Big Elite Streamers Giving Up On Streaming Elite?

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No, I cannot actually. We are not permitted to moderate threads we actively participate in - and we don't. It has to be a different moderator.

Unless it's for something not directly related to the discussion we're having AND it blatantly against the rules (i.e. zero tolerance policy stuff).

Ah, interesting. I didn't know that - cheers. (y)
 

rootsrat

Volunteer Moderator
Some people just love to pre-emptively self-victimize themselves. :)
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That's because you're looking at it from an Elite perspective. If your ship had interiors, additional gameplay would emerge from it automatically. For example, foes could enter your ship and hide in it. There could be gunfights on your ship. There could be EVA missions where you have to leave one ship and enter another in zero G. None of these things are technically possible in Elite. And that's why Elite's "Armstrong moment" is such a joke.

You don't need to look at SC to see the benefits of ship interiors. There are other examples, e.g. Space Engineers. Being able to have an actual crew on a ship in multiplayer is fun. ED will never get there, because its underlying design ("You are the ship") makes that impossible.

who are the players who are just sitting in their ship doing nothing such that events such as this wouldn't become 100x more annoying than pirate interdictions? Almost all such opportunities would end up happening while the player was interacting with things going on outside of their ship. leaving them to have to ignore one or the other - which can easily mean guaranteed death.

That's an idea that would be DOA. Ship interiors in general is a 5th col attack on elite. Some kind of poisoned carrot that players with blinders on attach to because they think it will bring them one step closer to being able to pretend they're actually a space ship captain but in reality it's a lot of work for something nobody will use and quickly become ignored and irrelevant to gameplay. As wasteful as CQC was.

how about we push to have fdev focus on fixing the stuff already in the game that all of the gameplay revolves around and depends on that we already know isn't that great nor fun? Like PVE. The limited archetypes of npcs. The limited impact of bgs variety. The way we communicate with npcs. The lack of persistent npcs (at least the lack of memory in persistent npcs). Adding in missing mission/npc interaction types (escort, diplomacy, etc). Environmental hazards of space itself. Additional gameplay mechanics on top of the basic grind methods so everything you do in the game isn't the same exact grind loop.

stuff that will measurably improve the game for everyone and not be delegated in the best case scenario as eye candy and at worst, something that ends up getting patched to eye candy because someone thought that if players loved interdictions, they're going to love stow-away murder hobos.
 
Ages ago I had a run of POIs mixing with each other. I had a CZ in an asteroid belt, one CZ 10Km from a station, I had surface POIs clump together. FD need to see that this is a good thing, even if it results in sometimes shonky outcomes because it makes for some really spectacular gaming.

Examples:

A refugee convoy ploughed through a live CZ and was utterly insane.

Seeing a battle through the mail slot of a station while the sun beamed through make me feel joy joy feelings.

Having mini ad hoc shanty towns of POIs clumped was cool. It even had a downed fighter on the outskirts, making it feel like something from Star Wars..

I fought in a CZ where a Majestic was parked next to some asteroids- Imp fighters milled about (and occasionally ran into them :D ) but it was epic- I was using that rock to shield against the cap ship while I fought.

To me these are 'Armstrong moments' where my eyes take it all in and revel in the unpredictability of it all.

Yeah... it's kind of weird they don't leverage this stuff.

Yes, it would take a tiny fragment of additional coding (those fighters hitting the rock, maybe (maybe not?) - the station might need to chill a tad with it's fine, at least, for the allied side? - a few things like that) but it would make many things far more varied and interesting without needing a huge multi year investment of dev time.
 
I did have a proper chuckle at one video titled "my SC Armstrong moment" or something along those lines - while I find the Elite implementation of that very underwhelming indeed, how many times can you perform that in SC - as in, how many planets are there currently? A dozen?
It's still ahead on the "Armstrong Moment™" count against EDO.

In my opinion, the "Armstrong Moment" that was highlighted in one of the dev videos is one of the farthest things from reality. It naturally became a trademark of the troubled release.

It also reminds me to keep a low expectation. What Frontier thinks is an awesome (Armstrong) moment, ended up being pretty disappointing.
 

