Beyond: Chapter one - performance took a hit

This is a bit off topic but how do you tell the frame rate with a HMD connected? I see nothing in the display to indicate it even after I press the Ctrl+F key combination.

It shows up on the mirror window on your monitor. I think there's a way to get it to show up in the HMD using the oculus debug tool.
 
It shows up on the mirror window on your monitor. I think there's a way to get it to show up in the HMD using the oculus debug tool.

Oh. Yeah, I saw that. Mine runs at 45 and I get no juddering at all. Only time there is any type of juddering is when I'm interdicting someone, but it's totally managable. Of course I haven't tried to interdict anyone since the update, but the docking, leaving stations regular flight is smooth as silk. And this is after the update. It was smooth as silk before too. I haven't checked the Frame rate in the mirror since the update though. But if it ain't broke, and it doesn't see to be for me, why fix it?
 
This is a bit off topic but how do you tell the frame rate with a HMD connected? I see nothing in the display to indicate it even after I press the Ctrl+F key combination.

Best way is to use the Debug Tool - set Visible HUD to Performance. You won't want to play like this the overlay is very intrusive but useful for troubleshooting.
 
Actually got two "crashes" tonight where the game completely froze in the rift, stuttering in place madly! Sounded like game was still running though! Never had that before ... 1080 gpu
 
I just thought I'd chip in and stay I'm having no performance issues whatsoever. If anything VR performance has improved for me and I'm maintaining 90FPS at least as well if not better than before 3.0.

One thing of note; I recently turned off the Oculus Dash features and reverted back to the old system (will opt back in and test over the weekend).

I'm on a GTX 1080 and i5 4670K @ 4.3 GHZ with 16GB of RAM.

Is it possible Graphics settings have defaulted? I lost all my Control settings and pasting the backup bindings back in doesn't work and I get default X52 settings again. I wonder if some people are getting default Graphics settings instead of the custom ones previously set.
 
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I just thought I'd chip in and stay I'm having no performance issues whatsoever. If anything VR performance has improved for me and I'm maintaining 90FPS at least as well if not better than before 3.0.

One thing of note; I recently turned off the Oculus Dash features and reverted back to the old system (will opt back in and test over the weekend).

I'm on a GTX 1080 and i5 4670K @ 4.3 GHZ with 16GB of RAM.

Is it possible Graphics settings have defaulted? I lost all my Control settings and pasting the backup bindings back in doesn't work and I get default X52 settings again. I wonder if some people are getting default Graphics settings instead of the custom ones previously set.

My settings stayed the same after the patch, and as I said earlier performance seems better.
 
Are these "performance issues" still a thing now a day after the update? This sounds a lot like when everyone was saying that VR performance was vastly improved in the 2.4 beta, but really it's just a server load thing. As we know Elite's net code isn't flawless, so sometimes I think we're just mixing up graphical performance hits and server-side issues. And of course we're more sensitive to it in VR where every frame counts.
 
I've just reset my in-game VR settings, and tried predefined profiles, ultra, high, medium and low.
They all give me low performance, 45fps in hangar.
Something's rekt here.
 
I did now.
Jumped from 45 to 65-70 in hangar.
But previously in stations and hangars it was always locked at 90 :(

That suggests to me you have some big ticket resource hogs turned on that I don't.

Ambient occlusion is a massive resource hog, shadows beyond medium is a resource hog. SS is a massive resource hog compared to HMD quality (which should be the same thing really; but aren't).
 
That suggests to me you have some big ticket resource hogs turned on that I don't.

Ambient occlusion is a massive resource hog, shadows beyond medium is a resource hog. SS is a massive resource hog compared to HMD quality (which should be the same thing really; but aren't).

As I said in a previous post, I tried medium and low profiles that have those turned off by default, no improvement in performance.
 
Well, mine is not the performance issue, but after Beyond update planet surface lacking 3D depth. It feels like anaconda nose is scraping surface no matter the altitude and planetside bases started to look like miniatures. Tried to play with sliders on depth of field and separation - no improvement (do they work without reloading the game btw?). Is it just me or someone else noticed that?
 
Yeah game is unplayable in VR I have not changed anything in settings and I even lowered my Supersampling but it still does not work. Well I guess I will quit playing again and wait for a fix. Thanks ED.
 
Yeah game is unplayable in VR I have not changed anything in settings and I even lowered my Supersampling but it still does not work. Well I guess I will quit playing again and wait for a fix. Thanks ED.

Sorry to h hear this. My FPS reports as low but I have no problem with juddering or lag (except when initiating ASTRA while or shortly after loading). Seems like performance is the same. I notice no jerkiness except when interdicting another ship. And it's not bad jerkiness, I've not had that one bug that made it impossible to win an interdiction fight in ages. Last time that happened was long before I started playing in VR.
 
Well, mine is not the performance issue, but after Beyond update planet surface lacking 3D depth. It feels like anaconda nose is scraping surface no matter the altitude and planetside bases started to look like miniatures. Tried to play with sliders on depth of field and separation - no improvement (do they work without reloading the game btw?). Is it just me or someone else noticed that?

I've always felt there was a depth problem in VR. You can't tell how high you are if not looking at the altimiter. You could be 10 meters off the ground or 100 KM and it basically looks the same.

Not sure what kind of fix would alleviate this.
 
I've always felt there was a depth problem in VR. You can't tell how high you are if not looking at the altimiter. You could be 10 meters off the ground or 100 KM and it basically looks the same.

Not sure what kind of fix would alleviate this.
More details should be shown as you get closer to the surface. Small rocks and fading in a sandy, more detailed texture would help.
 
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