I'm a huge fan of NMS, but comparing their art style really is an exercise in apples to oranges. It's fair to compare capabilties, gameplay, and overall development direction...art? No. Because, let's face it, Star Citizen is the king of art in this genre, bar none. FPS lag, bugs, and glitches galore, but when it works?
It puts Hollywood CGI to shame.
Back on topic...I think it's good so many streamers are now visiting Star Citizen. I'm rather jealous (Console Player) as I'd love to hop into it. I've kept an eye on it since Day 1 when I still had a PC, but never took the dive. I'd kill to try something new because, unfortunately, Elite hasn't felt 'new' in awhile. All games lose their luster, but Elite's grind is souring like milk left out in the sun.
That, and as more players try other titles (direct competition or not) it sends a clear message to FDev: your game isn't (as) fun. It sounds alarms the forums have been ringing for years and maybe, just maybe, might cause the development to get back on track. I don't think anybody honestly thinks EDO shouldn't have happened, but I do think many of us knew that either:
A) EDO should have been a far longer alpha and a far longer beta, lasting well into 2022, and marketed as such.
B) EDO (space legs) should have been delayed and focus placed on patching up and iterating on the existing base game and Horizons, where many features have been launched and forgotten, but still have plenty of promise if expanded (much as mining was expanded)
I'm in the B-Camp, personally, but here we are. EDO is the sole focus of FDev, for better or worse, because it launched horribly and they must fix it before any of that other stuff can matter. Should it have mattered before? Absolutely. But, when the house is literally on fire, you don't then decide to call the electrician and repair the faulty wiring.
You put out the fire. And it is a big fire, no doubt about that.