Deleted member 182079

D
It's still ahead on the "Armstrong Moment™" count against EDO.

In my opinion, the "Armstrong Moment" that was highlighted in one of the dev videos is one of the farthest things from reality. It naturally became a trademark of the troubled release.

It also reminds me to keep a low expectation. What Frontier thinks is an awesome (Armstrong) moment, ended up being pretty disappointing.
I just think people read way too much into it and blew it out of proportion, all it was is a throwaway PR comment. I agree the blue circle and fade-to-black is barely MVP and could've been much more immersive with (imo) not that much additional effort, but compared to the various other, more serious issues the game has (technically and design wise) it's not that high on my grumble list tbh, certainly not at this stage.
 
It's still ahead on the "Armstrong Moment™" count against EDO.

In my opinion, the "Armstrong Moment" that was highlighted in one of the dev videos is one of the farthest things from reality. It naturally became a trademark of the troubled release.

It also reminds me to keep a low expectation. What Frontier thinks is an awesome (Armstrong) moment, ended up being pretty disappointing.

We just dont experience the same reality that they do.

In their reality it was awesome. The game does work properly. The game loops are exciting. The players wanted CQC. Powerplay doesn't exist.

Dont be reality biased.
 
I'm convinced that if they hadn't brought in that "Armstrong moment" nonsense, some would have actually had that notion the first time they walked on a surface. I for one certainly had it - and I even always gave a toss about space legs! But then I'm also pretty good at sensing and consistently ignoring marketing language, so any expectation in my case was literally non-existent.

Somehow the usual marketing rules seem to be suspended in ED: Any exaggeration, no matter how small, immediately falls on the company's feet. How it should be in an ideal world... 😝
They are called "gaffes", and when things go wrong, are the ones quoted in the histories...
 
And it sounds like you'd fit right in. 🤷‍♀️

But may I say, having that 'volunteer moderator' tag on your "personal opinion account" puts the rest of us at a significant disadvantage. If anyone says anything you don't like or disagree with, you can remove or edit it... which hardly seems fair (note: not saying you do this, just that you have the power to and everyone can see that). You are "staff" as far as this forum is concerned... which means I'm out.



Purely for brevity and nothing else, there was really no intention to make your context worse than it is on my side.

Your comments (and the associated context) are there for all to see earlier in the thread.
thing is im sure when someone else comes to mod this topic because he cant im sure they will apply the rules fairly
 
I agree. Now, whether people should form their own opinions or base them on an opinion of someone else is up to them.

With all due respect to Drew (met him in person when he was still passionate, rather than bitter, about the game; read and liked his books a lot), end of the day, he's just another player with his own opinion. He's not the only passionate player and not the only one with immense knowledge of the l
 

Deleted member 182079

D
Ages ago I had a run of POIs mixing with each other. I had a CZ in an asteroid belt, one CZ 10Km from a station, I had surface POIs clump together. FD need to see that this is a good thing, even if it results in sometimes shonky outcomes because it makes for some really spectacular gaming.

Examples:

A refugee convoy ploughed through a live CZ and was utterly insane.

Seeing a battle through the mail slot of a station while the sun beamed through make me feel joy joy feelings.

Having mini ad hoc shanty towns of POIs clumped was cool. It even had a downed fighter on the outskirts, making it feel like something from Star Wars..

I fought in a CZ where a Majestic was parked next to some asteroids- Imp fighters milled about (and occasionally ran into them :D ) but it was epic- I was using that rock to shield against the cap ship while I fought.

To me these are 'Armstrong moments' where my eyes take it all in and revel in the unpredictability of it all.
Dare I mention the Gnosis?

A lot of people whinged about it, but I thought that was great (because I came prepared for all eventualities - spending time deciding on and building my ship... an AX/exploration Krait, took a bit longer to get there but was able to push back at least) - flower ships attacking the mega ship there and then; getting shot at as soon as you lifted off, pure adrenaline.

I genuinely thought wow this is a sign of things to come (AX combat around burning stations, while others rescue passengers others could fight the Goids, in the same instance! Amazeballs!!).

But nope, it's as if the above happened purely by accident and wasn't meant to be. 🤦‍♂️
 
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