Beyond: Chapter one - performance took a hit

Tips for all those with 1080i's having performance hits...................................................


Stop gaming and go mining ;)

Or sell them to me at MRSP! Promise i will put them to go use ;)
 
It is smooth. But there is artefacting from the interpolation that many find distracting and unpleasant.

There is also a fair amount of difference in how powerfully a cpu you got.

My i5 4670k was BAAAD when it came to artefacting.
The i7 4790k was a bit better but not a lot.

But having now moved to an i7 8700k and 3200mhz DDR4 there are nearly no artefacting when ASW triggers.

I haven't obviously tried the 6-7 series Intel cpu's but I expect they are both quite a bit better than the 4th series cpu's.

I was having some artefacting with graphics quality set at any of the VR presets. I changed to standard mid, turned off Bloom, antialiasing, and blur and the artefacting went away. My CPU is an AMD FX-4350 Quad running at 4.2 Ghz. Don't know if that makes a difference. But I haven't seen any artefacting since I changed the settings. And despite the low FPS reporting, it runs smooth with no video artefacts. Now watch that change on me. This is the screwiest thing I've ever seen.
 
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Tips for all those with 1080i's having performance hits...................................................


Stop gaming and go mining ;)

Or sell them to me at MRSP! Promise i will put them to go use ;)

+Rep for the idea ;)
 
As far as I can tell its not related to having 970 or a 1080. My 970 runs everything in VR at ultra without issue (its overclocked by 10%), but in ED it just stutters on every setting including VR Low with everything turned off. Get a ton of tracking issues too. There's something wrong with VR in ED, its no longer the 'killer app' for VR, more like a Star Citizen optimised build on a super computer (sic) if ya get my drift.

Then, just occasionally, its runs buttery smooth for everything in ED for about 20 minutes (stations, dogfights, Thargoid bashing)

i7 6700k @4.5Ghx, 16Gb Ram, SSD, GTX970, Win 10, 388.59 Nvid drivers,

Sorry to dis what you are saying but it isn't true. There is no way on earth that a GTX 970 is running everything at VR ultra without issue (except for ED). ED is hard on a system but on a 970 at ultra on anything you will be in ASW land. [yesnod]
 
Well, i cant say definitively:
Last week: on planet surfaces, 90fps pretty much all of the time (with the odd drop to 80 or so).
Today, 45fps, and ASW has kicked in, all over planet surfaces.

The only change was an nvidia driver update the other day, but i have done a roll back and it hasn't made things any better.
Even just flying in normal space i'm getting random stutters down to 45fps. Again, last week, i was getting 90fps, 90% of the time.

I've changed from SS 1.5 to HMD 1.5 (with SS at .75 etc) and back and forward. Last week i could run either SS at 1.5 or HMD at 1.5 and get equally good framerates (with the HMD 1.5 being a little sharper i think).
It's so bad, i had to stop playing altogether.

1080ti, super fast 32gb RAM, i7700 @5ghz, water cooled, Samsung EVO, it's a PC Specialist build, only a few months old, that was put together really just to go as fast as possible :)
And yet since 3.0 it can't run ED even at modest settings for SS or HMD (1.5 really isn't pushing it, and everything else is medium to high settings)
 
Have noticed some weird behaviors since the update like juddering in asteroid fields which never happened before with my settings: SS 1.0, HMD 1.5, AA off, Blur off, DOF off, AO off, rest set medium, textures high.

Also since the update the habitat ring stations are giving me almost headaches. Before the update ASW kicked in almost all the time which was ok, but now the judder even starts in ASW mode (in solo).

GTX 1080 OC, i7-7700K, 16GB RAM, SSD
 
The bold isn't true, you're just having a rough patch. It's still killer for everyone else. I don't know what 'everything' is in VR, but VR built games run better because they use simple graphics designed to work in the confines of VR. If you can run War Thunder, ETS2, PCars(1) or any other game that has nice graphics AND was designed originally as a desktop game, on Ulta - I'll eat my hat. A 970 is an old card, guy, and while simple VR Steam library games may run smooth - I shudder at the idea of running any of those games I mentioned, including ED, on a 1070 let alone a 970. Maybe you just need to do a dump & reinstall fresh? i7 7700K@ 4.8G (4.9 in Winter,) 1080@2050~2075MHz, 32Gb Ram@3200MHz, SSD for Windows, Seperate SSD for ED, Always the lastest NVidia drivers here

so what your saying is ED is not optimised for VR, while other titles are? unless your in the privileged club.

