Beyond convoluted.

Thing is, if all these game aspects were like this *at launch*, I think far less people would be complaining than they are now.

It's just these experiences were always "Basic" mechanics that, imo, never stood up to modern gameplay expectations. Now they're closer to that, but because everyone's so entrenched with the old, simple ways which no longer exist, it's fanning the forum-rage.

*shrug*. People hate change, even if it's for the good.

If we *started* the game like this, and then went back to the old ways, tbh, I think it would've been a far worse situation.
 
Last edited:
To use exploration as an example, to me a "fleshed out" version of exploration should involve there being a bunch of new things to do, see, accomplish and interact with.
Simply pressing more buttons to achieve the same things isn't "fleshed out".
It's "padded".

But there are a bunch of new things to see, accomplish and interact with, it's not just a new scanning mechanism. Check the codex, much of the new stuff's listed in there.

On the scanning mechanism, the (a) big underlying change there is the ability to actually discover things, that's not just "padding", it's exactly what explorers (of all sorts) have been asking for.

In all honesty if you're just looking at the new stuff and saying it's just a more complex mechanism and that's it then I'd say you haven't given it enough of a go to see what these new mechanisms enable.

Exploration there's much more to it than you're making out.

Mining, although I haven't tried it myself, from what I've read it seems it's now intended as a primary income mechanism that seems to dynamically impact the economy along with a sort of new "gold rush" mechanism.
 
Last edited:
Sorry, I don't think mining is convoluted, the new engineering is scads better than before, mat traders are a bit borked, but it has saved time. C&P... I can't argue with your thoughts on that. I stopped doing surface scan missions because of it. I can't stand the extra layer of go to the interstellar fellars and pay a fine.

Exploration? At least you can find things now. Not a big fan of the FSS/DSS but at least you've now got tools.

The trade data is a very good, it would be nice to know the quantities of items at said port... But still very handy

I am no expert on the crime and punishment however the way I am doing the surface missions is to use cheap ships and indeed by this logic it has given cheap ships purpose, something which the game has desperately needed.
In my albeit limited experience 1 upside of our reputation being tied to ships means that we still do any mission we want be we pick the right tool for the right job. Illegal activities probably SHOULD be conducted in disposible vehicles just like IRL you would not do a smash and grab robbery by smashing your personal gold plated hummer into the jewelers window you would use a scrapper transit van or one you have stolen and once done you would dump it.
 
I am no expert on the crime and punishment however the way I am doing the surface missions is to use cheap ships and indeed by this logic it has given cheap ships purpose, something which the game has desperately needed.
In my albeit limited experience 1 upside of our reputation being tied to ships means that we still do any mission we want be we pick the right tool for the right job. Illegal activities probably SHOULD be conducted in disposible vehicles just like IRL you would not do a smash and grab robbery by smashing your personal gold plated hummer into the jewelers window you would use a scrapper transit van or one you have stolen and once done you would dump it.

God forbid people might have to change a single iota of their playstyle to accommodate for a new game patch. HERESY!

(In case it wasn't clear, I agree with you, the above was sarcasm haha)
 
I am no expert on the crime and punishment however the way I am doing the surface missions is to use cheap ships and indeed by this logic it has given cheap ships purpose, something which the game has desperately needed.
In my albeit limited experience 1 upside of our reputation being tied to ships means that we still do any mission we want be we pick the right tool for the right job. Illegal activities probably SHOULD be conducted in disposible vehicles just like IRL you would not do a smash and grab robbery by smashing your personal gold plated hummer into the jewelers window you would use a scrapper transit van or one you have stolen and once done you would dump it.

I feel pretty stupid right now because I never thought about using a cheap hot ship for these missions. That actually makes the C&P system brilliant.

PS
Actually I did think about it but completely forgot due to all the moaning on the forums...
 
Last edited:
C&P.
Used to be that you paid fines and ran away from bounties until they expired.
Now, lordy, I just don't have the strength.
Suffice to say, there are still fines and bounties but now there are IFs, prisons, hot ships, hot modules and all manner of nonsense.
Ultimately, we now get to pay off fines and bounties.

Don't be so down on yourself Stealthie - I'm sure you did your best when you suggested the new C&P system:

I genuinely cringe whenever somebody says something like this... because I suggested this years ago (and I've never seen anybody else suggest it) and FDev have now implemented it. :eek:
 
I feel pretty stupid right now because I never thought about using a cheap hot ship for these missions. That actually makes the C&P system brilliant.

