People who grind just want something fast that is supposed to take time. That's really all.
That is such bull. "Grinding" would be if I tried to get enough of some material for the next two months or something. You'd be kind enough to allow players to get materials to complete the last grade of an engineered item without calling it grinding? Or in your mind, we'd have to wait till we
accidentally find anything and everything to escape your definition of "grinding"..?
Nobody plays a game like an air bubble in an ocean, just drifting about.
You get into the game and you want some weapons effect, because you think it'll make your game play more effective and more fun, or you think it'll be an interesting thing to test.
So, in Elite, you can't find anything unless you use google and a bunch of webtools. I didn't really buy the game to spend hours reading shtt in a web browser, but ok. I found the conditions under which I will find the materials I need and go back into the game and:
- find the correct system
- in the correct state
- with the correct allegiance
- on the 11th day of the last November of the decade in the last light of the new moon.
- go just far enough into Deep Space, but not too far... ship speed not too low, but not too fast, so you don't leave the 'correct' part of Deep Space too soon.
- I stare into the blackness of space, waiting for little beige circles to appear - what an awesome game mechanic! its sooooo incredibly fun! Just staring and waiting.
- Am I supposed to do some kind of role playing in my cockpit at this time? I can't go make a coffee, cause I'd miss my USS...
- and waiting - ohhh there is one "degraded emissons" ... hmm what? did that read "degraded game play mechanics"?
- 5 minutes later: another little circle! "degraded" again
- I know decoded doesn't have what I need, but I jump in there, because I'm starting to get really bored and sleepy.
-
how about a little bell sound, when a USS pops in? That way, I could at least watch Star Trek reruns before I drift off into dream space?
- And so it goes, degraded, decoded, degraded, degraded, degraded, distress call, decoded, distress call...
- this is the kind of game mechanic, that is so bad, people write bots to avoid this sort of horror.
- 6 hours later, not a single HGE! What happened to the High Grade Emissions? Is it called "grinding" when you can't find what you *should" be finding?
::
Next day, I go to the forums and find a post, suggesting, that FDev messed up something in the code, where HGE's don't spawn in systems with more than one sun anymore!
(FDev owes me $75 for each of yesterday's 6 hours... $450 - and coming to think of it, my work is far more fun.)
- I find me a single-sun system with all the same attributes
- the 17th USS is a HGE!
- isn't it, by your definition already "grinding" if I go through 17 USS, before finding one of the type I need? And even in a high pop system with 10 billion, USS don't pop that much faster.
- Now a "Proto Radiolic Crapamagic" drop was 'crowded out' by another drop that uses the same system conditions - "Proto Heat Exhaustion". I'm like ok, at least I'm in the right place.
- just have to keep staring into space for little beige circles...
If that's grinding, its really the weirdest and most boring grind I've ever done
World of Warcraft grinding beat the crap out of this - in its time.
Assassin's Creed - hmm, I think there was zero grinding in it - or at least, it never compelled me to grind.
ED is the definition of a grind game - have you heard of the three "Elite" ranks? Community goals?
I don't grind, I don't do CommunityGrind, no PowerGrind, No EliteGrind, I only reached Elite in trading - and that was by accident - while watching old Kung Fu re-runs on very enjoyable, peaceful passenger runs that took almost exactly as long as one episode. So perfect!
I don't think a game must always be "interesting" or "engaging" - just like music doesn't always go at full volume and speed.
As long as it doesn't require the player's constant involvement in "boring", I'm totally fine with boring sections of a game - as long as it leaves me free to entertain myself with other things.
I think someone should make a game that largely plays itself - unless the player actively takes over: let me do this part!
Greatest thing about XbtF, Xtension, X1,2,3 was the fact that after you set up your stations, traders, escort ships etc, you could let it run over-night, like an electric toy train and check in the morning if things went well or not. You might have lost stations and ships or you might have earned a ton of cash - depending on many factors. And you could reload if things went poorly.