Bigger jump drives (For ARX?) 100 LY pre-engineer

In fact DEVS just think how much you could make with a ARX based support jump drive. Hell have a few versions 100/200/500/ I really want to visit sagA but i cant be . nothing but jump spam and nameless uninteresting systems and boredom awaits. or how about some new bigger advanced exploration ships? It's meant to be fun right, this isn't a boredom simulator. FD do you even play your own game, I wouldn't, I would be playing sometihng else that's more fun.
If you are bored from Elite Dangerous, get your coat and move to...[insert Game here].

But a DEFINITE NO!!!1eleven11! to payed Modules, whether via Arghs or money, apples, Lavian Brandy or Onionheads.
 
ED is not pay to win, with or without ARX this will never happen.

ED already has p2w in the form of extra pip for buying a extra cmdr and multi-crewing with yourself so why not ?

I'm in , ok Op , lets make it all available for ARX: ships , jumps , colonial transfer, claim a region; let the ARX flow ...
 
Unlike some I think the stars between the places you want to get to instantly are just as important, and sometime more so, accusing other players of putrid masochism because they choose not to take the path of instant gratification is rather low I am afraid, yours is not an opinion that can be take seriously.

Instant Gratfication can be bought with Arghs in the store. Just 1 bazzillion Arghs for 1 Instant Gratification. And you get One for Free per year by just playing the game.

INSTANT Gratification = I want to do nothing, but I want to be rewarded for that. :rolleyes: (And then people are mourning about, after 10h ingame I've seen it all. Elite is without content)🤮
 
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YES 57 LY is no legs, I wouldn't mind so much if I could ask the ships computer to set a course anywhere, then get out of my seat and relax somewhere in the ship, maybe talk to some of the crew or passengers, watch FOX news or something? "we will arrive in the designated system in 2 weeks 3 days and 8 hours" great I'll log on in a fortnight rather than sit there spamming the drive a 57 LY per jump.

Okay...and after brainwashing oneself for a fortnite with FOX one want to be rewarded in Arghs and not too few, because you (made your mashine) grind your way to Sag A*?
 
Hmm. Just like others already indicated: going P2W would enable the galaxy jump for many people here. There are other games out there, which are not P2W and they would suddenly look extremely attractive.
 
Explorer ships only, a module to slap an extra 100 LY range (engineerable) takes a slot. It's not really too much to ask, even maxed out 200LY range it would still require weeks of grinding boring repetition to get anywhere. Log in, open the galaxy map, log out. I am not going to spend weeks crossing that. Or at least introduce regional jump gates, come on FD it's 2019.
Dont come here with that pay to win nonsense
 
YES 57 LY is no legs, I wouldn't mind so much if I could ask the ships computer to set a course anywhere, then get out of my seat and relax somewhere in the ship, maybe talk to some of the crew or passengers, watch FOX news or something? "we will arrive in the designated system in 2 weeks 3 days and 8 hours" great I'll log on in a fortnight rather than sit there spamming the drive a 57 LY per jump.
It's the 34th century, people will have long since given up on Fox news. They wouldn't have survived the 21st otherwise.
 
If we assume for a second that you can mod Elite just hypothetically, let's be honest here folks, what do you think the first one would be moded by like 99% of playerbase? I tell you with 100% confidence - FSD. People will make it at least 100 by default for each ship with ability to engineer or boost from there by other means. It's not good that you may be avoiding specific ships, because they have terrible jump range, even with all upgrades applied.

Some people want to feel endless "vastness of space" so they may convince themselves that traveling 15 Ly is okay in 400 billion system game, but others have life and want to get to their destination in comprehensible time. It's not laziness, it's simple convenience and the fact that some of us still view Elite as a game, a past time, one you usually have fun with and don't have to dedicate your life to if you want some progress.

FDev are well aware of that, that's the reason we got FSD engineering, then we are promised 500 Ly jump for Carrier iirc? Tell me, is there ONE long time player who doesn't have G5 FSD engineering unlocked and applied, more often then not with Guardian Booster? I very much doubt it. People grind their souls away to get that stuff, because it's probably the most important upgrade in the entire game.

When you can travel greater distances in shorter time, it doesn't hurt exploration, immersion or anything else, it's just a choice player should be able to have. When I go for exploration trip, I usually Neutron boost to destination I want to explore, be it nebula or specific sector, and inside I travel at minimal Ly to actually explore system. On the way back, I travel at max jump as well. Currently maybe 10% of whole galaxy is explored, which is funny. E-D won't be there forever, and when it reaches end of it's lifecycle, having galaxy explored by maybe 15% would be comic, but what stops people to explore en masse? Crippling jump ranges, so have to spend months with Netflix on background not to simply die of boredom to get anywhere really deep.

Currently Economic jump is a gimmick used maybe very early in the game, or by some extremely niche builds, primarily for testing or screwing around purposes. Feature has no actual efficient aplication whatsoever. Imagine if default jump would be around 100? In Bubble I'm sure, many ships, especially those unequipped with Scoop, like Traders, some Miners/Fighters? Would be travelling at Economic rate, and that would make sense.

If FD makes ARX to be used for jump extension, I'm absolutely positive, they will make fortune on ARX sales in no time. People will complain, but bent for convenience. That's for sure.
 
If we assume for a second that you can mod Elite just hypothetically, let's be honest here folks, what do you think the first one would be moded by like 99% of playerbase? I tell you with 100% confidence - FSD. People will make it at least 100 by default for each ship with ability to engineer or boost from there by other means. It's not good that you may be avoiding specific ships, because they have terrible jump range, even with all upgrades applied.

No, they would mod for 65,000ly FSD, infinite armour and shields and basically make the entire game pointless.

