Big problem when we want to smash our heads into the wall while playing this game....

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I still remember the first time I saw a "Harmless" commander in an Anaconda. That was so wrong in so many ways. I knew then that a big part of the game was broken.
What's wrong with that? You can trade your way to an elite rank and once you have the credits an Anaconda is an ideal ship for doing so. Maybe he just didn't enjoy combat?
 
Have you read the coment you answering? I said "CZ", not "High Intencity CZ with capital ship involved" or "Thargoid CZ with 100500 hydras".
Let alone, that "ThIs Is MmO" ain't an excuse for "grind before you can play".

I read them all, it still in the end comes down to, "it's not fair we can't play in the harder parts of the game without playing the rest of the game, so make it all easier so we don't have to do the rest of the stuff."
 
Just out of interest... did you discover the Guardian sites on your own and figure out the pylon minigame entirely by yourself with no external help or someone showing you how to do it? Because if you figured out the entire thing completely solo, you're an absolute genius.
This question is interesting. I didn't get the option to figure it out myself because someone told me what to do! But I've often wondered how far I'd have got on my own. I've since tried to reverse-engineer what my thinking might have been.

1. I'd never have found a Guardian site unaided. Finding those is definitely a whole-community thing.
2. I'm sure I would quickly have got the idea that there were spots where Sentinels spawned, and I'd have learned how to defeat them. Also, I'd have found and taken the materials available from destructible panels etc. easily.
3. I think I would have driven up to the obvious central structure. This would have demonstrated the appearance of the pylons. Shooting into them would have been an obvious thing to try and this would have shown me the countdown. It would also show how many more pylons were to be found. Charging all of them and having the countdown continue would definitely have sent me back to the central structure. The first time I'd probably have just waited there for the countdown to end, resulting in failure.
4. It would then have been obvious that there was a final puzzle to solve, but I don't think I'd have twigged dropping a Relic. With hindsight the small triangular socket is a good visual clue, but I'm not usually that observant.

I guess that FD designed the whole puzzle to be solved with these clues and I think it's a pretty good design. Finding the site is really the hard bit, but that's always going to be a community thing unless many millions of them exist, which would look silly. I think it's fair enough for the final piece of the puzzle to be tricky too.

What the game itself doesn't immediately tell you is what to do with the blueprint once you've got it.
 
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I guess that FD designed the whole puzzle to be solved with these clues and I think it's a pretty good design.
Well I'm guessing that somebody reading this thread is reasonably likely to remember/know the story of just how the community figured out how to tackle Guardian sites, and I'd love to know that story. Perhaps FD had to drop heavy hints, or perhaps it was just figured out as a team effort...
 
Well I'm guessing that somebody reading this thread is reasonably likely to remember/know the story of just how the community figured out how to tackle Guardian sites, and I'd love to know that story. Perhaps FD had to drop heavy hints, or perhaps it was just figured out as a team effort...
I don't remember any hints from FD. I was late to the party by a day or two after the first site was found and players had already solved it and given the solution here.
 

Ozric

Volunteer Moderator
This has gone wildly off topic and as once again the OP doesn't want to engage further with their suggestion, I'm going to close this. Just as a personal request, suggestions are often better received if you don't bash the people you're making them to :)

Well I'm guessing that somebody reading this thread is reasonably likely to remember/know the story of just how the community figured out how to tackle Guardian sites, and I'd love to know that story. Perhaps FD had to drop heavy hints, or perhaps it was just figured out as a team effort...
A CG lead us to the discovery https://community.elitedangerous.com/en/galnet/uid/5a95779df2583468e803a015

Then it was trial and error the same way we've worked virtually everything out. Brokk's steps define it pretty much bang on. Just play around with stuff and see what it does.
 
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