Beyond Final Chapter: Where's The New Gameplay Aside From Planet Mapping?

I guess the OP should go watch Obsidian Ant's new video where he mentions voice acted scenarios around the megaships.
Your actions determine the outcome of the scenario. Should be in the next livestream on Thursday.

Well I am glad that my actions will determine the outcome of a scenario. Not sure if that's a brag still. They just added voice lines to a mission.
 
The one potential problem with the scenarios that I see, is that it's quite possible that you are not in the right ship most of the time a scenario encounter happens. It won't do much good if you run into a megaship under attack if you're flying a freighter, miner or passenger ship at that time.
 
Please cut out the personal attacks. No matter how egregious you find a post or an opinion, treat each other with respect.

All of the answers to the questions asked can be found in the live stream below; no other information is known at this time.

It's difficult to treat someone who is deliberately trolling you with respect, but it's probably better to not reply at all rather than feeding it.

Anyway, I'll try it as respectful as it gets:

@OP
Your conclusion that Beyond Q4 doesn't add more new gameplay than mapping planets is based on the fact that the first livestream didn't show much more (apart from the stuff others already pointed out). You are ignoring that we've only seen the first of four livestreams and that several other new gameplay mechanics have already been hinted, by FDEV, by the gaming media and by the Dirty 17. So your conclusion that Q4 will not add more than mapping planets gameplay wise is pretty likely to be wrong, and your inability to admit it is what's causing people to believe you are a troll.
 
The one potential problem with the scenarios that I see, is that it's quite possible that you are not in the right ship most of the time a scenario encounter happens. It won't do much good if you run into a megaship under attack if you're flying a freighter, miner or passenger ship at that time.

Probably a good reason to prepare a bit and be more all-round, if you want to partake.
 
https://www.techopedia.com/definition/1911/gameplay

Definition - What does Gameplay mean?
Gameplay is a term used to define the way players interact with a certain video or computer game. It is further characterized as the way the game is played, including the rules, the plot, the objectives and how to conquer them, as well as a player's overall experience. As video games gained popularity in the 1980s, the term gameplay became more popular as well. Its continuing popularity has expanded its use to include other types of games as well.

Techopedia explains Gameplay
The player’s experience is one of the most important factors in gameplay and helps to determine the game's success. Playability is a set of factors that measure the ease or comfort and fun in playing a specific game. Gameplay includes the type of game - such as first person shooters, platformers and role-playing games - and how the game follows or deviates from the set gameplay formulas in each genre. Gameplay features might include things the player can do with the character, like shooting, jumping, swimming, crafting items, using magic and even how the game handles player death.

There are various methods that can measure game playability to help improve the game. These include:

Learning
Immersion
Emotion
Satisfaction
Efficiency
Motivation
Socialization
Lots of gameplay presented in the first livestream.
 
From the livestream it seems the only new gameplay mechanic in the final chapter of Beyond is mapping a planet. And you can even do that with friends too yay! Sounds thrilling. :rolleyes: The other new bits coming in this release seem to only change the way in which you play with existing mechanics mostly adding time and mouse clicks for the same end results. USS's could even be worse being described as on timers and disappearing which sounds more like a buggy race maybe - hard to say for sure until we see the beta.

So, anyone see any other real new gameplay items?
Well, we have the:-
  • BGS and Scenario Interactions reveal – 25 October (tomorrow) : I don't expect much from this TBH, except yet more art heavy, gameplay-light stuff
  • Mining and Squadrons reveal - 1 November: I'd suggest this one will most likely be the significant one, especially if they link into exploration with HOTSPOTS WHICH ARE RARE, STATEFUL AND VALUABLE! :)
  • The Ships – 8 November: Just new ships? ZZZzzz...

And although Fleet Carriers for Squadrons are not in this release, when they arrive they also could (SHOULD) offer more involved gameplay if they sensibly tie into other game mechanics. eg: A Fleet Carrier can be called into a hotspot to make a claim on it, so only that Squadron can mine there.
 
It's difficult to treat someone who is deliberately trolling you with respect, but it's probably better to not reply at all rather than feeding it.

Anyway, I'll try it as respectful as it gets:

@OP
Your conclusion that Beyond Q4 doesn't add more new gameplay than mapping planets is based on the fact that the first livestream didn't show much more (apart from the stuff others already pointed out). You are ignoring that we've only seen the first of four livestreams and that several other new gameplay mechanics have already been hinted, by FDEV, by the gaming media and by the Dirty 17. So your conclusion that Q4 will not add more than mapping planets gameplay wise is pretty likely to be wrong, and your inability to admit it is what's causing people to believe you are a troll.


It's easy to throw out the "troll card" when others have different opinions. But take the question seriously, and you'll have a hard time answering it. New features have been added yet the core gameplay itself - the thing that was touted as being addressed this year - remains essentially the same. The replies here keep pointing out new features that make doing the same thing as before either more time consuming or, frankly, more clumsy or difficult.

Let's look at exploration and it's core gameplay:

  • player in ship > scan > get credits

Expand upon it:

  • player in ship > jump to (new/existing) system > use ADS to scan system > optionally scan individual planets using DSS > return to station board > get credits

That sums up what has been in the game for exploration where, aside from taking screenshots, what else does one do other than hand-in system info for credits? So take things from here and help describe what else has been developed for exploration in Beyond other than adding new features = new steps to the existing simple gameplay of 'scan and get credits'? These exploration changes remind me of the recent mission board changes where new steps were added to accept, load, unload, etc., but nothing changed to the actual mission trading gameplay itself. To many it simply added grind-time more than being something beneficial.

