Patch Notes Update Beyond 3.0 Beta 3 Patch Notes

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Hi,

Can someone please tell me what will happen to active and dormant bounties when 3.0 takes effect? As a criminal for hire (mostly killing, human trafficking and smuggling) I have around 3 millions Cr worth of dormant bounties and maybe 1 million active bounties, almost all of them working for the Empire against the Empire which leads to my second question: Is this taken into account for the superpower wanted status? I mean I'm gaining bounties working for the Empire, how can the Empire issue an interstellar bounty for criminal acts they commissioned? How would that make sense locally when allied with all the Empire factions of the system?
 
Hi,

Can someone please tell me what will happen to active and dormant bounties when 3.0 takes effect? As a criminal for hire (mostly killing, human trafficking and smuggling) I have around 3 millions Cr worth of dormant bounties and maybe 1 million active bounties, almost all of them working for the Empire against the Empire which leads to my second question: Is this taken into account for the superpower wanted status? I mean I'm gaining bounties working for the Empire, how can the Empire issue an interstellar bounty for criminal acts they commissioned? How would that make sense locally when allied with all the Empire factions of the system?

dormant bounties will be purged before patch,
and the mechanic for them wont exist after patch anymore
 
About the notoriety decay, why does it have to be linear?
The active bounty in live is not. Less than 1000 Cr is 10 minutes, 1000 to 6000 is 24 hours and above 6000 is 7 days. If in this time you commit more of the same, the timer resets (or increases to the next level)

Can't we have something similar with the decay in Notoriety? (which in a way serves the same purpose)

Decay of 1 hour per level is too quick for serial murderers, and decay of 1 level per week is too long for accidental murderers to redeem themselves.

Also, what happens with Massacre missions? Those that ask to kill 12 civilian ships or so (which are clean)? Does ATF intervene? (Did not play the beta)
 
About the notoriety decay, why does it have to be linear?
The active bounty in live is not. Less than 1000 Cr is 10 minutes, 1000 to 6000 is 24 hours and above 6000 is 7 days. If in this time you commit more of the same, the timer resets (or increases to the next level)

Can't we have something similar with the decay in Notoriety? (which in a way serves the same purpose)

Decay of 1 hour per level is too quick for serial murderers, and decay of 1 level per week is too long for accidental murderers to redeem themselves.

Also, what happens with Massacre missions? Those that ask to kill 12 civilian ships or so (which are clean)? Does ATF intervene? (Did not play the beta)

A fast linear fall does seem odd to me.

I raised a thread here to spit ball a more expotential time mechanic to it - https://forums.frontier.co.uk/showt...itball-time-Simple-exponential-time-penalties
 
Has the wedding liner commentary been fixed yet? Must of read that a few hundred times now.
I like to think maybe it is the same ship with the same people but they have had some sort of unusual space time continuum accident where they are just stuck in this time loop, the ship floats through space but those on board are stuck forever repeating the same few moments of getting hitched.
 
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