Modes BGS weighting

The BGS should be weighted to favour open players trying to defend their system against solo/PG griefers Just look at what happened to the fuel rats this sort of thing is a daily occorance and is happening to many player groups and they are pretty much powerless to do anything about it it takes weeks sometimes months of work to keep a faction yet solo players can sit a a PG and destroy it in a few hours
 

Robert Maynard

Volunteer Moderator
Was that possibly "The Fabulous False Flag Fuelum Farce"?

Every player has the same tools at their disposal to engage with the BGS, in all game modes.

.... as the response from the community to the situation proved.

Plus the fact that engaging in BGS activities, in any mode, is intended gameplay. The BGS is not an open only feature.
 
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Open only. Again.
You could not intercept all Cmdrs who bring your influence down. Instancing. Differing platforms.
The best way to keep your faction relevant is to work it.

System leadership changes hands. Thats how it is. Making it open only wont change nothing.
If your on PC and a console group is changing the structure of your system, whats the next demand ? Remove shared galaxy ?
 
I can be defended against in open I can't defend against a player in solo/private they can farm unristricted with no risk in solo/private
And weighted in defence like I said in origin post not attack
 
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I can be defended against in open I can't defend against a player in solo/private they can farm unristricted with no risk in solo/private
And weighted in defence like I said in origin post not attack


you can defend against a player in solo/private the same way they can defend against you doing it in Open. Again the tools for both defend and attack are in ALL modes.
 
How exactly does one "afk farm the police"?

And what BGS experience can you bring to conclude that one is helpless to defend one's BGS? I have observed firsthand several instances where players have done so, even against people hunting Authority ships.
 
Also to add to that, it doesn't exactly take an army to undermine a system during PP. Just a few active and dedicated players can do so fairly easy, PP isn't that hard.
 
The BGS should be weighted to favour open players trying to defend their system against solo/PG griefers Just look at what happened to the fuel rats this sort of thing is a daily occorance and is happening to many player groups and they are pretty much powerless to do anything about it it takes weeks sometimes months of work to keep a faction yet solo players can sit a a PG and destroy it in a few hours

You must be new to BGS commander - no worries, we've all been there!

This thread is a great start for learning the ropes.
 
The BGS should be weighted to favour open players trying to defend their system against solo/PG griefers Just look at what happened to the fuel rats this sort of thing is a daily occorance and is happening to many player groups and they are pretty much powerless to do anything about it it takes weeks sometimes months of work to keep a faction yet solo players can sit a a PG and destroy it in a few hours

Here we go again...

Here's an alternate suggestion. Those who want Open to not be affected by players in other modes should get their own mode, completely separate from PG/solo. Then you can enjoy your BGS without interference from PG/solo and PG/solo won't any longer have to listen to the whining of those who think the only solution to BGS work is to shoot other players.

In open you have the same tools available to you as those in PG/solo. Here's a clue, it involves PvE.
 
Here we go again...

Here's an alternate suggestion. Those who want Open to not be affected by players in other modes should get their own mode, completely separate from PG/solo. Then you can enjoy your BGS without interference from PG/solo and PG/solo won't any longer have to listen to the whining of those who think the only solution to BGS work is to shoot other players.

In open you have the same tools available to you as those in PG/solo. Here's a clue, it involves PvE.
This
 
Players in Open also attack systems, affecting players in other modes. Why should players in Open be given a bonus for using the same tools?

Because they can be counteracted (and because FD refuse to generate NPCs that are anything more than target fodder).

The OP already made that clear - you know the reason they should have a bonus, it just triggers you that ED might become anything more than a solo game with online requirement.
 
The BGS should be weighted to favour open players trying to defend their system against solo/PG griefers Just look at what happened to the fuel rats this sort of thing is a daily occorance and is happening to many player groups and they are pretty much powerless to do anything about it it takes weeks sometimes months of work to keep a faction yet solo players can sit a a PG and destroy it in a few hours

"Pretty much powerless" is bollox. There's your problem.
 

Robert Maynard

Volunteer Moderator
Because they can be counteracted (and because FD refuse to generate NPCs that are anything more than target fodder).

The OP already made that clear - you know the reason they should have a bonus, it just triggers you that ED might become anything more than a solo game with online requirement.

Frontier are indeed in control of their own game - and its their choice to set NPC difficulty where is it.

The contention that players *should* be able to shoot at anyone who engages in the BGS against them fails at the first hurdle, i.e. the freedom of choice of other players with regard to an entirely optional play-style. Frontier have been quite clear, at the outset, during the last four years, and in the BGS and Scenarios stream, what the BGS is - and who can interact with it.

If anyone is "triggered", I'd expect that it is those who can't accept that other players can continue to play the game - without them.
 
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The contention that players *should* be able to shoot at anyone who engages in the BGS against them fails at the first hurdle, i.e. the freedom of choice of other players with regard to an entirely optional play-style.

And what about the players that desire the freedom of doing their own activities with their own minor faction, without spending their entire playtime defending against attacks from the BGS, because "playing their way" doesn't involve ghost attacks?

Ah, that's right, I remember now - all game modes are not equal. Solo/PG have all the advantages, but none of the offsets. And that is...not equality :)

After all if you are so bent on a game where you can play without others, why do you care if x players on one corner of the bubble get to maintain their faction more easily in a mode where they could be stopped? Want to influence someone's game even though it doesn't provide you any benefits?

Pretty sure that description is given to a certain kinda player....can't remember what it is though. Begins with a G, ends in R, has "riefe" in the middle, generates ten times as much whining as these kinds of threads even though "Frontier are indeed in control of their own game" and made it clear time and time again it's intended gameplay.

*chuckles*
 
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