Biotech Conductors, Exquisite focus crystals, Modular Terminals.

I've been in game, looking at various mission boards where I normally hang out. I'm allied with many of the factions.

And I think maybe I see what's happening...maybe.

Dom says it's all tied to the rank of the missions.

But I'm seeing mostly low-ranked missions, now. Out of the last 100 missions I looked at today, only a handful were at my rank or higher (for the type of mission). All the rest were for lower ranks, with a lot of penniless, aimless, harmless missions.

So if the range of mission ranks has skewed lower, it would explain why less rare mats are being offered.

Just my observation, based on my small sample size.

All I know for sure is that I can't find what I want any more.
 
Rare micro ressources come with deadly / elite ranked missions. Everything else is irrelevant. Colonia missions are probably high ranked, thus giving these rare mats
 
Hi there,

Material and data (internally known as "micro-resource") rewards (Like CIF, EFC, BTC, MEF) have nothing whatsoever to do with credit rewards, nor are they only given by one mission type.

As I have stated repeatedly on this forum, they are entirely driven by the rank of the mission.

We are aware that some are perhaps rarer than certain players may like, but they absolutely are being given out from a variety of missions.

Thanks,
Dom

Dom, im ally with all the factions, no rare materials on MISSION BOARD, i can only see they in PASSANGER LOUNGE <-- This is the strange part. On mission board i only see very low payouts on every single type of mission and no rare material.
 
Hi there,

Material and data (internally known as "micro-resource") rewards (Like CIF, EFC, BTC, MEF) have nothing whatsoever to do with credit rewards, nor are they only given by one mission type.

As I have stated repeatedly on this forum, they are entirely driven by the rank of the mission.

We are aware that some are perhaps rarer than certain players may like, but they absolutely are being given out from a variety of missions.

Thanks,
Dom


Hi Dom

Thank you for anwser, and clarify how materials are being rewarded. Yep, indeed I got these g5 materials (BC/EFC/MEF), from Deadly and Elite ranked missions, while missions with lower rank seems like only giving things like basic g1 or maybe g2 ones.

Still, I was meant there, that only one type of missions wich seems like giving these 3 of g5 mats, wich is Elite or Deadly ranked "Haul X amount cargo to X system" that is not meant into colonia, and thats is main problem for us cmdrs... And these missions appear only in systems, where got Station is atleast 100k ls from entry point. I had done some extensive testing of that, been at several systems where I got allied with most of fractions, and in any of system where station where relative close to jump entry, under 10k ls, no matter how many times I tried change mission board, I could see g5 materials only from missions wich sadly included 22k ly trip.

But when tried a system where station was over 100k ls from jump point, apart of missions into colonia, still was able to see sometimes of mentioned cargo haul missions. I used python with 160 cargo capacity, because most missions I seen like that, often was destined into outposts, sometimes into planetary bases or larger stations.

Missions like any of combat based, mining, piracy or retrive, no matter of rank, not seen single one that given any of g5 mats I mentioned before, despite having Deadly or Elite rank of mission itself. I seen already more than few thounsads missions, since 2.4.02 patch.

While missions like deliver data, wich includes trip into colonia, preety much had always such g5 mat awarded. But I had not seen, such mission even with Elite rank that would require doing one jump, into neighbor system and give me one of 3 g5 mat as well.


So anyone who wanna get BC/EFC now must find station that is alteast 100k ls from entry point, better if system have lots of population and lots of fractions. Such system is LHS 3447. Then once landed into one of stations here, relog mission boards until "Haul X amount cargo to X system" with Deadly or higher rank appear, and these and only these have small chance, to have EFC/BC awarded as "micro-resource", wich not include trip into colonia, but rather somewhere near. But beaware, it may take a while to see one.
 
Last edited:

Dominic Corner

Mostly Harmless Programmer
Frontier
Hi Dom

Thank you for anwser, and clarify how materials are being rewarded. Yep, indeed I got these g5 materials (BC/EFC/MEF), from Deadly and Elite ranked missions, while missions with lower rank seems like only giving things like basic g1 or maybe g2 ones.

