Beyond - Inside News (Interview with Ed Lewis)

It starts at about 32 minutes.

Chieftain
- The Chieftain is reasonably affordable
- Hardpoints: 2 Large, 1 medium and 3 small (subject to change)
- It's a medium ship, bigger than the Asp Explorer
- Alliance ship
- No rank lock
- More maneuverable than you expect

Trade Data
- When you visit a system and anywhere where you've explored, you can access that data and it will be updated in real time.
- You can see it on the galaxy map and in the market.
- There's a search function based on where you previously visited.
- You can filter the data.

Wing Missions
- Share the rewards and challenge of missions.
- You can take wing missions as a solo player too.
- Missions can be completed in part. You can half of it, log off and do the second part the next day.
- In your wing if each player has 1 wing mission then everyone shares all the missions.

Crime & Punishment
- Sandro will explain the changes during the live stream.

The core changes will be beneficial to new players and veterans.

Planetary Visual Improvements
- There's more vibrancy and diversity on each planet with different shades of color.
- You can better see the history and geography from far away
- Form a distance you should be able to tell the surface type.
- You can look from a distance and get a better indication of types of minerals.

The base game gets Planetary Improvements, Crime & Punishment, Wing Missions etc.


Thanks for the cliff notes. I don't have time at work to wait through videos for tidbits of data.

The Chieftain seems like an interesting ship. A multirole sitting between the Asp-X and Python could be very useful. Looking forward to a test drive.
 
Thanks for the cliff notes. I don't have time at work to wait through videos for tidbits of data.

The Chieftain seems like an interesting ship. A multirole sitting between the Asp-X and Python could be very useful. Looking forward to a test drive.

I'm actually looking forward to the hardpoint configuration. It's nice to see a little weapon diversity coming in.
 
Hi there,

I'm going to avoid saying too much because we do have streams coming up to talk about the new content, but wing missions are going to be balanced for completion in a wing.

You can take a wing mission as a solo player and attempt to complete it, but it won't change the balance in any way.

Thanks,
Dom

Ohh ultra challenge!
 
There is 100% nothing wrong with developing content that caters to different player groups separately. I would much rather a single piece of engaging content for multiple players only, and a single piece of engaging content for solo players, than two pieces of content that pretend to be both and are unengaging for both types of player.

except right now a lot of the DLC has launched for ED has had ALL the single player stuff stripped from it.

compare wings to the wings in the design decision
ships crew to the crew in the design decision.
i cant even play in my SRV with my fighter pilot supporting me in the mother ship or SLF.

it isnt that i dont want multiplayers to have nice things... i personally just want parity for a change instead of stripping out all the npc counterparts we were meant to get in favour of just MP content... and frankly i am beginning to lose a bit of faith in the launching and then fleshing out later...given wings was... 1.2 was it? in about April 2015 at a guess..... because yes, fleshing out is what beyond is all about, but the devs have not make a squeek about fleshing the things out that got ripped out that i personally am most interested in :( (if this makes me selfish, then fair enough i plead guilty)
 
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What's the deal with "if I can't have it no-one can" syndrome among ED players?

There is 100% nothing wrong with developing content that caters to different player groups separately. I would much rather a single piece of engaging content for multiple players only, and a single piece of engaging content for solo players, than two pieces of content that pretend to be both and are unengaging for both types of player.

Eh, you are not making sense. I am not denying anybody or want anybody to have something denyed by that. As Dale has just stated, the wing missions are balanced around wings, but are available for single players if they wish to try to do them, but I can imagine it will be extremely tough for them. Sorry but I think you are being a bit silly.

If anything it is more like the other way round. I want everybody to be able to use the content, it is you who wants people to not be able to use it.

Where are my NPC wingmen that I can hire to do these wing missions?
 
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If anything it is more like the other way round. I want everybody to be able to use the content, it is you who wants people to not be able to use it.

Yeah I think that you may have misunderstood me to be fair.

I am stating that content shouldn't be doable by everyone. How do you create good content all around if every bit of content has to cater to solo players and wings and Open play and PG and new players and experienced masters of the game.

I'm saying that it's okay to create content that cannot be done by everyone. What's wrong with developing wing content that actually requires wings, and is engaging as a consequence, provided there is content that engages the solo player too?

Why the need to handicap wing missions when solo missions already exist in every corner of the bubble? Please point out where that's an unreasonable stance, because I'm clearly missing something.
 
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Yeah I think that you may have misunderstood me to be fair.

I am stating that content shouldn't be doable by everyone. How do you create good content all around if every bit of content has to cater to solo players and wings and Open play and PG and new players and experienced masters of the game.

I'm saying that it's okay to create content that cannot be done by everyone. What's wrong with developing wing content that actually requires wings, and is engaging as a consequence, provided there is content that engages the solo player too?

Why the need to handicap wing missions when solo missions already exist in every corner of the bubble? Please point out where that's an unreasonable stance, because I'm clearly missing something.

If wing missions in the solo connectivity mode could be done with NPC wingmates, it wouldn't be handicapping anything.

Alas, to date Frontier hasn't released any sort of content with NPC wing mates of any kind.

And I don't think anyone here sensibly thinks that wing missions should somehow be nerfed just to allow solo connectivity mode players to be able to complete them. I wouldn't.