You obviously haven't had much experienced of user moddable games, most games call them hacks and cheats because given the opportunity that's exactly what a small group would do, and if some people do it what's the point of the rest of us even playing. Part of the enjoyment of games is working within the restrictions of the game to get the best out of said game.
 
Currently maybe 10% of whole galaxy is explored, which is funny. E-D won't be there forever, and when it reaches end of it's lifecycle, having galaxy explored by maybe 15% would be comic
As of 7 months ago, we have explored a whopping 0.036% of the ED Galaxy. Assuming that the game is supported for 15 years from its original release, we probably will only ever see 0.15% of the galaxy explored. If you can get more than 1500ly away from the bubble you will start finding more undiscovered systems than discovered systems
Currently Economic jump is a gimmick used maybe very early in the game, or by some extremely niche builds, primarily for testing or screwing around purposes. Feature has no actual efficient aplication whatsoever. Imagine if default jump would be around 100? In Bubble I'm sure, many ships, especially those unequipped with Scoop, like Traders, some Miners/Fighters? Would be travelling at Economic rate, and that would make sense.
More jump range would only serve to make economic route plotting even more useless. I'm going to assume that all jump ranges will get a 5-fold increase (20ly becomes 100ly). With a 5-fold range increase, you would be able to take a combat-loaded FGS (worst jump range in the game), engineer the FSD, and then fly from one side of the bubble to the other using max range jumps WITHOUT a fuel scoop or an additional fuel tank. There would be no need whatsoever to use economic route plotting since you would either never be able to get on a single tank there with economic route plotting anyways (anything more than a few kly from the bubble) or you would be staying in the bubble and could be there in a just a few max-range jumps anyways.

The problem with economic route plotting is that it ALWAYS tries to make the shortest (and therefore the most efficient) jumps possible. If you are trying to get to system A which is 10ly away, but system B is halfway between you and system A, economic route plotting will always send you to system B before it sends you to system A as this will consume less fuel. It does not matter how much jump range you have as long as you have enough to be able to jump to each successive system. You could have a 5000ly maximum jump range and economic route plotting will still send you to system B before sending you to system A, even though you could just as easily jumped directly to system A and avoided system B. Without changing how economic route plotting works, more jump range will only serve to make economic route plotting more useless.
If FD makes ARX to be used for jump extension, I'm absolutely positive, they will make fortune on ARX sales in no time. People will complain, but bent for convenience. That's for sure.
They would also receive a massive backlash from the community. I would wager on FDev losing just as much (if not more) revenue from people telling them to get stuffed (not buying cosmetics or secondary accounts) than they would earn from people buying the new FSDs.
 
No, they would mod for 65,000ly FSD, infinite armour and shields and basically make the entire game pointless.

You obviously haven't had much experienced of user moddable games, most games call them hacks and cheats because given the opportunity that's exactly what a small group would do, and if some people do it what's the point of the rest of us even playing. Part of the enjoyment of games is working within the restrictions of the game to get the best out of said game.

No doubt! There will also be anime level breast jobs all over the ships. I shudder to think of the ship skins for the SK ships
 
No, they would mod for 65,000ly FSD, infinite armour and shields and basically make the entire game pointless.

You obviously haven't had much experienced of user moddable games, most games call them hacks and cheats because given the opportunity that's exactly what a small group would do, and if some people do it what's the point of the rest of us even playing. Part of the enjoyment of games is working within the restrictions of the game to get the best out of said game.
This is most surprising opinion I've seen in a while. Bethesda games get their popularity and, shall we say, immortality because of modding being possible. Countless bugs and broken features get fixed and improved by community, enhancing gameplay of each and every aspect. Plus endless stream of actual content is there as well, keeping players engaged. If there are some cheat mods, discrediting all good, high quality ones isn't very wise. I could give hundreds of examples of different games with modding, that improve experience thousands of times over original.

So far content production is very slow for Elite, best thing they could do in several months is add cash shop that almost broke entire game. If there was a possibility to mod this game, you wouldn't see a SINGLE bug in a month, while we have some over years, eversince release, and quality + quantity of content created by community would blow your socks off, FDev could never dream of to match. But my post isn't about actual modding, it was just an example. Although I'm pretty confident there was (still is?) the way to give you infinite armor, shields and fiddle with damage iirc, which was pretty loudly abused not very long ago...

As of 7 months ago, we have explored a whopping 0.036% of the ED Galaxy. Assuming that the game is supported for 15 years from its original release, we probably will only ever see 0.15% of the galaxy explored. If you can get more than 1500ly away from the bubble you will start finding more undiscovered systems than discovered systems
Well, that even more hilarious than what I originally thought...

What I meant about economic jumps, as I pointed out with "drawbacks" is overworking system a bit, becaus it wouldn't function well right of the bat with just tuning up to 100 Ly per jump and call it a day. Meaning re-evaluating fuel consumption for example, making economic jumps less gimmicky? There are many suggestons I don't want to dive too deep into. They've been made over the years, I'm sure FDev are aware.

And about backlash, I don't think it is concerning at this point, because with presentation of their new cash shop, I think they knew exactly how it will look like and what to expect, but they went through with it anyway. Don't see ARX jump extension would be different in that logic, more like a next step. ;)
 
This is most surprising opinion I've seen in a while. Bethesda games get their popularity and, shall we say, immortality because of modding being possible.

There's modding and there's modding. Modding the core functionality of the game is different from playing with the light settings and clothes etc, specially modding core functionality in a multiplayer PvP game, which is why most multiplayer PvP games don't allow it. Invisible skins, aimbots, wallhacks, these are all things people will do to gain an advantage in a multiplayer PvP game. There's a huge difference between Bethesda's games and Elite, in say ESO you can't mod armour levels and horse speed because that would fundamentally unbalance the game.
 
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