Okay, so what would one expect as new gameplay? The ideas here are endless and really only up to the imagination of the developers and what the code can support.

Anyway, as always this is just another opinion perhaps shared by 2.8% or more of the Elite customers. :cool:
 
It's easy to throw out the "troll card" when others have different opinions. But take the question seriously, and you'll have a hard time answering it. New features have been added yet the core gameplay itself - the thing that was touted as being addressed this year - remains essentially the same. The replies here keep pointing out new features that make doing the same thing as before either more time consuming or, frankly, more clumsy or difficult.

Let's look at exploration and it's core gameplay:

  • player in ship > scan > get credits

Expand upon it:

  • player in ship > jump to (new/existing) system > use ADS to scan system > optionally scan individual planets using DSS > return to station board > get credits

That sums up what has been in the game for exploration where, aside from taking screenshots, what else does one do other than hand-in system info for credits? So take things from here and help describe what else has been developed for exploration in Beyond other than adding new features = new steps to the existing simple gameplay of 'scan and get credits'? These exploration changes remind me of the recent mission board changes where new steps were added to accept, load, unload, etc., but nothing changed to the actual mission trading gameplay itself. To many it simply added grind-time more than being something beneficial.

Okay, so what would one expect as new gameplay? The ideas here are endless and really only up to the imagination of the developers and what the code can support.

Anyway, as always this is just another opinion perhaps shared by 2.8% or more of the Elite customers. :cool:

It's also easy to ignore everyone who disagrees with your opinion, but it doesn't make it a good discussion.
 
Why did you necro your 6 week old thread? I appreciate the reminder of your hilariously dopey "I've only watched 1 of 4 livestreams, where's the stuff?" OP text.

Others have already mentioned the Codex helping direct players to locations of gameplay (rumours, confirmed; a new type of exploration rush). I recommend you read them and/or watch the livestream again.

Planet mapping and directed-gameplay via the Codex.

Yep, there are four livestreams and you've only watched one of them.

Patience isn't one of your virtues I guess.

Meanwhile, the Codex adds depth, as do other gameplay mechanics in Q4.

iGEjuUw.gif
 
I don't know - it is tempting to necro dopey threads (though I'm surprised OP did it to himself!). There was a particularly funny one advocating ED to get Fallout 76's C&P system - another classic in the I wonder why FDev doesn't listen to the forums? series
 
I don't know - it is tempting to necro dopey threads (though I'm surprised OP did it to himself!). There was a particularly funny one advocating ED to get Fallout 76's C&P system - another classic in the I wonder why FDev doesn't listen to the forums? series

Necro... for a 4 week old thread? Errr… okay... But, if it helps, this was the first time I've been online and back to these forums in awhile. So a follow-up seemed appropriate especially since beta is over and now we know what's coming for the most part.
 
Necro... for a 4 week old thread? Errr… okay... But, if it helps, this was the first time I've been online and back to these forums in awhile. So a follow-up seemed appropriate especially since beta is over and now we know what's coming for the most part.

ibtl.gif
 
You've been posting comments on these forums almost every day for the past 6 weeks. Do you not remember?

LOL okay, I posted once on 12/1 then once before that one on 11/25. But you're right. I've been like a mad beaver posting on here every hour for weeks as you have implied. Anyway, is there a forum rule for when a post is considered be necro'd? In most forums a few weeks would not be considered a necro. But please enlighten us.


Back OT: haven't seen comments helping describe all the new gameplay which is too bad as I hoped I had simply missed out on all the big changes. This Q4 release was the big one for Beyond - the one everyone pointed to all year as having the significant gameplay changes coming to the game. But it seems as though there's been very few actual gameplay additions which is too bad.
 
LOL okay, I posted once on 12/1 then once before that one on 11/25. But you're right. I've been like a mad beaver posting on here every hour for weeks as you have implied. Anyway, is there a forum rule for when a post is considered be necro'd? In most forums a few weeks would not be considered a necro. But please enlighten us.


Back OT: haven't seen comments helping describe all the new gameplay which is too bad as I hoped I had simply missed out on all the big changes. This Q4 release was the big one for Beyond - the one everyone pointed to all year as having the significant gameplay changes coming to the game. But it seems as though there's been very few actual gameplay additions which is too bad.

It depends very much on what is meant by gameplay. It means different things to different people, and probably something else to devs too.

Ziggy's post #66 goes some way to helping with this. But it still is likely to mean different things to different players.
 
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Back OT: haven't seen comments helping describe all the new gameplay which is too bad as I hoped I had simply missed out on all the big changes. This Q4 release was the big one for Beyond - the one everyone pointed to all year as having the significant gameplay changes coming to the game. But it seems as though there's been very few actual gameplay additions which is too bad.

Take my advice: leave.

You’ve not actually defined what sort of gameplay you want or expect, but if next week’s update doesn’t provide the gameplay you want, it never will.

Don’t waste any more of your (or our) time.
 
Back OT: haven't seen comments helping describe all the new gameplay which is too bad as I hoped I had simply missed out on all the big changes. This Q4 release was the big one for Beyond - the one everyone pointed to all year as having the significant gameplay changes coming to the game. But it seems as though there's been very few actual gameplay additions which is too bad.

There isn't any new gameplay... You may as well accept it, the game is Doomedtm and no longer worth playing or commenting on. [haha]

(there, you must feel better now)
 
Kubicide is clearly right here. Only exploration has been tweaked with this update 3.3. The mining, codex, scenarios, etc are all figments of our overactive imaginations. They do not exist and never will.

I love denying reality, it's fun.
 
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