Great work - keep on rocking
But as a reminder, for the Love of Vulcan, make SURE you're doing anything crazy in the BETA version and don't mess up your live commander. Too many folks have inadvertently started the live game and messed something up they really didn't mean to do. What happens in Beta stays in Beta, but what happens in live version stays foreeeeeeeeeeeeevvvvvvveeeeeeeeeeerrrrrrr.Thanks MainSequence and Ratcatcher,
All my questions answered, now I can go and have fun and not worry about my original game...!
Or at least allow us to sort it ourselves so we can have some order - I purchased a 1/4 million Cr reactor, only to find I had one stored a few thousand Crs away....Not to sound ungrateful but where are the very simple quality of life fixes?
1. Why is my % shield strength still not on the main screen?
2. Why cannot my turrets forward fire when I do no longer have a target selected? Gimballed does. Why do I have to go to the 4th right hand screen, scroll along, etc.
3. Why are not all my "stored" items sorted by type or module location or something instead of a big jumbled mess.
4. Etc., etc., etc.
It isn't pre assigned IIRC so you have to bind it to the key(combination) of your choice, then it is orange (original) HUD to kill stuff and blue (new) HUD to analyse and mine things.I still can't find out how to use the guns - deploy them OK - there they are standing proud - press the Trigger and you get a You Can't Do That in This Coclpit mode. !HUH! Where is the Mode Switch ? Tia Mike
(Grrr answered but someone(ED or browser) threw it away.)It isn't pre assigned IIRC so you have to bind it to the key(combination) of your choice, then it is orange (original) HUD to kill stuff and blue (new) HUD to analyse and mine things.
Mine is the Tab key now but it has been other things, so I am afraid it is a case of 'where you left it'.
Great news !Hello folks,
I've updated the patch notes with an additional point:
- Orca, Dolphin and Beluga optional internal slots no longer restricted to just passenger cabins.
I think you get most, if not all, of the information you need from scanning the nav beacon ... but I've not tried a mission to an unknown world under beta.Trying to make sure I understand the new explo mechanic wrt missions. If I take a mission to recover 4 somethings from a planet surface in a system I have not been to before:
Honk ADS. Game tells me what planet it's on. Look at sys map, fly to planet, and when close enough, the POI pops up.
No ADS req'd. Honk. Game tells me what planet it's on, but now the sys map is blank. Enter FSS mode. Do the rigamarole to find the target planet such that it shows up on the sys map and I can fly to it. Fly to planet. At this point, do I need a DSS/probes to find the mission POI on the planet surface, or does it pop up?
In other words, if I'm just mission running, to possibly unexplored systems, I no longer need and ADS, but now do I need a DSS?