is 100% safe with neutron skimming!

If you lose connection inside a neutron jet, do not log back in! Submit a ticket to game support and they will investigate your net log activity, if you genuinely lost connection, they will move you to a safe system (this info is based on forum comments circa Oct 2015). Alternatively you can attempt to low-wake out of the jet by selecting a celestial object within the system and initiating supercruise (this avoids the need to align-to-target 'high-wake' method, which is virtually impossible while caught in the turbulence of a neutron jet).

Other things to watch out for are FSD damage. Supercharging can damage your FSD and this damage mounts up. It is recommend to drop out of SC (away from a NS jet), and repair your FSD when it drops below 90% integrity.
Don't leave home without an AFMU if you intend to use the neutron grid!

Also be wary of 'continuous neutron hopping' - i.e. jumping from neutron to neutron and forgetting to hit a regular star once in a while to refuel!

c/o of a CMDR on Steam:
1C5F3D63C9DF8A2198785C092B96B956E54BFB47
 
FSD supercharging

I tried that FSD super charge at a few neutron stars and white dwarfs while exploring and it worked great.....for a while. Today however while charging the FSD near a white dwarf stream it said I got too close and it dropped out of super cruise and landed near the star. No problem I thought . Just let FSD cool down and jump away. The issue is that instead of stabilizing once out of super cruise, the ship continued to do that bucking and tumbling it does while flying through the white dwarf jets, even though i was no longer in super cruise. I had zero control of throttle, or any ship movement of any kind. I tried jumping within the system to get away from the star, but it kept saying align with vector. With the ship not offering any response to controls i couldn't align. I then tried to jump to another system. Same result. All the while the ship is taking damage, the canopy breached and I am over 2000LY past Colonia trying to reach beagle point. Eventually the oxygen ran out and the ship blew up. 25 million credit rebuy, lost all my exploration data to that point and my crew member dies permanently. When I re-spawned at Colonia dream station the weird sounds that the ship was making while it was tumbling near the star was still there, even though I was sitting at the dock in the station. The whispering sound of the white dwarf jet streams where also still playing. I think that this could be a bug. I can't believe that they would put in a mechanic where you have zero control of your ship and the only option you have is wait for the following 6-7 minutes while you die slowly. It is also a real pain to loose the crew member permanently in this fashion, especially when you don't die permanently it makes no sense that your crew member does. Anyway I sent in a support ticket to investigate if this is indeed a bug. Just wanted to warn others when charging your FSD near these stars that it may be fatal and that it may be bugged.

FD always said that while White Dwarf and Neutron Star boost were great, they could kill you. Stop getting so close to the star. If you see in your HUD that you are approaching a white-dwarf or a neutron star, drop your throttle to 0% while still in hi-wake so you will not immediately blunder into a jet when you exit hi-wake. You can supercharge your FSD waaay out in the Q-Tip ends of the jets and it doesn't take long, just basically supercruise through the jet fairly medium-slowly and by the time you come out the other side (5 sec?)your FSD is supercharged.
 
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Oh no not again.
I assume you have orbital lines turned on? if not use it. As this shows perimeter which will drop you out of super cruise and allow you to move around White Dawrf/Neatron Stars without dropping out of super cruise. BUT you will still have to watch your heat.

Yes OVERCHARGING FSD is dangerous more so depending on how big White Dawrf/Neatron Stars and if stream is inside perimeter shown by orbital lines option.

So how much of this is FD fault or Commander's?
 
The thing is I have no issue with suffering damage or whatever if i drop out of super cruise too early or misjudge or whatever. I have an issue with not having any control of the ship to give me a fighting chance should things go wrong. It is a terrible mechanic if you have absolutely zero control of your ship in this situation. They may as well just automatically blow you up straight away in that case and just get it over with. I still think it is a bug because the sounds of the incident where still playing while I was sitting in the dock after the rebuy
 
Oh no not again.
I assume you have orbital lines turned on? if not use it. As this shows perimeter which will drop you out of super cruise and allow you to move around White Dawrf/Neatron Stars without dropping out of super cruise. BUT you will still have to watch your heat.

Yes OVERCHARGING FSD is dangerous more so depending on how big White Dawrf/Neatron Stars and if stream is inside perimeter shown by orbital lines option.

So how much of this is FD fault or Commander's?

Yes orbit lines where on. Not complaining about making a mistake if that is what it was. Complaining about having no control of the ship in this situation once out of supercruise. If you drop too close to a regular star, you get control of your ship back and you can do things get out of there. Here you have no control of the ship and no chance of taking any action to save yourself.
 
I can't believe that they would put in a mechanic where you have zero control of your ship and the only option you have is wait for the following 6-7 minutes while you die slowly.


