Welcome to the universe, where grinding is a big and in most part your life here. Basically it is the only life, the only reason to get back.
I have been frustrated for a long time regarding the missing red line in this universe. The total missing link between minor factions and the powers, the messed up ship classes of freighters, combat ships, passenger cruisers etc. Like, the biggest bus you can get in the game is the Federal Corvette. But shouldn't that be the Beluga Liner? No, the Corvette can carry more passengers than the Beluga. But why not just add more optional slots to make the Beluga carry more passengers? That will make it a potential hull tank. Yes, the biggest bus can be the biggest potential hull tank. That could be fixed with restricted optional slots for passenger cabins only? Yes, but they removed that feature many years ago. Probably because players wanted to fit hull reinforcement in the restricted slots on the Orca. They wanted to use the Orca as a battle ship. Like I mentioned, messed up ship classes.
I was waiting for player factions to be released only to discover that they will not fit in with any other part of the power play, so I just dropped it. Now the universe is flooding with player factions attached to powers that actually works against that same power. That created wars that should be alliances, and many of those player factions died.
But then it hit me that the game is okay this way. Because now I can leave the game for weeks and months without any consequences. Since there is no red line in this universe, no realistic connection between the Powers, minor factions and the Federation/Empire/Alliance I don't care. I have the Corvette, so I have the biggest passenger bus. I don't have to worry about our potential player faction, my only concern is if the carrier is floating.
FDev chose this easy way to get players back. Make it easier to get bigger ships, get that fleet carrier etc. The carriers were supposed to create communities. In stead they are just big ships mostly for personal usage, or for a very small group of commanders. I'm part of such community. We have fun doing stuff together, and when we park our ships for the evening we don't have to worry about tomorrow. We don't shape the galaxy or change it to better fit the power we are attached to. The only thing we have to worry about is if we can afford the carrier upkeep. But with the current free flow of CR that is easy. My carrier can probably survive for years without me involved in any way.
So why this easy way, way the free flow of CR? You could spend many months or years prior to v1.3 to finally afford an Anaconda. But now you can afford it in weeks. Then you need to upgrade that big ships with better weapons. But what you really want are the two biggest ships, the Federal Corvette and the Imperial Cutter. But there is a catch, those ships require a lot of grinding with the federation and empire. And when you grind for federation and empire you are basically working against the federal and imperial powers. Your reputation will actually drop with the federation if you work for federal powers, so we don't do that.
Power play and BGS don't combine with climing ranks with federation/empire. (Don't try to figure out why they decided to implement power play and minor factions that way.) I want the members i our community to get those ships. So we skipped all focus regarding minor factions and power play. It basically messes with FDevs desire to get us bigger ships and to come back to the game anyway, so why worry?
So they will not shut down the flow of CR to our balance. Because then we stop buying ships, and for most new players that is the only part that makes them come back. The problem is that they are probably like me, waiting for Starfield to be released. Then what, FDev?