Yeah definitely the way to go. I have a few HOT Cobras dotted around the galaxy for all my dodgy activities, only engineering on them is some G5 Dirty drives and low level weapons. Rest of my fleet is clean as a whistle.
 
I am no expert on the crime and punishment however the way I am doing the surface missions is to use cheap ships and indeed by this logic it has given cheap ships purpose, something which the game has desperately needed.
In my albeit limited experience 1 upside of our reputation being tied to ships means that we still do any mission we want be we pick the right tool for the right job. Illegal activities probably SHOULD be conducted in disposible vehicles just like IRL you would not do a smash and grab robbery by smashing your personal gold plated hummer into the jewelers window you would use a scrapper transit van or one you have stolen and once done you would dump it.

+1

I feel pretty stupid right now because I never thought about using a cheap hot ship for these missions. That actually makes the C&P system brilliant.

PS
Actually I did think about it but completely forgot due to all the moaning on the forums...

This! :eek:
 
The changes to exploration are useful but the procedures and tools are utter garbage.
C&P is a complete dumpster fire.

+1. Its also the first negative sentiment ive been willing to express about elite in about 2000 hours of play.

We also know that key staff in frontier have been known to change games, and that frontier have stated formally that the new release does take up a greater share of development resources. Given Jurassic World Evolution.. maybe the B team was left on elite while the key figures were given the opportunity to work on the more interesting project. No factual evidence at all just trying to rationalise the software infront of us.

Frontier were also expanding quickly as well, which of course will work but getting new people up to speed with the qualitative aspects of the project (if they weren't all hardcore elite players to begin with) would take time.

Yeah a really good point though, the scope of the activities hasn't changed at all. To be fair, they may have stated it at the start of beyond.. i remember the word 'revisit' being used.. so the focus sounded like it was on existing systems, not existing systems 1.5.

EDIT: Also i have a feeling long ago david braben obe left the building when it comes to the game itself. From the moment the type 10 was released (its not the subjective styling, the workmanship of the polygon model) you could immediately see the owner wasn't in the store anymore.
 
Last edited:
+1. Its also the first negative sentiment ive been willing to express about elite in about 2000 hours of play.

We also know that key staff in frontier have been known to change games, and that frontier have stated formally that the new release does take up a greater share of development resources. Given Jurassic World Evolution.. maybe the B team was left on elite while the key figures were given the opportunity to work on the more interesting project. No factual evidence at all just trying to rationalise the software infront of us.

Frontier were also expanding quickly as well, which of course will work but getting new people up to speed with the qualitative aspects of the project (if they weren't all hardcore elite players to begin with) would take time.

Yeah a really good point though, the scope of the activities hasn't changed at all. To be fair, they may have stated it at the start of beyond.. i remember the word 'revisit' being used.. so the focus sounded like it was on existing systems, not existing systems 1.5.

the mockup done for squadron and exploring is the cheapest and ugly thing thye have done so far. It must have taken 2 hours for squadron and maybe 2 days for the exploration one. And i don t even speak about BGS where FD has no clue what they have done.
 
But... there are a bunch of new things to do, see and interact with.

See, I guess that's where it depends what you're hoping for.

There are a handful of extra things floating around in space and that's great, as far as it goes.
When I said "see, do, accomplish and interact with", I guess that fulfills the "see" part but not much else.

To me, a worthy update for exploration would have included a variety of new modules, new activities and new opportunities all related to exploring.
Right now, the only new things to see, do, accomplish and interact with are related to the extra "padding" they've put into the process of doing all the same stuff we could do before.

In regard to exploring, I'm a little worried that FDev have stuck so doggedly to the intention to not introduce anything that could hamper or neglect those already out exploring.
It's a worthy consideration for minor updates but Beyond was a year in the making and there was plenty of opportunity for explorers who wanted to take advantage of the new features to get back to the bubble for a re-fit.

If FDev are always going to adhere to this principle, it means every update to exploration is only ever going to be "sprinkles" and we're never going to get any fundamental improvements to the activity.
 
Mining is a mess.

Prospectors limpets need to go. Let the scanner do that job.

Abrasion and subsurface missiles need to go. The mining laser should abrade, and drill into subsurface deposits when focused on them over a number of seconds.

