It is smooth. But there is artefacting from the interpolation that many find distracting and unpleasant.
There is also a fair amount of difference in how powerfully a cpu you got.
My i5 4670k was BAAAD when it came to artefacting.
The i7 4790k was a bit better but not a lot.
But having now moved to an i7 8700k and 3200mhz DDR4 there are nearly no artefacting when ASW triggers.
I haven't obviously tried the 6-7 series Intel cpu's but I expect they are both quite a bit better than the 4th series cpu's.
Tips for all those with 1080i's having performance hits...................................................
Stop gaming and go mining
Or sell them to me at MRSP! Promise i will put them to go use![]()
As far as I can tell its not related to having 970 or a 1080. My 970 runs everything in VR at ultra without issue (its overclocked by 10%), but in ED it just stutters on every setting including VR Low with everything turned off. Get a ton of tracking issues too. There's something wrong with VR in ED, its no longer the 'killer app' for VR, more like a Star Citizen optimised build on a super computer (sic) if ya get my drift.
Then, just occasionally, its runs buttery smooth for everything in ED for about 20 minutes (stations, dogfights, Thargoid bashing)
i7 6700k @4.5Ghx, 16Gb Ram, SSD, GTX970, Win 10, 388.59 Nvid drivers,
The bold isn't true, you're just having a rough patch. It's still killer for everyone else. I don't know what 'everything' is in VR, but VR built games run better because they use simple graphics designed to work in the confines of VR. If you can run War Thunder, ETS2, PCars(1) or any other game that has nice graphics AND was designed originally as a desktop game, on Ulta - I'll eat my hat. A 970 is an old card, guy, and while simple VR Steam library games may run smooth - I shudder at the idea of running any of those games I mentioned, including ED, on a 1070 let alone a 970. Maybe you just need to do a dump & reinstall fresh? i7 7700K@ 4.8G (4.9 in Winter,) 1080@2050~2075MHz, 32Gb Ram@3200MHz, SSD for Windows, Seperate SSD for ED, Always the lastest NVidia drivers here
No, it's a desktop game with VR support, as are the other games I mentioned. Desktop games like Elite and others, that can run in 4k, are designed to run and look great in 4k. You don't run those games well on Ultra, in VR, no matter what you say. Simple Steam VR Library games are designed to run at lower resolutions, and with less objects and simpler textures so that they can run within the extra overheads of VR. You don't have some magic 970 that's better than our 1080's.so what your saying is ED is not optimised for VR, while other titles are? unless your in the privileged club. and how do you like you hat? pan fried or poached?
turn supersampling down to 0.5 its only for the monitor window, then you can either turn hmd quality up or get more FPS hmd quality is basically supersampling for VR headset.[/QUO
Is this actually true? This is the first I've actually heard this. Our friend google hasn't been able to collaborate it either.
[looks at his GTX970]
(whimpers)
This is gonna hurt, isn't it?
turn supersampling down to 0.5 its only for the monitor window, then you can either turn hmd quality up or get more FPS hmd quality is basically supersampling for VR headset.[/QUO
Is this actually true? This is the first I've actually heard this. Our friend google hasn't been able to collaborate it either.
I too would like to know if this is true.
turn supersampling down to 0.5 its only for the monitor window, then you can either turn hmd quality up or get more FPS hmd quality is basically supersampling for VR headset.[/QUO
Is this actually true? This is the first I've actually heard this. Our friend google hasn't been able to collaborate it either.
Utterly mistaken.I too would like to know if this is true.
The reason downsampling then upsampling increases fps is that most of the special effects are only rendered seperatlt at the SS resolution in the game engine and then HMD Q simply scales them back up if it is set high enough.
I.e as of 0.5 with hmd q at 2 = 1x or native hmd resolution.
But the special effects are still only rendered at half the resolution through odd weirdness.
If hmd's had better native resolution I'm sure we would we a lot of increased pixelation in the effects like heat haze. and in some way you can. for instance I noticed more Moire patterns when doing low ss, high hmd-q but only barely since native res is still low.
The monitor display is a cropped window captured from the left vr panel.
The only settings that pertain to it alone is v-sync/frame limited and straight up size.
Setting a higher or lower window resolution does not affect rendering what so ever, it's a straight up scale job and if you have a gpu VR ready it's so capable at this you shouldn't see any performance impact from this regardless of window size.
And since the window size resets at game start, Why fd?, Why?, you might as well leave.
It's not like vid capture or screenshots from VR is ever been useful or enjoyable to watch.