News Beyond - Chapter Four - Beta Announcement

Is anyone feeling concerned about being pulled out of the cockpit into a separate screen for extended lengths of time ? While using the FSS mode. (Think that’s what it was callled)

#dangling in space.

Flimley

In space nobody will see you dangling ...... unless you are in the bubble, in which case better to dangle in solo.
 
Is anyone feeling concerned about being pulled out of the cockpit into a separate screen for extended lengths of time ? While using the FSS mode. (Think that’s what it was callled)

#dangling in space.

Flimley

Yes.

It sort of seems like "Spaceship flying game finds way of removing need for flying spaceship" to me. (Plus, I just plain don't like the idea of having to fiddle with the thing just to get a system layout!)
 
I don't know what you guys are on about. This is a disaster. Its a dumpster fire in the making. The majority of the these "changes" are revolving around things that were NEVER issues, nor were they requested. Night Vision is a colour inversion gimmick that will be used once... or twice maybe. The rest of it is a horrifying mash up of arcade level mess. Yes I agree mining was long overdue and it was a huge contention point and need revamping. But the areas that have been altered overall will harm this game and is really taking away from it particularly for seasoned long term players. Not a SINGLE core issue has been addressed or even acknowledged. Guys this is a dead game in the making. This update will fall flat, and let me tell you, speaking from experience...once you've been on the receiving end of these new gameplay exploration mechanics after ohh… say 30 hours or so... you wont be so dismissive of my points. FDev are idiots, and this update is the make or break for ALOT of players in game I know. This forum is a microcosm of overly vocal players, many of whom don't know up from down, and I wont get into the gatekeepers, that's not what the point of this reply. But mark my words this is the WRONG direction and its just more decline. I think that Elite players should proactively push back against this stupidity and stop letting a overly vocal minority of morons drag this game further into the depths of **** that it is sinking. Save for mining, which I applaud, this is furthering the end of this game by erosion of its greater player base.


The tiny screechy minority that is this forum will NOT be able to support this game as the greater community is drying up. YOUR killing your own game. STOP DOING THIS! I for one enjoy the game and have been here since the beginning, and find this tragic. This game is losing players by the hundreds every month! And its upstarts are less than half its losses. It started mid last year, I mentioned it then. Its worse now than ever. This forum isn't even the same, its degraded as well. And NO moderator can fight me on that because I remember when some of you were learning the game!!! and now your mods. You CANT tell me you haven't seen the change. If you deny it, your liars. Or your in denial. This update is NOT enough for the time and investment the community has made. Its an insult to the time and commitment that has been put in by the Elite Dangerous community, and Frontier Developments should be transparent about the realities of the coding engine and what is possible in relation to the vision that was originally given to up by David at Kickstarter, because this sure as hell isn't it... And I can assure you come 2019, there wont be anymore of this "kicking the development can down the road bit". Because there wont be anyone left to develop it for, save you lot of diehards on this forum, and newsflash...that isn't enough.

Wow..........

I hope you don't try to speak for me because I'll have to disappoint you.
I'm a long term player and was realy losing my interest in ED, I haven't played it for weeks or months.
I've been bitter, upset, grumpy, melancholic, you name it.

I just finished watching the first part of the reveal livestreams, yup only the first yet, and I'm stunned already.
I was realy pessimistic about the exploration part of the Q4 update but after seeing the video I'm totally blown away.
I'll have to take back all pessimistic predictions I made because from what I've seen Fdev has proven me wrong.

Exploration wil be much deeper and scientifically feeling then ever before imho, ugh, those probes, love it!!!!!!!!!!!!!
Love the fact that they're gonna be infinite so you can concentrate on exploring without having to worry about resources.

The orrery is plain awesome, period.

The scanner will need some getting used to but I think that when you get the hang of it, it will be pretty quick with lots more information.
The fact that you can already enter the system map when a system has been explored by someone before you is excellent.
The chances of having no system map within the bubble are very slim this way, which is good imho.
This means that in known systems all you have to do is scan for USS's or other unknown stuff when your looking for those.

The new lighting is something I need to see for myself I guess, the pictures shown in the vid were either old or just not showing it's real impact.
We didn't see any of the cloud thingies and lightning either so I think there's more we haven't seen yet.

And then the Codex.
Very very nice to have a record of all your moves and accomplishments, and a whole heap of information that will only grow, from rumours to discovered and explored.

