This motto is hardly true anymore with everything being nerfed except for mining, and I can hardly afford to do anything without mining. Doing passenger missions could be profitable but you have to fly out really far for real profit but I don't really like doing exploration. There's not really anything satisfying that really pays enough and I just want to be able to vary how I make credits, but I'm stuck mining, and even though it's usually fun, I'm doing it so much to pay for stuff it's gotten stale and i'm honestly sick of how things pay more linearly but prices for modules and ships goes up exponentially. I still like the game but I always end up going right back to mining after 5 minutes of outfitting a new ship, putting me in a loop that gets boring.
The point of this post is to ask Fdev to just un-nerf everything that makes sense to un-nerf so that I can 'blaze my own trail' whilst actually being able to afford doing so. I quite enjoyed passenger missions, but it just doesn't pay enough for me to be interested any more.
I was making comparable money from haulage in my T-9 before the mining update, so that's an option. Mining is arguably more enjoyable though. Personally, I've always felt that it was a mistake to nerf the high paying "distance from station" passenger pay-outs to the extent that they did. It's nonsensical that they were deemed excessive while void opal yields are fine. I guess it has to do with the fact that those hot-spots weren't evenly distributed, thereby causing issues with the BGS. I'd really like to see tourism given a proper overhaul - I miss my Beluga.