and how do you like you hat? pan fried or poached?
 
so what your saying is ED is not optimised for VR, while other titles are? unless your in the privileged club. and how do you like you hat? pan fried or poached?
No, it's a desktop game with VR support, as are the other games I mentioned. Desktop games like Elite and others, that can run in 4k, are designed to run and look great in 4k. You don't run those games well on Ultra, in VR, no matter what you say. Simple Steam VR Library games are designed to run at lower resolutions, and with less objects and simpler textures so that they can run within the extra overheads of VR. You don't have some magic 970 that's better than our 1080's.
 
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Tested today on my non Ti 980 using a rift and I can see no discernible performance hit and I played right up to patch day and beyond (no pun intended).

Ships feel a bit sensitive though, like the flight model has been ramped up. But that might just be me having flown a type 9 for too long.
 
turn supersampling down to 0.5 its only for the monitor window, then you can either turn hmd quality up or get more FPS hmd quality is basically supersampling for VR headset.
 
I decided to try it in regular Non-VR mode. I usually get 40 to 45 fps in the menus and 50 or a bit more in a dock and 60 fps in space (in Non-VR). I noticed my V-Sync was turned on. I turned it off and I was getting 85 to 100 fps in space and 50 fps or so in the menus. So I decided to try VR again and it was low in the menus, like about 18fps. Went to about 30 fps while exiting the dock. Once I was clear of the dock, it jumped to 45 FPS. I can live with 45 fps in combat and even 30 fps while docking. No artefacting and very smooth. This is on mid settings with DOF, Blur, and Bloom turned off with everything else set at standard mid. I have to say, I'm happy with the way it is. Don't know why the menus have such a low FPS but it's been that way from the get-go for me.
 
turn supersampling down to 0.5 its only for the monitor window, then you can either turn hmd quality up or get more FPS hmd quality is basically supersampling for VR headset.[/QUO



Is this actually true? This is the first I've actually heard this. Our friend google hasn't been able to collaborate it either.
 
turn supersampling down to 0.5 its only for the monitor window, then you can either turn hmd quality up or get more FPS hmd quality is basically supersampling for VR headset.[/QUO



Is this actually true? This is the first I've actually heard this. Our friend google hasn't been able to collaborate it either.

I too would like to know if this is true.
 
When I turn down SS I can see a noticeably lower resolution in the HMD. Put SS at 0.5 and text isn’t really readable. Lowering SS and upping HMD quality looks to me like in-cockpit stuff is a bit sharper with slightly more legible text but everything outside gets a bit blurrier.

Lowering the display resolution in the game options only affects the monitor display, so putting that at 640x480 means less work for the graphics card. Perhaps that’s what was meant?
 
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I'm just mentioning this.

I uninstalled the game last night, and re-installed.

There might a be a few places where the game is slightly more demanding than before, but I can't barely see it.

But the re-install took care of the stuttering.
Not one stutter during my session last night.
 
turn supersampling down to 0.5 its only for the monitor window, then you can either turn hmd quality up or get more FPS hmd quality is basically supersampling for VR headset.[/QUO



Is this actually true? This is the first I've actually heard this. Our friend google hasn't been able to collaborate it either.

No it isn't.
 
I too would like to know if this is true.
Utterly mistaken.

The reason downsampling then upsampling increases fps is that most of the special effects are only rendered seperatlt at the SS resolution in the game engine and then HMD Q simply scales them back up if it is set high enough.
I.e as of 0.5 with hmd q at 2 = 1x or native hmd resolution.
But the special effects are still only rendered at half the resolution through odd weirdness.

If hmd's had better native resolution I'm sure we would we a lot of increased pixelation in the effects like heat haze. and in some way you can. for instance I noticed more Moire patterns when doing low ss, high hmd-q but only barely since native res is still low.

The monitor display is a cropped window captured from the left vr panel.
The only settings that pertain to it alone is v-sync/frame limited and straight up size.

Setting a higher or lower window resolution does not affect rendering what so ever, it's a straight up scale job and if you have a gpu VR ready it's so capable at this you shouldn't see any performance impact from this regardless of window size.
And since the window size resets at game start, Why fd?, Why?, you might as well leave.

It's not like vid capture or screenshots from VR is ever been useful or enjoyable to watch.
 
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