I don't want to be hyped again but I can't deny that I'm realy looking forward to these changes regarding exploration and see it for myself, ugh no beta on Xbox.
 
Yes.

It sort of seems like "Spaceship flying game finds way of removing need for flying spaceship" to me. (Plus, I just plain don't like the idea of having to fiddle with the thing just to get a system layout!)

The good news is, you still have the option to fly to the planets if you want, especially if you want to probe them. Options are good, unless of course you really really want everyone to play it the way you like to play.
 
I don't know what you guys are on about. This is a disaster. Its a dumpster fire in the making. The majority of the these "changes" are revolving around things that were NEVER issues, nor were they requested. Night Vision is a colour inversion gimmick that will be used once... or twice maybe. The rest of it is a horrifying mash up of arcade level mess. Yes I agree mining was long overdue and it was a huge contention point and need revamping. But the areas that have been altered overall will harm this game and is really taking away from it particularly for seasoned long term players. Not a SINGLE core issue has been addressed or even acknowledged. Guys this is a dead game in the making. This update will fall flat, and let me tell you, speaking from experience...once you've been on the receiving end of these new gameplay exploration mechanics after ohh… say 30 hours or so... you wont be so dismissive of my points. FDev are idiots, and this update is the make or break for ALOT of players in game I know. This forum is a microcosm of overly vocal players, many of whom don't know up from down, and I wont get into the gatekeepers, that's not what the point of this reply. But mark my words this is the WRONG direction and its just more decline. I think that Elite players should proactively push back against this stupidity and stop letting a overly vocal minority of morons drag this game further into the depths of **** that it is sinking. Save for mining, which I applaud, this is furthering the end of this game by erosion of its greater player base.


The tiny screechy minority that is this forum will NOT be able to support this game as the greater community is drying up. YOUR killing your own game. STOP DOING THIS! I for one enjoy the game and have been here since the beginning, and find this tragic. This game is losing players by the hundreds every month! And its upstarts are less than half its losses. It started mid last year, I mentioned it then. Its worse now than ever. This forum isn't even the same, its degraded as well. And NO moderator can fight me on that because I remember when some of you were learning the game!!! and now your mods. You CANT tell me you haven't seen the change. If you deny it, your liars. Or your in denial. This update is NOT enough for the time and investment the community has made. Its an insult to the time and commitment that has been put in by the Elite Dangerous community, and Frontier Developments should be transparent about the realities of the coding engine and what is possible in relation to the vision that was originally given to up by David at Kickstarter, because this sure as hell isn't it... And I can assure you come 2019, there wont be anymore of this "kicking the development can down the road bit". Because there wont be anyone left to develop it for, save you lot of diehards on this forum, and newsflash...that isn't enough.

I honestly can't make my mind up about until I've tried it, at least in Beta for several days. I can see downsides, but they may not be valid. But something had to change - it has been all too easy up till now.

By the way, you lost me at night vision is a gimick that will be used once ............. it's totally black on the dark side of the planet, if you don't use it you are highly likely to crash your ship :rolleyes:
 
I honestly can't make my mind up about until I've tried it, at least in Beta for several days. I can see downsides, but they may not be valid. But something had to change - it has been all too easy up till now.

By the way, you lost me at night vision is a gimick that will be used once ............. it's totally black on the dark side of the planet, if you don't use it you are highly likely to crash your ship :rolleyes:

I think night vision is great and something that should have been there from the start, along with dark sides of the planet. I only hope that the SRV also gets it.
 
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Is anyone feeling concerned about being pulled out of the cockpit into a separate screen for extended lengths of time ? While using the FSS mode. (Think that’s what it was callled)

#dangling in space.

Flimley

Good point - I was thinking exactly the same thing, but when you you consider looking at your system or galaxy screen to plot a route etc, you are in the same situation. If something does happen that affects your ship, you should get a warning. Looking at the livestream though, a lot of time was spent away from the cockpit, so it will be interesting to see how it actual works in beta - we might all be spending a lot of time oohing and aahing at the new screens.
 
The good news is, you still have the option to fly to the planets if you want, especially if you want to probe them. Options are good, unless of course you really really want everyone to play it the way you like to play.

Well to turn that on its head, why should I really really have to play a game I already like in a different way because "everyone" says I should ;)

All I want is a readily available system map, quickly and easily obtained. I could enjoy using this fancy scanner thingy as a replacement for the dss, probably, I just don't see why I should have to use it to find the general layout which I currently get in seconds. The reason I want the sys map is because I want to see what interesting combinations of objects there are for travel to, not for credits, etc. So this new way will take up more time before I can do that, and my opinion is that I don't like that idea.

