Its my understanding that there is in fact more weighting for open play; more waiting for market to show, more waiting for instance changing, more waiting for the mission boards.
I'll get me coat...
I'll get me coat...
Its my understanding that there is in fact more weighting for open play; more waiting for market to show, more waiting for instance changing, more waiting for the mission boards.
I'll get me coat...
TL;DR git gud and do some PvE
Then this whole thread shouldn't be an issue as far as I'm concerned, yet it is. So something deeper is afoot, some of us may know why, some may not. I, for one, am not one of them I guess, but it will not stop me from trying to offer in my 2 cents in if appropriateOh we did.. PvPers can easily turn their hand to PvE when required (yawn). Not so much vice versa though...
The perks of being gud.
Then this whole thread shouldn't be an issue as far as I'm concerned, yet it is. So something deeper is afoot, some of us may know why, some may not. I, for one, am not one of them I guess, but it will not stop me from trying to offer in my 2 cents in if appropriate
I didn't say open only it should be weighted it's easier to attack a system than defend it you just afk farm the police
Apparently you forgot about Peer-to-peer, blocking, differences in..you know what, I'm not going to repeat what has been already said God knows how many times. If it isn't understood by now, then I cannot help you. I'm sorry, not sorryWhen something like this happens, those of us who play exclusively in open start to imagine how better the game would be if you could actually see your adversaries. We end up getting frustrated with how badly designed this area of the game is and end up posting about it.
When you're a pvp-focused group, having to divert all your attention away from what you enjoy doing to swat brainless npcs in conflict zones for weeks at a time just so you can hang on to your home system gets old real fast.
When something like this happens, those of us who play exclusively in open start to imagine how better the game would be if you could actually see your adversaries. We end up getting frustrated with how badly designed this area of the game is and end up posting about it.
When you're a pvp-focused group, having to divert all your attention away from what you enjoy doing to swat brainless npcs in conflict zones for weeks at a time just so you can hang on to your home system gets old real fast.
Did I just see a comment about removing open, no please
Open is how elite dangerous should be played
Flying with other cmdrs is the best,busy station are cool
The BGS should be weighted to favour open players trying to defend their system against solo/PG griefers Just look at what happened to the fuel rats this sort of thing is a daily occorance and is happening to many player groups and they are pretty much powerless to do anything about it it takes weeks sometimes months of work to keep a faction yet solo players can sit a a PG and destroy it in a few hours
Apparently you forgot about Peer-to-peer, blocking, differences in..you know what, I'm not going to repeat what has been already said God knows how many times. If it isn't understood by now, then I cannot help you. I'm sorry, not sorry
So you have a faction, which you knew before adopting it required pve gameplay to upkeep; now you wan't to change the goalposts? No.
Well, that comes with playing the BGS. If you don't like that stuff, don't get involved.When something like this happens, those of us who play exclusively in open start to imagine how better the game would be if you could actually see your adversaries. We end up getting frustrated with how badly designed this area of the game is and end up posting about it.
When you're a pvp-focused group, having to divert all your attention away from what you enjoy doing to swat brainless npcs in conflict zones for weeks at a time just so you can hang on to your home system gets old real fast.
No thanks, no mode restrictions required or wanted, play something else if you don't like the rules of this game.
ah the 'go play something else' card.. I must have a valid argument![]()
ah the 'go play something else' card.. I must have a valid argument![]()