But I'd love to be able to hire some NPC wingmen, or assign my mostly idle crew member - who I keep needing to feed a % of my profits to - tasks as a wingman.

C'mon Frontier, let's be having NPC wingmen!
 
Yeah I think that you may have misunderstood me to be fair.

I am stating that content shouldn't be doable by everyone. How do you create good content all around if every bit of content has to cater to solo players and wings and Open play and PG and new players and experienced masters of the game.

I'm saying that it's okay to create content that cannot be done by everyone. What's wrong with developing wing content that actually requires wings, and is engaging as a consequence, provided there is content that engages the solo player too?

Why the need to handicap wing missions when solo missions already exist in every corner of the bubble?

Well as stated the wing missions will be balanced for wings so hopefully they will not be handicaped in any shape or form. But they will be available for people playing on their own, but sounds like it will be a serious challange for those on their won. Personally I see no issues with that. Basically what we have this time is mulitplayer content that can be done solo if you wish but will be a massive challange or possibly impossible. Is that now fair?
 
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Hi there,

I'm going to avoid saying too much because we do have streams coming up to talk about the new content, but wing missions are going to be balanced for completion in a wing.

You can take a wing mission as a solo player and attempt to complete it, but it won't change the balance in any way.

Thanks,
Dom

Make the stuff super hard. I want to whine and cry that I cant complete them. Even in a wing.

Thargoids were locked behind unlocking modules when they first arrived.

I want to have my butt whopped. Thanks.
 
Make the stuff super hard. I want to whine and cry that I cant complete them. Even in a wing.

Thargoids were locked behind unlocking modules when they first arrived.

I want to have my butt whopped. Thanks.

are you saying you can solo a Medusa in a non metaship and that is not super hard enough for you... if so <tips hat> you are a better pilot than i............... by a long stretch.
 
Well as stated the wing missions will be balanced for wings so hopefully they will not be handicaped in any shape or form. But they will be available for people playing on their own, but sounds like it will be a serious challange for those on their won. Personally I see no issues with that. Basically what we have this time is mulitplayer content that can be done solo if you wish but will be a massive challange. Is that now fair?

*shrugs* still feels like a cop out, though I'll agree I'm possibly jumping on it too soon.

I've been really desperate to be able to jump on the game with mates and enjoy PvE. It's a weird thing to hear from me, I know. Unfortunately there's never really a requirement to actually consider teamwork, because content is always a straightforward solo-able objective. Make me co-ordinate with my friends and now we're challenging me on more than just my engineering level and flight skills; you're actually asking us to work as a team. Is that not what wing missions should be about?


I want to have my butt whopped. Thanks.

You called?
 
*shrugs* still feels like a cop out, though I'll agree I'm possibly jumping on it too soon.

I've been really desperate to be able to jump on the game with mates and enjoy PvE. It's a weird thing to hear from me, I know. Unfortunately there's never really a requirement to actually consider teamwork, because content is always a straightforward solo-able objective. Make me co-ordinate with my friends and now we're challenging me on more than just my engineering level and flight skills; you're actually asking us to work as a team. Is that not what wing missions should be about?

I do know what you mean. I just think any multiplayer content should be available to everyone, but as long as it isn't scaled down then it's fine and hats off to them if they pull it off and complete it. Lets wait and see what it's all about first. I could really imagine that anything that needs a wing of four elite ships should be virtually impossible to do solo.
 
Hi there,

I'm going to avoid saying too much because we do have streams coming up to talk about the new content, but wing missions are going to be balanced for completion in a wing.

You can take a wing mission as a solo player and attempt to complete it, but it won't change the balance in any way.

Thanks,
Dom
A dev answering questions!!!

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Must have mooooooaaaarrrr....

I hope the missions provide worthwhile multiplayer content such as different tasks that need to be fulfilled simultaneously. Something that requires each player to have a designated role in the team so that it really feels like accomplishing something through teamwork, like the Thargoid encounters do. To help solo players enjoy this as well have you guys considered adding hireable NPC wing mates and a UI system for giving them orders?

Thanks for chiming in.
 
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are you saying you can solo a Medusa in a non metaship and that is not super hard enough for you... if so <tips hat> you are a better pilot than i............... by a long stretch.

Indeed. After I beat them I left to colonia for some Big Bear huntin. Coming back to the bubble soon. Few other guys have been soloing them too.
 
I do know what you mean. I just think any multiplayer content should be available to everyone, but as long as it isn't scaled down then it's fine and hats off to them if they pull it off and complete it. Lets wait and see what it's all about first. I could really imagine that anything that needs a wing of four elite ships should be virtually impossible to do solo.
I think what Stitch is asking for is content that requires a test of your teamwork and coordination skills to accomplish instead of content that merely asks you to bring a certain amount of firepower or ship hulls that either 2 or more players can bring or just 1 player in a super engineered god boat. I think if the devs add hireable NPCs to the table we can have the best of both worlds - real teamwork based multiplayer content that is also accessible while playing solo.
 
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- You can take wing missions as a solo player too.
- Missions can be completed in part. You can half of it, log off and do the second part the next day.

These 2 things almost give me hope. Could this be the addition of actual challenge into the game? I hope so.

Persistent missions were something I've always wanted and suggested them in my fleet carrier concept video. Looking forward to that.
 
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