Still, I was meant there, that only one type of missions wich seems like giving these 3 of g5 mats, wich is Elite or Deadly ranked "Haul X amount cargo to X system" that is not meant into colonia, and thats is main problem for us cmdrs... And these missions appear only in systems, where got Station is atleast 100k ls from entry point. I had done some extensive testing of that, been at several systems where I got allied with most of fractions, and in any of system where station where relative close to jump entry, under 10k ls, no matter how many times I tried change mission board, I could see g5 materials only from missions wich sadly included 22k ly trip.

But when tried a system where station was over 100k ls from jump point, apart of missions into colonia, still was able to see sometimes of mentioned cargo haul missions. I used python with 160 cargo capacity, because most missions I seen like that, often was destined into outposts, sometimes into planetary bases or larger stations.

Missions like any of combat based, mining, piracy or retrive, no matter of rank, not seen single one that given any of g5 mats I mentioned before, despite having Deadly or Elite rank of mission itself. I seen already more than few thounsads missions, since 2.4.02 patch.

While missions like deliver data, wich often includes trip into colonia, preety much had always such g5 mat awared. But I had not seen, such mission even with Elite rank that would require doing one jump, into neighbor system and give me one of 3 g5 mat as well.

Hi there,

I'm pretty sure that this is some sort of confirmation bias at play and not an actual effect, since other people are stating the opposite of what you are.

The generator is very simple, it checks the rank of the mission and gives a number of points based on that. These points are then traded for materials with a bias towards the most expensive you can afford.

The points allocated for ranks and the values of materials were, last I checked, identical for all missions.

I can't check anything right now, but I'll have a look when I'm back in the office on monday. If there is something dodgy with the template data, we can fix it without requiring a patch.

Thanks,
Dom
 
Hi there,

I'm pretty sure that this is some sort of confirmation bias at play and not an actual effect, since other people are stating the opposite of what you are.

The generator is very simple, it checks the rank of the mission and gives a number of points based on that. These points are then traded for materials with a bias towards the most expensive you can afford.

The points allocated for ranks and the values of materials were, last I checked, identical for all missions.

I can't check anything right now, but I'll have a look when I'm back in the office on monday. If there is something dodgy with the template data, we can fix it without requiring a patch.

Thanks,
Dom

I appreciate you coming round with this kind of stuff Dom, it's good to see.
 
Hi there,

I'm pretty sure that this is some sort of confirmation bias at play and not an actual effect, since other people are stating the opposite of what you are.

The generator is very simple, it checks the rank of the mission and gives a number of points based on that. These points are then traded for materials with a bias towards the most expensive you can afford.

The points allocated for ranks and the values of materials were, last I checked, identical for all missions.

I can't check anything right now, but I'll have a look when I'm back in the office on monday. If there is something dodgy with the template data, we can fix it without requiring a patch.

Thanks,
Dom

Just add me to the bunch of CMDRs that have only seen EFCs etc in missions that require flying to Colonia.

With all respect Dominic,

if someone has found any mission that awards EFCs and target system is inside the bubble, please do post a screenshot cause I would have a hard time believing such claim.
We know how bias could work in these cases but people have given time enough and searched all over. Actively looking for a material for 3 weeks and not finding anything should be statistically impossible in a game even for a single commander, assuming we 're looking in the proper places. Unless only Colonia missions are the proper place to look in which case it's bad design IMHO. Some people just do not find multiple jumps to Colonia in full cargo space entertaining. Any elite mission should be able so spawn these G5 mats.

Out of curiosity, are there different weights in the appearance of every single mat or a single number that includes credit-mats rewards levels? From what we 've experienced so far it seems whatever system decides on rewards is closer to the second case since it seems to be so hard to get right. Maybe it's been answered before in which case I 'm sorry for repeating. (Not sure devs can answer such stuff or this breaks some kind of disclosure)
 
https://forums.frontier.co.uk/showthread.php/382522-CIF-Losing-The-Will-To-Live

Check a comment a bit down in the thread. Up to 50 CIFs/MEFs per full run, every two weeks

Edit: Exquisites drop from a specific kind of USS, don't remember which right now…

This guy... google elite dangerous efc you will see that those babies only drop from missions. You mistake them for similar name. Same as modified embedded firmware can be mistaken for modified consumer firmware people if you got no clue what you talk about keep your fingers to yourselves
 
Well, this is thread #3927 regarding mission rewards, material spawns and data.

Please FD, rethink the logic of gathering mats and data. I, and I´m sure many others too, wasted too much time already on the search for <random material>. Add more transparency on when and where to get certain mats and data. Add more possibilities to actually get them, mission as the only way is a rather poor solution. And it doesn´t get close to level of realism ED is so proud of.