Is it ok if I express that opinion?

The rest of it looks beyond amazing, and I'm looking forward to seeing how it all works in beta.
 
I understand that, I understand that perspective. I will be nice at first. Its new, its different somewhat. And there are a few plus points. But... Its a box... its an empty box. And its hard because negativity isn't really needed at this point. But, mark my words this is an empty box and I am quite confident after a few hours that reality of the lack of core (the same problem. its always been the same problem) you will be right back where you started. As will I... I know exactly how you feel, I felt it as well.
 
In space nobody will see you dangling ...... unless you are in the bubble, in which case better to dangle in solo.

Unless you're required to be in SC, chances are that no one is going to be able to find you. Low wakes don't survive instance creation, don't last forever even if the instance is populated without you, and won't dump someone on top of you if you've moved sufficiently far after dropping down.

If something does happen that affects your ship, you should get a warning.

If you get interdicted or shot at, you already get pulled out of the maps.
 
I will only be useful if its extended into other areas of gameplay. I understand what you mean, ive been in blackouts on surface touchdowns and just kicked back up into sub orbit and moved to the other side to avoid it. As far as USS on surface, yeah ok, its an advantage. But its sooooo rare to drop on one on the dark side. For most of the people I know on console side this is a make or break update. We need transparency as to the future.
 
The good news is, you still have the option to fly to the planets if you want, especially if you want to probe them. Options are good, unless of course you really really want everyone to play it the way you like to play.
Increased options are always preferable. I’m just wondering how (in general) this will affect the overal feeling of a game where you pilot a spaceship from the cockpit as a core experience? Nobody knows as of yet, but, during extended trips one may spend more time in this separate screen than being seated in a cockpit. And playing in VR may disjoint the feeling further?
Conversely, it may turn out well..

Flimley
 
Unless you're required to be in SC, chances are that no one is going to be able to find you. Low wakes don't survive instance creation, don't last forever even if the instance is populated without you, and won't dump someone on top of you if you've moved sufficiently far after dropping down.



If you get interdicted or shot at, you already get pulled out of the maps.

And this change increases that vunerability, that need to drop down & make your ship safe instead of dynamically managing any threats as they come up. In this respect this change is a big step backwards for a game that's principally about flying spaceships.

I would be much happier with that discovery GUI being intergrated into Supercruise rather than being a separate screen.
 
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I don't really have a problem with having to focus on one's sensor suite while surveying systems/planets. Would be nice if it could be mostly on the HUD, plus a tab on the nav pane, or something, but even the system as shown is still an improvement over futzing around with the system map.
 
To reiterate, my chief concerns are:

1. PoI's become plottable too easily, IMHO. Much prefer to have a relatively small search zone plus improved mechanics for actively hunting out the precise locations of PoI's-from the ground or from low to mid altitude.

2. The scanner interface (GUI) needs to be better incorporated into the main HUD, so that players can fly-& track any nearby "contacts"-via the regular HUD, whilst still in analysis mode. It should be possible for a solo pilot to fly & scan at the same time-albeit with enough extra difficulty involved to make multi crew exploration worthwhile.

3. Infinite probes. Yeah, definitely not a fan. By all means make the materials for synthesis easily accessible, & even give us a very high ammo count.....but infinite is just a step too far IMHO.
 
I don't really have a problem with having to focus on one's sensor suite while surveying systems/planets. Would be nice if it could be mostly on the HUD, plus a tab on the nav pane, or something, but even the system as shown is still an improvement over futzing around with the system map.

I certainly agree the current sysmap is an awkward thing to navigate in a hurry, and as far as selecting a particular body or in particular planetary base or POI only familiarity really saves it, but I don't see how this new system improves on that when the sysmap will remain unchanged and now we will have additional time away from the cockpit finding the planets in the first place.

The discovery mechanism includes a small wave line, which could be incorporated into the HUD and worked on while at the helm. Fuzzy planets to be selected & resolved which could be done in supercruise to much better visual effect (rule of cool) instead of replicating your position in space in another screen, and a telescope/zoom for firing probes that could again be on the HUD & double up as a general telescope for seeing anything else that's just a dot in supercruise.

There are a lot of straight improvements that we've seen so far, but I'd rather actually fly my ship than navigate around a map that contains less information than I need to keep my ship safe.
 
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