Neutron stars and white dwarfs are not in the game as a travel buff.

They are in the game as awesome and terrifying natural phenomenon [dodo do-do-dah] which belch unimaginably strong forces.

The fact they buff our FSD range is just a coincidence. It's a dangerous thing to do, not a mode of transport. :)
 
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Neutron stars and white dwarfs are not in the game as a travel buff.

They are in the game as awesome and terrifying natural phenomenon [dodo do-do-dah] which belch unimaginably strong forces.

The fact they buff our FSD range is just a coincidence. It's a dangerous thing to do, not a mode of transport. :)

I bet some people would fly right into it (in reality) and might surprised they not survive it [squeeeee] but hey, here in the virtual world they can cry and complain lol
 
Thanks for the graphics, but I have flown in neutron star jets before a few times now. I know which part to fly into and never had issues before. This one felt very different to the others. I was heading away from the star when it felt like it flipped the ship and made it head back toward the star. I fought it and tried to pull it back. The Cutter responds slower than most other ships in supercruise and it didn't make the turn. I've been flying this ship since they where released and have become very experienced flying it. I know how it feels and this felt wrong. Even by neutron star standards. Once I dropped out of supercruise (normally with regular stars you come to a stop and you can wait till your FSD cools down then jump away possibly taking some heat damage depending on how cool your ships runs or if jumping to another system or just with in the system). This time when I dropped out of supersruise, the ship was still behaving like it was still with in the jet stream of the star, even though I clearly no longer was. There was no control, the ship didn;'t come to a stop, the ship didn't respond to any input, it just kept playing the jet stream animation and sounds. Even back in the station at the dock it kept playing the sounds like I was still in the stars jet stream.
 
The thing is I have no issue with suffering damage or whatever if i drop out of super cruise too early or misjudge or whatever. I have an issue with not having any control of the ship to give me a fighting chance should things go wrong. It is a terrible mechanic if you have absolutely zero control of your ship in this situation. They may as well just automatically blow you up straight away in that case and just get it over with. I still think it is a bug because the sounds of the incident where still playing while I was sitting in the dock after the rebuy

Obviously there must be a way to overcome the effect or FD probably would just blow up the ship right away. It is possible that nobody has discovered the method yet, for escaping.

- - - Updated - - -


This works and you do not have to get fancy, just fly through near the puffy end of the jet and your FSD will supercharge.
 
Well FD presumably do consider this some kind of problem because they will move you away from the danger zone and repair your ship if you open a ticket.

I don´t think it is intentional to give you no chance at all once you drop out of SC especially as it is currently impossible to avoid Neutron stars or White Dwarf stars. The filter in the galaxy map has two problems that people should be aware of. Firstly, you need to uncheck and then re-check the "apply filters" check box each and every time you plot a new route for it to work and secondly, even if you do this, you will still arrive at the NS/WD star if it happens to not be the entry point star. I found this second point out yesterday when jumping to an Orange giant as declared in the galaxy map and on my hud before jumping. I arrived 1000000ls from the Orange giant in the outer cone of the white dwarf that was its companion.

If you find yourself in the NS/WD washing machine of doom and you think you didn´t just make a mistake to get there, best thing to do is to log out, wait out the timer and then contact support.
 
I don't think I've even seen a Neutron star at this point, though I have seen more than a few white dwarf stars (is it politically correct to call them 'dwarf' stars? Shouldn't they be called something more like "white diameter-challenged stars" or even "White Little Stars"?), but I've never boosted off of one. I think I may have brushed a cone once, because I did deflect away in a strange, uncontrollable manner for a second or so, but that was about it. I know I hyperspaced too close to one once, and that wasn't much fun. Cost me 2 heat sinks to get away.

If I ever figure out how to boost off of these, I'll have to post a video, but right now I have far more interesting ways to risk ship destruction than fiddling with star cones.
 
The neutron boost took the cutters range up to 121 LY. My aim before the incident was to then apply jumponium to it and see if that would then make it jump 250Ly. Since Beagle point is 45000LY from Colonia (give or take a few LY) I figured every bit of help with jump range is good :)
 
I have mapped out parts of the neutron highway between colonia and the bubble. The orbit lines disappear on neutron stars.

The thing to do is 0 throttle on the jump and pay attention. Fly through the outer purply part. Notice how close you are when you jumped in and do not get closer than that.

Now, having said all that, there are a few bugs. Matchmaker disconnects put you out of SC into the neutron star wake. This is death. Log out and send in a ticket.

Warping into system directly into the wake is also not intended.

Thus it is suggested to just avoid these stars until this is fixed.
 
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