Idk, there are so many loot and craft games out there, just go and copy one of the better ones and we are all fine. Please.
 
Hi there,

Material and data (internally known as "micro-resource") rewards (Like CIF, EFC, BTC, MEF) have nothing whatsoever to do with credit rewards, nor are they only given by one mission type.

As I have stated repeatedly on this forum, they are entirely driven by the rank of the mission.

We are aware that some are perhaps rarer than certain players may like, but they absolutely are being given out from a variety of missions.

Thanks,
Dom

I have been playing elite for more than two years now. I usually don't like to comment but I feel I should this time, since I keep seeing the recurrent "It's not our fault" theme being repeated over and over.

How about you actually listen to the people playing your game? I have no doubt that if you look on your side of things EFC still "shows", but for whatever reason they're not showing up on missions anymore. Call it what you like but it is a fact for everyone complaining in these forums they're just not there atm.

I'm tired of constantly hearing from you FD that it must be somehow the players fault, it's either "the player is not doing it right" or "the player is not supposed to do that. Well, guess what? If the game mechanics are broken it's not the players fault by any stretch of the imagination, it's purely the developer's fault. Plain and simple.

Instead of posting a reprimanding "It's working as intended, stop complaining" you should be posting a "Thanks for your reports, we'll look into it."
 
In running the passenger missions for the modular terminals, I found that the mosy common material being offered were Biotech Conductors. I could have easly picked up 16-20 for single one hop trabsport missions.

I don't usually pay attention to mission rewards, as I seem to always have what I need, so yes, I will have to nail down the source for all of my EFCs.

So, I have confirmed on three separate sessions now that BCs and MTs can be earned via passenger missions at rates of 12 - 20 an hour.
 
Hi there,

I'm pretty sure that this is some sort of confirmation bias at play and not an actual effect, since other people are stating the opposite of what you are.

The generator is very simple, it checks the rank of the mission and gives a number of points based on that. These points are then traded for materials with a bias towards the most expensive you can afford.

The points allocated for ranks and the values of materials were, last I checked, identical for all missions.

I can't check anything right now, but I'll have a look when I'm back in the office on monday. If there is something dodgy with the template data, we can fix it without requiring a patch.

Thanks,
Dom



Im afraid, that "something" is not fully working as you did described, as like said, only missions types I seen to work like that, is that cargo haul ones, and sadly, they are quite rare, like only appear once per more than few re-loads of mission boards. I am not sure if that 100k ls distance is playing any role, but I could not seen missions if looked for it in systems where all station are close to entry point at all, no matter how many hours I spend relogin the boards. For my testing, as reference I used "Rebalanced distance from star reward elements" as this seemed for me like playin some role how "micro-resource" being are rewarded. So when tried check station wich was 100k ls from entry point, finnaly was able to see some missions, but only one type that works like described above.

Like mentioned ealier, apart of Colonia trips, no any other type of mission, even with required rank, not given any g5 mat at all, if they did, was very rare and limited to that cargo haul type of mission.

If this can be fixed, without getting a patch, that would be indeed wonderfull. Still, if this turns out that this problem would be litte more "deep", wich would require a patch, can we hope for fix anytime soon?


Also, I will post some screenshots to prove that I am not makin lies for anyone sceptical... but in next few hours when get online and find some more of these missions.
 
Last edited:
What part about ALL is misunderstood by you?
I have ~ 20 of each EFC and BCs right now, shall I post screenshots?
The modular terminals get ditched immediately.

You dont get it do you Holmes. Go fly and find mission with efc or bc NOW. 3 months ago you never used engineers OR never use now. For those who want to use them NOW we have no way to obtain them. Unless you have a pic from 2.4 and 3 patches I lost count of, you troll amigos
 
In running the passenger missions for the modular terminals, I found that the mosy common material being offered were Biotech Conductors. I could have easly picked up 16-20 for single one hop trabsport missions.

I don't usually pay attention to mission rewards, as I seem to always have what I need, so yes, I will have to nail down the source for all of my EFCs.

So, I have confirmed on three separate sessions now that BCs and MTs can be earned via passenger missions at rates of 12 - 20 an hour.

Really then what system and what state? Whats your rank?
 
Back
Top Bottom