This was just a desperate attempt to force miners to fill up Hardpoibts, so dedicated miners would NEED a second ship, at least early on.

And C&P is laughably bad. Hot modules? Really? Put the bounty back on the pilot like so. For player kills:

If you kill a player in non-anarchy systems you pay their rebuy, plus another 25% of it, as a fine. Up to and including forfeiting your own stuff to afford it.

There. Griefing over. And Anarchy stays dangerous.
 
Last edited:
...

If you kill a player in non-anarchy systems you pay their rebuy, plus another 25% of it, as a fine. Up to and including forfeiting your own stuff to afford it.

There. Griefing over. And Anarchy stays dangerous.

Sounds like a great way to transfer credits. I offer 5 Dolla for 100 million in game credits. First taker gets the deal. etc.

Don't pm me, is rhetorical offer. That means is not real offer.
 
This may or may not be the best place to ask this - but....
Was messing around trying the new mining yesterday - going into random spots on rings and finding asteroids to blow up - np - about every 4th "very" glowy one was suitable.
Today, discovered that you could "scan" rings to find hotspots - ok set up controls , did that - same system as before, same rings same planets - not only no "blowable up" asteroids but regardless of being glowy or not all seem to be the same mix of water, methane clathrate etc - the one thing they are guarenteed not to have is any trace at all of the "thing" they are a supposed to be a hotpsot for.
I'm now going to deliberately go to "non" hotspot areas on the rings and see if it goes back like yesterday....
If I'm missing anything blindingly obvious please let me know ;)
 
Last edited:
Mining is a mess.

Prospectors limpets need to go. Let the scanner do that job.

Abrasion and subsurface missiles need to go. The mining laser should abrade, and drill into subsurface deposits when focused on them over a number of seconds.

This was just a desperate attempt to force miners to fill up Hardpoibts, so dedicated miners would NEED a second ship, at least early on.

And C&P is laughably bad. Hot modules? Really? Put the bounty back on the pilot like so. For player kills:

If you kill a player in non-anarchy systems you pay their rebuy, plus another 25% of it, as a fine. Up to and including forfeiting your own stuff to afford it.

There. Griefing over. And Anarchy stays dangerous.

Regarding C&P I too was not a fan of the crime being on the ship and not the commander however I love the side effect of it meaning we use cheap ships for crime which feels more plausible to me. How about a halfway house.

Crimes are on the ship BUT if a person gets scanned by KWS then the bounty is the revealed just for that instance
 
Stealthie, this is exactly what 'we' have been asking for all along! People who were interested in certain aspects of the game demanded more interaction and that's exactly what was delivered.

I remember talking about this a couple of years ago, when a whole bunch of posters demanded more game play, but when pushed, defined what they wanted as variations on 'make work'. That's fine, they wanted additional complexity in their gameplay and they've got it.

Like you (now), I wasn't convinced that what they were asking for (then) actually constituted gameplay. But FD can hardly be blamed for giving 'us' what we asked for! [haha]

I'm still trying to get my head around the changes. Mining looks cool, but I haven't given it a go, yet. Exploration, ditto. C&P hasn't impacted me in the slightest. Engineering is a complete pita, with a ludicrous number of mats and some utterly bonkers ways to gather them. RNG might be reduced, but it's still built into every part of the process.

The game's now balanced around the average player having a lightly engineered ship, which makes engineering pretty much de rigueur. If you're like me and can't be bothered with farming, it has a real impact on the game experience. I feel like I'm being forced into engineering, an activity I don't enjoy, just to be able to take on the parts of the game I really do enjoy. Again, though, FD have taken on feedback and delivered what 'we' asked for. There were calls for increased customisation almost from the start and when their first attempt at crafting was pants, they adjusted it to something close to what 'we' were demanding on this forum and other boards.

The point I'm making is that 'we' brought this on ourselves. After four years of development, ED is looking very much like what interested and engaged players have suggested it should be. You and I are among that choir! :D

It's not all bad. I finally got my orrery! It's beautiful! (Thank you Devs!) More importantly, it looks like FD are steering the game in the direction we're pointing. I think that means that some of 'our' biggest wishes look likely to be coming soon(tm). Space legs and atmospheric landings might not be as far off as 'we' think... ;)
 
Back
Top Bottom