We're a corporate faction and in one of our systems we're at war with another corporate faction. Not sure why it's not an election. Has anyone else seen something like this?
We're a corporate faction and in one of our systems we're at war with another corporate faction. Not sure why it's not an election. Has anyone else seen something like this?
We're a corporate faction and in one of our systems we're at war with another corporate faction. Not sure why it's not an election. Has anyone else seen something like this?
Expansion doesn't lock influence - it may be that most/all of the other factions in the system are pending/active/recovering conflicts, and therefore there's no "free" influence for your faction to take, though.Thank you. The system news does match the expanding system. Any idea about how long this lasts? And does influence lock during this period?
Expansion doesn't lock influence - it may be that most/all of the other factions in the system are pending/active/recovering conflicts, and therefore there's no "free" influence for your faction to take, though.
6 or 7 days seem to be the most common expansion durations.
Pretty sure we have factions that are gummed up that have not had an expansion state active or pending
We too. We have a System on Pending Expansion from 16 days and the influence frozen on 76%.
The thing that stops it is it's difficult to reliably, intentionally lose a cz. Doable sure, but unreliable. You'd have a much better time just supporting your favoured faction.Just curious, the way the cz is designed it seems (when it works) that a player chooses a side and fights to win the zone. Small influence gained along with rep. Okay. So what prevents someone going in, choosing a side and intentionally losing the battle to hurt an opposing faction? What an easy way to screw up an opposing pmf. Intentionally losing should never be an option. I feel the same way about taking stations. Sometimes you have to work against your own faction, to lower influence, to try and gain a station that your group passed up. Seems very counter intuitive. If you reach 80 influence, you should be able to fight for another station. Working against your own faction is a horrible gameplay mechanic.